Fenrys Dal'Andruil

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Fenrys
Posts: 17
Joined: Tue Nov 02, 2021 3:49 am
Location: Lorien
Character Sheet: viewtopic.php?t=1431

Wed Nov 03, 2021 4:32 am

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Given Name: Fenrys {Fen - Riss} Dal'Andruil {Dhal - An - Drew - El}

Alias Name: Toa Vendel
Race: Hyr'norai/Orkhai
Sex: Male
Age: 26
Height: 6' 3"
Weight: 185lbs

Birthdate: Glade 13th, 4596
Birthplace: Vividim
Housing: 400sqft suit of rooms

Profession: Healer (Druid) - 15df| Prostitute - 8df
Partners: None
Sexuality: Omnisexual

Titles:
  • The Boy with the Rose tattoo

Factions:
Enemies:
  • Nobility
  • His Mother

Fluencies:Common, Mor'drub
Conversationals: Kyriac
Ineptitudes: None

Racial Ability: Rakish Might - Orkhai are known to be considerably stronger and more enduring than other races, due to their powerful physiques. Their muscles are thicker and denser than others, which appears to give them enhanced strength as well as durability. While this difference is not all too vast, it offers them a predisposition towards being dangerous melee brutes.
How I see the World
Fenrys is the mostly a calculating, cunning and shrewd young man. He is able to carefully look past his feelings and see the real situation at hand, which has been demonstrated on more than one occasion. He is extremely perceptive, able to quickly recognize the patterns and mistakes that others seem to make, which gives him an edge. In battle, he prefers to formulate plans based on the inference he gets from his opponents' fighting abilities and style. This is not to say that his natural battle instincts are lackluster as his fighting capabilities are also highly tuned given his Orkhai genetics and receiving tutelage from his bodyguard and friend.

A calm and collected individual, Fenrys handles most situations that would induce terror and fear in the average person with controlled ease. In most cases, even genuine surprise and happiness, his reactions to stimuli are subdued. He normally conducts himself in a very business-like manner, however, he isn't incapable of a bit of humor, good-natured and not. Despite appearing detached and cold, he cares deeply for the lives entrusted to him.


Preferences
  • What Makes Me Smile:
    Plants| Healing People| Medicine
  • What Boils My Blood:
    Nobles| Those who abuse the weak| Needless Bloodshed| My mother
  • My Merits:
    Caring| Compasionate| Friendly| Intuitive
  • My Flaws:
    Nihilistic| Unflinching| Slightly Reckless



Do I make you Blush
TBA

I was Born This Way
Let's start at the beginning, I was born to two loving parents, or at least I believed that they were loving. What I didnt know was that my father used what little political pull he had gained at the time to force my mother to marry him. She was from a well-reputed house of Hyr'norai elves from the south as he was from a warrior clan of Orkhai. This was done to bring the ultimate killer into the world and thus I, Fenrys Dal'Andruil came to be, the youngest out of four boys. At the tender age of five my father put me under a vicious and rigorous training regiment.

A deadly blend of physical & weapons training would be the focus of my early childhood from age 5-9. For four years my father put me through my paces, reaching my limits, breaking them than building them up again. In this time I learned how to fight, use my surroundings to aid me in battle, how to read the flow of combat, and most importantly how to take a hit. His body was riddled with bruises and took almost an entire year to heal on their own. But my mental health suffered far worse than any physical trauma. Because of my father's brutality and psychological manipulation, something in my mind snapped causing my mind to fracture.

My parents were unaware but I was becoming quite the little murderer under their noses. But this didn't stop my father, as the next phase of my training began, and lucky for him it was far less brutal. From ages, 10 to 18 my mother took over as she taught me the way of the world. In those eight years, I learned the importance of politics, tactics, etiquette, & magic. She taught me how to navigate the political structure of societies I would be introduced to. She taught me ways of tactical combat, and how to apply my father's combative instruction appropriately.

As a young man I was shaping up to be everything my father wanted me to be, but I wasn't quite there just yet. To make me even more of a deadly living weapon, my father initiated me into summoning, hoping that I would be chosen by the more combative patrons like he was, but sadly I was surprisingly chosen by the dead elven god. My father was disappointed, believing that my mother's genetics somehow sabotaged the initiation.

His mother believed however that another magic was what he was compatible with, and took him to a sacred place a few days journey from home in Vividim. There she explained the magic of druidism, and how it was useful, and in the right hands powerful. When the time had come, she initiated me into the magic, leaving me to sink or swim on my own there in the wilderness. By the time morning came, I had succeeded in my initiation. I was proud of my achievement and prepared to head home to show my mother.

I could never understand the reason why what happened occurred when I returned home. Upon my return home, all that awaited me was blood and carnage. The family home was a scene out of a horrific battle zone, bodies laid everywhere one could see. I rushed into the blazing home I grew up in, only to find my brothers clinging to life, huddled around our slain father. My brothers pleaded that I flee, save myself from the fate of death but I initially refused, demanding to know who was responsible for this.

The name of the culprit sent a shock down my spine, my eldest brother revealing my mother to be the cause for this bloodshed. I didn't want to believe it, having to hear it from her mouth myself, I went to confront her. Waiting for me in my father's training hall was my mother, who explained she could not allow my father's bloodline to continue, and in turn with the help of her family, she set out to slaughter him and my siblings.

Sadly for me, she had to kill me too. But she was still my mother after all, and still held some love for me. "Live your life to the fullest my son, cause one day, I shall come to relieve you of it." With those words, she came to kiss me on the forehead before unsheathing her blade and raising it high above my head. I couldn't move, terrified and confused by what I was told, by what was happening. I had consigned myself to death at that moment, but as fate would have it, I couldn't die just yet. My brother using his magic, pulled me away from the blade that was coming down upon me, tossing me into the hands of my brother's best friend.

With one final order, he begged the man to take me from this place, somewhere far from here that our mother couldn't find us.

Memory of that day, I think I've buried that memory deep within my mind. It was a part of my life that I try not to dwell on. For six years I made a new life, a quiet one, using the talents given to me by my wretched parents. I've been biding my time, to hone my skill. In doing so I have begun to take my frustration out on the nobles of my new home of Lorien. The corruption and abuse of the weak were too much for me to bare, and so I have come to become the blade that cleaves the weeds from the garden of society.




"Cowards die many times before their death"
Last edited by Fenrys on Thu Mar 10, 2022 2:04 am, edited 26 times in total. word count: 1521
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User avatar
Fenrys
Posts: 17
Joined: Tue Nov 02, 2021 3:49 am
Location: Lorien
Character Sheet: viewtopic.php?t=1431

Thu Nov 04, 2021 4:08 am

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Mastered Skills: n/a
❧ Unskilled
SkillSkill LevelLores
Necromancy0/1000
❧ Novice
SkillSkill LevelLores
Bodybuilding5/1000
Leadership10/1000
❧ Apprentice
SkillSkill LevelLores
Unarmed Combat(25/100) 10
Druidism(34/100) 10
Steath(25/100) 1
Acrobatics(5/100) 10
❧ Journeyman
SkillSkill LevelLores
Medicine(50/100) 20
Blades(50/100) 20
Botany(50/100) 20
❧ Expert
SkillSkill LevelLores
❧ Saved XP
SkillSkill Level
Saved XP0
Saved Magic XP0
Saved Summoning XP0
Saved Druidism XP0
Saved Necromancy XP0
ThreadPoints AwardedRunning Total
Atharen Launch Bonus+2525
Starting Package+100125
Transfer From: Etro & Rhea+85/9210/9
Starting Skill Increase+500
???-??????

Atharen Launch Bonus:
25 points
  • Saved XP - 25

Starting Package:
100 points
  • Saved XP - 100

Transfer From: Etro & Rhea:
85/9 points
  • Saved Xp/Lores - 85/9

Saved XP:
210/9 points
  • Unarmed Combat - 25
    Medicine - 50
    Blades - 50
    Botony - 50
    Druidism - 9
    Stealth - 25
    Acrobatics - 5
    Bodybuilding - 5

Starter Skill Increase:
50 points
  • Druidism - 25
    Acrobatics - 20
    Bodybuilding - 5





"??? ???"
Last edited by Fenrys on Sun Mar 20, 2022 2:16 am, edited 16 times in total. word count: 211
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User avatar
Fenrys
Posts: 17
Joined: Tue Nov 02, 2021 3:49 am
Location: Lorien
Character Sheet: viewtopic.php?t=1431

Wed Nov 10, 2021 3:43 am

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Strength

Blades{Claymore}| 20

Blades{Claymore}: Offensive Postures
Blades{Claymore}: Slash
Blades{Claymore}: Thrust
Blades{Claymore}: Plow guard
Blades{Claymore}: Backwards lunge
Blades{Claymore}: Fighting against a number of opponents
Blades{Claymore}: Severing limbs
Blades{Claymore}: Aiming for the internal organs
Blades{Claymore}: Aiming for the vulnerable body parts
Blades{Claymore}: Making several attacks in quick succession to tire your target out
Blades{Claymore}: Meant to be wielded with both hands
Blades{Claymore}: How to hold your sword correctly
Blades{Claymore}: Survival is the primary objective of a fight
Blades{Claymore}: Parrying isn't always the best defense
Blades{Claymore}: If you can, step out of the way of your opponent's attack
Blades{Claymore}: Every defense must be made with an attack in mind
Blades{Claymore}: Lead with the sword and follow with the Body
Blades{Claymore}: Disarming somebody
Blades{Claymore}: Don't hold your sword in a vice-like grip
Blades{Claymore}: Killing Hollows

Unarmed Combat| 10

Unarmed Combat: Pressure Points
Unarmed Combat: Tackling somebody to the ground
Unarmed Combat: Using alternating movement to confuse the mind of a foe
Unarmed Combat: COuntering attacks
Unarmed Combat: Brawling: Utilise the environment
Unarmed Combat: Using a somersault to body slam an opponent
Unarmed Combat: The power of a well-placed elbow
Unarmed Combat: Aim for the Sensitive Bits
Unarmed Combat: Fighting Dirty
Combat: Unarmed: Defend and attack in one move

Intelligence




Dexterity

Acrobatics| 10

Acrobatics: Balancing on branches
Acrobatics: Basic Moves are Often Parts of Advanced Moves
Acrobatics: Forward somersault
Acrobatics: Jumping over opponents
Acrobatics: Keeping Balanced on a Slippery, Moving Surface
Acrobatics: Jumping whilst running
Acrobatics: Best time to jump from a swing
Acrobatics: Balancing on branches
Acrobatics: Stretching exercises
Acrobatics: Touching toes

Stealth| 1

Stealth: Using Shadows to Hide


[/tab]

Perception



Charisma



Artistry



Sciences

Medicine| 20

Medicine: Treating Open Wounds
Medicine: Basic triage care
Medicine: Moving fall/trauma victims could cause additional injury
Medicine: Keeping a trauma victim talking to gain information regarding their status
Medicine: Cleaning wounds
Medicine: Caring for a Concussion
Medicine: Internal injuries - Best not to move a patient
Medicine: Comforting a Pregnant Woman
Medicine: Soothing Herbs
Medicine: Don't Scratch that Itch
Medicine: Wounds, once cleaned and treated, can become reinfected due to dirty bandages
Medicine: Having a good bedside manner
Medicine: The Physical Examination
Medicine: Coagulant Therapy for Spontaneous Bleeding
Medicine: The Stages of Hypothermia
Medicine: A Respiratory Check
Medicine: Traditional Procedure can be Quick to Judge
Medicine: Sourcing medications/herbs from other locations
Medicine: Closing wounds is critical
Medicine: Immobilizing the injured area of the body


Craft



Merchantilism

Botony| 20

Botany: How to take and propagate cuttings
Botany: Phenology of mundane plant species
Botany: Basic horticulture
Botany: Basics of plant nutrients
Botany: When to apply fertilizer
Botany: Identifying plants based on leaves
Botany: How to dry plants
Botany: How to correct fertilizer imbalances
Botany: Speaking to plants
Botany: Growing in confined spaces
Botany: Learning the different soil types of plants
Botany: Crossbreeding species of plants
Botany: Characteristics of roses
Botany: Flower & herb planning is essential
Botany: The science of plants
Botany: Planting to minimize pests
Botany: Ensuring weeds haven't gotten into the garden
Botany: Every plant or flower grows differently
Botany: Knowing seasonal bloom periods
Botany: The layout of a garden is important




People, Places, & Things

Person 1| 0

► Show Spoiler


"??? ???"
Last edited by Fenrys on Sat Feb 19, 2022 2:29 pm, edited 5 times in total. word count: 766
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User avatar
Fenrys
Posts: 17
Joined: Tue Nov 02, 2021 3:49 am
Location: Lorien
Character Sheet: viewtopic.php?t=1431

Wed Nov 10, 2021 4:18 am

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Mageblight

Mage Blight Ledger


Mageblight Bar =▐▐▐▐▐▐▐▐▐▐ {0%}

Druidism

Motif

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Motif - Wrath of Nature

  • TBA
Image

Mark of Control Location: The Mark of Control of Druidism sits right about his Navel

Mutations

??? - Apprentice

  • TBA

??? - Journeyman

  • TBA

??? - Expert

  • TBA

Techniques

Novice
► Show Spoiler

Apprentice
► Show Spoiler


Journeyman
► Show Spoiler

Expert
► Show Spoiler

Master
► Show Spoiler

Lores - 10

Druidism: The power of Cultivate
Druidism: Using Suture to stitch up wounds
Druidism: Practicing growing flowers with Cultivate
Druidism: Using Druidism to help maintain plants
Druidism: Cultivating different plant types
Druidism: Using rodents as a source for Cultivate
Druidism: Technique - Commume
Druidism: Technique - Entangle
Druidism: Entangling your prey to keep them from escaping
Druidism: Using Commune to gain info from local fauna

Summoning

Motif

Image
Motif - Verdant Herald

  • TBA
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Mark of Control Location: TBA

Mutations

??? - Apprentice

  • TBA

??? - Journeyman

  • TBA

Techniques

Novice
► Show Spoiler


Apprentice
► Show Spoiler

Journeyman
► Show Spoiler

Expert
► Show Spoiler

Master
► Show Spoiler

Lores - 0





"Cowards die many times before their death"
Last edited by Fenrys on Sun Feb 20, 2022 6:51 am, edited 4 times in total. word count: 3289
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User avatar
Fenrys
Posts: 17
Joined: Tue Nov 02, 2021 3:49 am
Location: Lorien
Character Sheet: viewtopic.php?t=1431

Thu Nov 11, 2021 1:49 am

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General Starting Package
Basic Items

Items

  • 1 Fine Cloak
    1 Set of Clothing (Cloak or Coat and footwear included)
    1 Waterskin
    1 Backpack which contains:
    1 Set of Toiletries
    10 days of rations
    1 Set of Eating Utensils (i.e. tin plate, cup, fork, spoon, knife)
    Flint & Steel

Doctor's Kit

  • Needle and Thread
    Bottle of Antiseptic
    Bone Saw
    Scalpel
    Bandage
    Medical Book
    Gauze
    Broken Limb Brace
    Mask

Weaponry

Nature's Wrath

► Show Spoiler

Outfits

1 Set of Casual Clothing{SP}

► Show Spoiler

Armors

Forest Spirit

► Show Spoiler

Treasures & Artifacts

???

► Show Spoiler


Ledgers

My Accounts

ReasonDeposit/PurchaseBalance
Starting Gold +1,000 1,000 DF
Doctor's Kit -250 750 DF
Nature's Wrath{Claymore} -450 300 DF
Forest Spirit{Light Scale Armor} -300 0 DF



"Cowards die many times before their death"
Last edited by Fenrys on Sun Apr 10, 2022 4:03 am, edited 7 times in total. word count: 228
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User avatar
Fenrys
Posts: 17
Joined: Tue Nov 02, 2021 3:49 am
Location: Lorien
Character Sheet: viewtopic.php?t=1431

Thu Nov 11, 2021 3:42 am

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Memory Threads

???

TitleDateTypeStatus
??? ??? ??? ???
Year 4621

Ash

TitleDateTypeStatus
??? ??? ??? ???


"Cowards die many times before their death"
Last edited by Fenrys on Sun Feb 20, 2022 7:03 am, edited 1 time in total. word count: 37
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User avatar
Fenrys
Posts: 17
Joined: Tue Nov 02, 2021 3:49 am
Location: Lorien
Character Sheet: viewtopic.php?t=1431

Thu Nov 11, 2021 3:45 am

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NPC 1





"Cowards die many times before their death"
word count: 17
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