Dunecrag Dungeons

Repository of everything Dagrun here.

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Fortuna
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Wed Oct 13, 2021 12:02 am


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Dungeoneer Application

Rules:
  • Dungeon levels must be done one at a time starting at Level 1 and ascending in order.
  • Dungeon levels can only be done once, a failure means you are barred from future levels. You may finish a dungeon yourself, possibly alone, and mark a thread-mate as abandoned in Grades in order to not fail.
  • Completed levels must be spaced at least ten in game days apart before doing the next level to allot time for rest, relaxation, healing, and restocking supplies. This does not apply to the required thread amount to complete the dungeon.
  • You must meet Level Requirements in five skills at or above level cap but you must meet three skills at Level Requirement, at least, to go to higher levels. For example; You may have three skills at Level Requirement and two skills at any level above that or four at Level Requirement and one above or all five above level requirement.
  • A failure is considered when the thread is abandoned or when you don't meet the required amount of Enemies and Encounters in thread.
  • XP follows the usual graded amount unless stated in the particular dungeon's level write up.
  • In order to apply to dungeon crawl one of the areas below you must please fill out the form below and submit it BELOW for a mod to approve
DUNGEON REQUEST

PC Name(s): Who all is going into the dungeon?
Name of Dungeon:
Dungeon Level: You can only do one at a time
Required Skill Level: You must put the skill level requirement here and note which skills match or best the level for each PC who will be delving.
Thread Date(s): When does this take place? How long will you be there?
Enemies and Encounters: List every encounter you will be taking here verbatim from the Dungeon Level.
Rewards: Choose from the rewards listed at each level

Code: Select all

[style=background-image: url(https://i.pinimg.com/564x/4f/28/8d/4f288d8a23f8cc1f944bd294036c1b7f.jpg); max-width: 500px; padding: 25px; border: 2px solid #523A0B; Margin: auto;][googlefont=caveat][color=black][size=150] [align=center]DUNGEON REQUEST[/align]
[b]PC Name(s):[/b] Who all is going into the dungeon?
[b]Name of Dungeon:[/b] 
[b]Dungeon Level:[/b] You can only do one at a time
[b]Required Skill Level: [/b]You must put the skill level requirement here and note which skills match or best the level for each PC who will be delving. 
[b]Thread Date(s):[/b] When does this take place? How long will you be there? 
[b]Enemies and Encounters:[/b] List every encounter you will be taking here verbatim from the Dungeon Level.
[b]Rewards:[/b] Choose from the rewards listed at each level
[/size][/color][/googlefont][/style]
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Fortuna
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Wed Oct 13, 2021 12:03 am


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GLOOM PIT THE DANK
The most well known excavated Dune. As the story goes, a human treasure hunter and thief by the name of Faithlynn Canterbury was following a map from the Artificer’s Academy. This map was stolen by her from a glass case meant for showcasing gnomish artifacts and goods from the original three Ages. Having to work in complete secrecy, she and her team excavated deep into Mount Lorscha until finally breaking through to the Dune. As the fable goes upon breaching the Dune a scream from inside its maw was heard throughout Dagrun, foreshadowing the horrors that lie within. It is essentially a black pit with seemingly no end, those who go inside rarely return. Those who return come back scarred and empty handed. They say the pit is from the Second Age, an artificer and necromancing noble woman inhabited this Dune. What remains from her studies and experiments are so horrifying, so terrible, that only the bravest will dare venture inside. All who treasure hunt know though, what comes at a great cost also comes with great reward. Despite the shady origins, there is a high price on any artifact which can be recovered from this Dunecrag.
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HALL OF FAME
For those who have attempted a dungeon to completion of thread and have gotten their grades, PM Fortuna for addition to the Hall of Fame.
EMPTY?! :cry:
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Fortuna
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Fri Mar 04, 2022 10:28 pm

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PLACEHOLDER
Thanks for waiting~
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Fortuna
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Tue Jun 28, 2022 12:49 am

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ARTIFICER'S DREAM
A Dunecrag that never ceases to give, this deep labyrinth will have the explorer turned in circles for ages. While much of it has been mapped out, there is still so much left to explore. The noble who created this in the first ages was verifiably a genius, hiding their secrets with puzzles, optical illusions, and the maze itself which seems to never stay the same. Those who have cracked the codes hidden in Artificer's Dream’s hallways have found marvels of technology unlike any on Atharen. Whirly gigs here are so complex that they make the most experienced minds of the Dunemaids feeble; most of what is found remains a mystery to those who bring back treasure. This Dune is about a ten days walk worth of cave travel in the Cauren Wulds from The Dyn heading downwards and southwest.
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HALL OF FAME
For those who have attempted a dungeon to completion of thread and have gotten their grades, PM Fortuna for addition to the Hall of Fame.
EMPTY?! :cry:

word count: 1858
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Fortuna
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Tue Jun 28, 2022 12:50 am

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BROKEN RAILWAYS
Leading out from some of Dagrun’s suburbs are broken down railways giving the impression that Dagrun used to be deeper. What is known is that these railways once connected Dagrun to other gnomish cities. Sometimes people exploring the deeper areas of the Cauern Wulds will find aspects of these dilapidated railways.
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HALL OF FAME
For those who have attempted a dungeon to completion of thread and have gotten their grades, PM Fortuna for addition to the Hall of Fame.
EMPTY?! :cry:

word count: 384
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