Dagrunian Wurm
Overview
White in color, this gigantic Wurm’s face is covered in tiny, beady, black eyes. Its maw is small and filled with circular teeth which turn around as if in a centrifuge. It uses its mouth to dig holes in the rock and find food, its primary source being the white fungus which lights up much of Dagrun. No one is sure how many there are and these creatures are highly rare.
Appearance
Pale, sickly white the Wurms flesh is cold and clammy to the touch. Its skin is soft and made of blubber, which protects it from most damage as arrows and blows stick right into it, unless deeper than the blubber it will not bleed. The jiggly, hulking thing is as large as a medium sized airship and squat, with a tiny tail tapering at the end. It drags itself through the passageways chewing through stone to get to its prize, the glowing white fungus of the Mount Lorscha caverns. Its eyes are vast and many, teeny-tiny things that are no bigger than a human thumb. They are used barely, and may be more cosmetic and an evolutionary trait that is being slowly erased by time. The maw of the beast is proportionally small on its body, when fully open its lips pull back revealing a million rotating teeth used for grinding up stone. The beast bleeds a deep, sickly, glowing orange.
History
They say the Wurm has always lived in Mount Lorscha. That it was unaffected and perhaps never even noticed the Bleeding. Much of the opinion is that there is only one, though no one can be truly sure. The Wurm is unbothered by time, it moves forward as if in a trance. Always on the hunt for its next meal.
It has never attacked Dagrun or any of the suburbs or businesses outside the Din. The beast is afraid of loud noise. The hum and drone of the many electrical currents in the city is enough for the creature to be completely deterred. Outside the city, in the wild caves surrounding Dagrun, it haunts and chews its way through rock, always moving, never sleeping, always meandering aimlessly. Following the creature's tunnels may lead you to interesting antechambers if you are brave enough to traverse a dark hole.
It is a local superstition that if you see a Wurm that you will have bad fortune upon you and your family. This creature is bathed in fear and myth, a common Kaedic curse is “from the Wurm’s maw” used like “oh my god”. Sometimes when things go wrong in the city gnomes may attribute it to someone seeing the Wurm.
Behavior
Attracted by bright lights it’s drawn in like a moth to a flame literally. While generally docile and unbothered should it be provoked the Wurm will defend itself. These creatures are highly rare but known, while it's an unlikely encounter the mode of action is generally to let the beast pass you by. Generally silent when it’s enraged it will make a high pitched noise like an evil scream that can frighten or stun those who aren’t ready for it.
Capabilities
Sheer Size;
Smashing, twisting, writhing, this thing is huge and you do not want to be caught underneath it.
Endurance;
The blubbery skin is hard to break through. This will be a long fight, the creature is hard to take down, seemingly unable to be beaten at times for less skilled individuals.
Biting;
Its teeth can be deadly should it get you in its grasp. While not interested in eating people's flesh it will still consume and mulch a person in its maw should the unlucky traveler be caught in it.
Resonance;
It is documented that the Wurm is able to use resonance-like abilities as it has been seen using both ethersonography, aural burst, and rattle on its enemies. Aural burst is typically used personally by the wurm to get around, hence why wurm tunnels tend to be dead ends. These abilities though are decidedly weak and last for very brief times. The ethersonography, when used on a person, will put them into a deaf and trance-like state after berating them with sound and gives the wurm enough time to attack. Rattle only comes from its flesh passively which makes any blow harder to cut through the blubber and hit, it does not use rattle consciously. These are the only abilities it has, you may reference the article for more information about these abilities here.
Weakness
Slow;
These creatures don't move very fast even when enraged and rely heavily on aural burst to get around.
Loud Noise;
Will flee from loud noise, be careful not to enrage it.
Mostly Blind;
Its eyes are a pain point and weak spot despite being mostly useless-- this is where they will be most likely to bleed.