Atinorin Fauna and Monster Submissions

Moderators: Architect, Staff

Post Reply
User avatar
Mystic
Posts: 57
Joined: Thu Dec 19, 2019 5:48 pm

Sun Apr 26, 2020 2:53 pm




The Rien Player Bestiary


Introduction
Here, players can submit fauna and other beasts for approval. Please use the template below in order to do so!

Notes and Rules
1. For submitting Fauna, please refer to this Wiki article.
2. Please note that the "Uses" section refers to how the sentient races may utilize the beast in question, such as: what can be salvaged from the beast, how that salvage can be used (such as for equipment, artifacts and tools), and how they can sustain others (via food).
3. When fauna/beasts/monsters are approved here, they are moved to the Lore Bestiary.

Code: Select all

[googlefont=Open Sans font=Open Sans][style= margin: 20px auto 20px auto; width: 700px; padding: 5px 30px 10px 30px; border-top: double 6px #404141; border-right: double 6px #404141; border-bottom: double 6px #363536; border-left: double 6px #363536; border-radius: 3px; background-color: #000000; background-image: url(http://www.zingerbug.com/Backgrounds/background_images/gold_on_black_celtic_squares_seamless_background_pattern.jpg)]

[center][img]IMAGEHERE[/img][/center]

[style2= margin: auto; width: 700px; padding: 35px 0px 30px 0px; border-top: double 5px #FFFFFF; color: #FFFFFF; text-align: justify; font-size: 105%]

[style2=width: 650px;padding: 10px;margin: auto;background: rgba(3, 3, 10, 0.85);][b][center][size=180]FAUNA NAME HERE[/size][/center][size=120][/b]

[/googlefont][googlefont=Cinzel Decorative][color=#FFFFFF][u][b]Fast Facts[/b][/u][/color][/googlefont][googlefont=EB Garamond]
[b]Height: [/b]

[b]Weight: [/b]

[b]Length: [/b]

[b]Diet: [/b]

[b]Rarity: [/b]

[b]Tier: [/b]

[/googlefont][googlefont=Cinzel Decorative][color=#FFFFFF][u][b]Appearance and Biology[/b][/u][/color][/googlefont][googlefont=EB Garamond]

[/googlefont][googlefont=Cinzel Decorative][color=#FFFFFF][u][b]Habitat[/b][/u][/color][/googlefont][googlefont=EB Garamond]

[/googlefont][googlefont=Cinzel Decorative][color=#FFFFFF][u][b]Temperament[/b][/u][/color][/googlefont][googlefont=EB Garamond]

[/googlefont][googlefont=Cinzel Decorative][color=#FFFFFF][u][b]Life Cycle[/b][/u][/color][/googlefont][googlefont=EB Garamond]

[/googlefont][googlefont=Cinzel Decorative][color=#FFFFFF][u][b]Uses[/b][/u][/color][/googlefont][googlefont=EB Garamond]

[i]Created by NAMEHERE.[/i]
[/size][/style2][/style][/googlefont]


Image


FAUNA NAME HERE


Fast Facts
Height:

Weight:

Length:

Diet:

Rarity:

Tier:

Appearance and Biology
All things appearance, inner biology, adaptations, capabilities... the most general description

Habitat
Where can it be found

Temperament
Common behavior, behavior in presence of mortals

Life Cycle
Lifespan, reproductive habits, development from birth to adulthood/death

Uses
Possible application of materials or uses as a tamed animal

Created by NAMEHERE.
word count: 614
User avatar
Magna
Posts: 80
Joined: Wed Jan 01, 2020 8:49 am
Location: Atinaw
Character Sheet: viewtopic.php?f=43&t=633
Plot Notes: viewtopic.php?f=78&t=736
Character Secrets: viewtopic.php?f=20&t=661

Sun Jun 21, 2020 8:16 am


Image


Whispering Death


Fast Facts
Height: Unknown (1.5m)

Weight: Unknown (68 kg)

Length: Unknown (2.2m)

Diet: Unknown (Smaller animals, scavenges from larger carcasses from time to time.)

Rarity: Rare

Tier: 4

Appearance and Biology
The creature is difficult to document, as those that gaze upon it suffer sudden and intense migraines, as well as gradual distortion of their vision and hearing. This, if not interrupted, can lead to lasting damage that impairs one's vision and hearing to permanent blindness/deafness, brain damage, even death. Those that have seen it claim it appears to be some sort of deer, which later blurs and grows multiple sets of antlers, eyes, and terrible jaws. An unlucky few hunters have been discovered in the woods, facedown with streaks of blood and brain fluid running from their eyes, nostrils, and ears after encountering the whispering death, but this is exceptionally rare.

Habitat
The woodlands of northern Atinaw, closer to the river.

Temperament
Mostly docile, it's almost unheard of to be attacked by one of these creatures. Those that flee after sighting the beast are often left alone, but those that persist with their unwanted gaze meet grizzly, unfortunate ends.

Life Cycle
Largely unknown, but they typically live twelve to fourteen years. No carcasses have been found to confirm this, as most appear to be simple deer without their mind-scrambling abilities and it's difficult to differentiate between the two. Juveniles haven't been documented, as their mind-scrambling abilities are far stronger while they're newborn, and can fell a man in seconds.

Uses
Considered to be inconveniences and pests, naturally. The folly of the hunter, as it's exceptionally difficult to strike one such creature with a ranged weapon, and getting close to one amplifies the brain-scrambling effect, even if no eye contact is made.

The illusions generally duplicate and mirror the victim's vision, making it difficult to navigate their surroundings. The victim's ears will experience a distinct, sharp crackling noise as well as an almost deafening ring before they eventually burst and go fully deaf.

Created by Magna
word count: 488

Floor Gang

User avatar
Althalos
Posts: 93
Joined: Tue Jun 16, 2020 8:54 am
Location: Alfsos, Atinaw
Character Sheet: https://www.ranserarp.com/viewtopic.php ... 2556#p2556
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=644

Fri Jul 03, 2020 8:24 pm


Image


Champion Viper


Fast Facts
Height: 4 Inches - Head, 3 - Body

Weight: 2 Pounds (.9 Kg)

Length: 6 - 8 Feet

Diet: Carnivorous - Rodents, Birds, Goats, Sheep, and other small-medium sized animals.

Rarity: Uncommon

Tier: 2

Appearance and Biology
The Champion Viper is a long and slender snake. It is primarily grey, though occasionally scales may turn to a whiter hue, especially when exposed to a great deal of sunlight. This appears to be a purely cosmetic change for the viper, similar to the presence of tanning among humanoids, but can be indicative of a particularly aggressive and mobile specimen.

The viper possesses many common features of its kind, including the presence of heat-pits and scent glands which allow for better ease in stalking prey animals. Perhaps the most noteworthy feature of the Champion Viper is the presence of a bloated venom sac located just under the chin of the creature, giving it a look not dissimilar to a frog mid-croak. This venom sac will occasionally deflate, especially after being emptied into a prey-animal, but otherwise holds an exceptionally large volume of venom. This means that it is very rare for the Champion Viper to run out of venom, and thus it is highly irregular for the creature to "dry-bite" - that is, to bite without an injection.

The venom of the Champion Viper is known to act quickly, typically requiring immediate treatment. The venom has a highly corrosive effect upon flesh, atrophying musculature which it makes contact with, and causing a nervous system overload which tends to overwhelm prey animals and force them to the ground. The mixture of physical weakening and the pain and sensitivity induced by the venom is enough to immobilize most beasts until the venom reaches a primary artery and causes a fatal heart attack. At it's fastest, this process can take only ten minutes, but low-venom injections have been known to kill as late as an hour after an untreated bite.

Treatment of Champion bites often involves substantial blood-letting, and has been known to occasionally involve sudden amputation, especially in remote areas.

Habitat
The Champion Viper tends to make its home where there are rocky crags and outcroppings where it can sun itself and watch for the presence of prey animals. It is especially accustomed to moving atop of rocks to sun itself throughout the day, and then proceeding below a rock when night falls. It is present in various quantities in many places throughout the world, though it is unusual to find one outside of a mountainous region, or at the least, a particularly rocky landscape.

Temperament
Possessed of surprising aggression, the Champion Viper is unlike many snakes in its pursuit of prey, and its fearlessness in the face of larger creatures. When defending itself, the snake will typically its upper body off of the ground, and present its bloated venom sac to an aggressor, making it clear that it will bite and kill most creatures which attempt to bother it.

It is not uncommon for Champion Vipers to bite multiple times when they assault a prey animal, or when they are defending themselves, oftentimes hastening the death of these creatures. Due to their lack of fear in regards to mortals, casualties caused by Champion Vipers are high among snakebite deaths.

Life Cycle
Champion Vipers live for roughly twenty years at their maximum, typically expiring due to territorial aggressions between themselves or else death from external sources before they have reached this age. Champion Vipers will pick mates during the Searing season, becoming notably more mobile than in any other season as they attempt to reproduce. Champions tend to prefer mates with larger and more bloated venom sacs than mates with deflated sacs but have been known to choose these lesser specimen when there are no alternatives.

Maturing at about six-months, the Champion Viper grows alongside its brethren with surprising cooperation until they have matured. During these formative months, they tend to band together as a group, acting as a small band in their activities, including in scaring rival groups of Champions, or warding away predator animals. While venom-development is often low at this stage in life, it is present from birth onwards, and the threat of bites from multiple sources can be successful in preventing predation.

The Champion earns its name at maturation when members of the group will turn on one another in a violent and almost ceremonial contest of strength. Typically, there are only one or two survivors of these bloodfests with the remains of any others being consumed by the winners.


Uses
Champion Vipers are not kept as pets except by the most extravagant persons whose lack of fear is often matched by the viper's lack of loyalty to them. While Champion Vipers may be consumed like other snakes, the risk involved in their predation often outweighs the benefits of the meager meals provided by them. Occasionally, groups throughout history who settle in mountainous areas have utilized the venom of freshly-killed Champion Vipers to assist in slaying other beasts, often dipping their blades or missiles in the potent venom.

Created by Althalos.

 ! Message from: Mystic
Approved!
word count: 1002
User avatar
Rhea
Posts: 55
Joined: Mon Jun 15, 2020 7:37 pm
Location: Loregard & Alfsos, Atinaw
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=629
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=670
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=681

Sat Jul 04, 2020 11:55 pm


Image


Grønne {Green Ones}


Fast Facts
Height:
- The average male height of 5" 8

Weight:
- Despite their size, they are very light, weighing around 100lbs to 110lbs

Length:
- The average width of a mortal human

Diet:
- These creatures draw nutrients from the digesting victims they strangle to death

Rarity:
- Pretty common, especially around farmlands and heavily wooded areas


Appearance and Biology
  • The Grønne is humanoid in shape, somewhat similar to the average man, but are covered in wooden protrusions across their face and lower body, with long arms that reach down as far as the ground and extremely long root-like tendrils that protrude and extend from their backs. Though they appear humanoid in appearance, these beings are more akin to trees as they have rings that can tell their age as trees do when cut open.

    These monsters also carry around what many believe to be a lantern, but in reality, is a jar of their blood. When shaken for several moments it releases a blinding light they use to incapacitate and blind prey and then extending the roots protruding from their backs to ensure and pull prey in. If caught and strangled into the cavity on their backs, one's final moments will be spent staring at the vat of their acidic blood that they use to dissolve and digest prey.


Habitat
  • Mostly found in the dense Atinaw forests, the Grønne are known to form "hives" so to speak, using large old trees as the base for their nests. The area around these nests tend to be unnaturally overrun with vegetation, this acting as a den of sorts for them.


Temperament
  • They tend to be highly observant creatures, records recanting the ominous stare of several of these beings amidst the treeline or edge of a forest by farmers and travelers alike. While observant in nature the Grønne show signs of violence to anything and anyone who crosses into their territory, flying into a rage akin to bees when their nest is disturbed. These monsters are albeit organized when hunting prey or defending their nests as they exhibit guerrilla tactics of a "blind & strangle" variety. Some would attribute them to having a "Unified Consciousness" showing a level of coordinated and complex behavior as if under mind control. Some scholars believe that this hints to there being a greater being involved with the Gronne, but nothing is confirmed.


Life Cycle
  • There are no records of how the Gronne come into this world, some speculating that these are vicious spirits from the plane of wood. However, from rare accounts, it is determined that these creatures live up to 50 years if not slain. That being said the Gronne are akin to trees as the only way to determine their age is by counting the rings of their corpse. These monsters exhibit a life cycle like trees do, as they are young and spry from the time they are spawned up till 20 or so years.

    Once at this point in their life around the 20 to 40-year mark, they'll be within their "prime" so to speak, making them dangerous opponents to face. Once they reach the final 10-year span, the Gronne will begin to show signs of aging or in this case a form of tree rot. Once the tree rot has consumed them they expire.


Uses
  1. Paralytic Poison: The acidic blood, when processed through alchemy can produce a paralytic toxin used to ravage one's nervous system, causing the afflicted to experience spasms as their muscles and body lock up. It will begin as a numbing feeling, then quickly proceeds to rapid contracting and spasming of the body.


Created by Rhea Iulide
word count: 834
Image
User avatar
Nuraku
Posts: 139
Joined: Mon Jul 27, 2020 10:13 pm
Character Sheet: viewtopic.php?f=43&t=842
Character Secrets: viewtopic.php?f=20&t=1083

Thu Jul 30, 2020 12:22 am


Image


Rakura


Fast Facts

Height: 30-40” At The Shoulders

Weight: 260-480 Lbs

Length: 6’1” to 8’6” Nose to Tail-Tip

Diet: Semi-Omnivorous

Rarity: Common

Tier: 3

Appearance and Biology

Large felids with fur patterns ranging from leopard-like in warm tones, to jet-black tones, Rakura have piercing amber, slitted eyes, glossy black horns, two smaller tusks upon their cheeks, and long prehensile tails that help them balance in the trees. They are a symbol of fear, bravery, and fertility to the people of Atinaw while at the same time being a prolific pest. Their long, triangular ears like blades of grass have earned them the nickname Elf-Eared Panther by travelers.

They possess big claws, their biggest muscles predominantly found around their thighs and front shoulders. While they pack a powerful bite and two rows of large, sharp teeth to match, they do not however have the strongest bite force compared to other big cats. Where this differs is the catapulting pounce they are capable of delivering. They are ambush predators, preferring to have a height advantage over an unsuspecting victim. Their huge paw will aim for the back of the neck of chosen prey, breaking the spine as they hit the ground. Some will even lower their heads to skewer a man to the ground.

When cornered and exclusively as a last resort, Rakura will aim their large, 12-18 inch long horns at the attackers, and when fleeing they aren’t afraid to charge with these dangerous stabbing devices ahead of them as a bull might.

Highly adaptive, these big cats can subsist off fruits and other organic material, but must consume their body weight in meat at least once a month to maintain nutrition.

When killed, Rakura corpses will spasm and contort, their bones twisting and popping in the throes of death, even if their minds have since perished. Their muscles will tighten to become dense, often tearing or ruining the hide in some way if not skinned quickly.

Habitat

Rakura are pervasive predators ranging all across the Lands of 8 and elsewhere near Atinaw. They are not shy of lived-in buildings, and will climb through the windows, ignoring the scent of occupants to den and nurture their cubs, defending the place as their own territory.

A varied diet together with fearlessness draws them closer to cities, especially rural farmsteads, where they will bathe in the sunlight upon rooftops only to pounce upon those not paying attention places on high.

Temperament

Aggressive. Bloodthirsty. Territorial. Rakura do not cohabitate with the mortal races well. They do what is natural for them, but beyond this they are not at all that intelligent, and so easily trapped. Attempts at domesticating them proved fruitless, for the beasts are dumb as the trees they peer down from and are incapable of forming bonds. Simple, wandering killers staking claim to territory by marking it with their scent.

Life Cycle

What makes them truly problematic as an animal is their reproduction cycle. Both sexes mature at around two years of age, and males will pair with females briefly before wandering to the next, and so on, year round except in the winter. Males often die during their attempts, with the females consuming them.

The females are in estrus for 5 of every 37 days, and can birth up to six cubs after a gestation period of 6 months. A single female Rakura can have three dozen cubs during her lifespan of fifteen years, although more than half of the cubs will die of litter infighting, starvation, and other natural causes by the first year of age.

Hunting, territorial disputes, starvation, and other monsters across their home range keep the Rakura in relative check. One fifth of the cubs born will live to five years of age, with even fewer surviving every successive year.

Uses

There is an ongoing bounty of Rakura ears to provide ample incentive for their extermination. Hunters and mercenaries alike may be hired to exterminate these pests from homes, yards, or the hills around their farm. Large hunts are organized to keep their numbers down, and disputes are sometimes settled over who can hunt the bigger Rakura. Some men will even have the heads of their largest kill stuffed and embalmed as a taxidermy trophy of honor.

Rakura ivory is one of the most common forms of horn in all the world. It is cheap, sturdy, and pretty. Some Atinaw carvers have spent their entire lives creating jewelry, instruments, and drinking horns from this material. It is so plentiful in fact that the horns are often hewn into scales to create a protective maille that is lightweight if prone to disrepair, but capable of fending off claws, teeth, and unskilled blades.

The hide of the Rakura is warm-furred and thick. It can be found everywhere within Atinaw, covering windows as makeshift curtains, thrown across the floor as rugs, or fashioned into fine cloaks. The hide around their shoulders is extra thick, and often hardened through boiling to make round leather targes that weigh little and can easily stave off a steel blade even if the weapon would cut the material - they are meant to be bought, used, and discarded. The same goes for shoulder and joint armor, with Rakrura leather used as a flexible material to protect the gaps in more expensive raiments.

The meat is not good. It’s bitter like the minty chemical of a frightened ant, gamy, and rots quickly. Spices refuse to bond with the stuff, and no amount of roasting and basting will soften the meat which is likened to boot leather in its toughness due to the animal’s muscles tightening in death. Younger children without strong jaws struggle to eat it at all, but some Rathari will feed it to their kids hoping to give them strong jaw muscles. A rare few will chew the meat like a gum, having grown attached to the bitter taste that never really fades. It is said a Rakura that has died of old age will not tighten its muscles, and so the meat is thought to be soft and workable by a skilled chef.

Superstitions revolve around the genitalia and ears of these creatures. Many will pay a high price for those parts of the animal, seeking to make fertility poultices that are unproven yet prolific. The price for the ears rivals the typical Rakura bounty, so they are often resold to recoup the cost paid for proof of a kill. Ears resold are marked to prevent bounty recursion.

Rakura cubs can be valuable as well. Rakura are highly aggressive and predictable, and showmen will dance around them in arenas or for theater, evading pounces by leading them along with tassets that the animals confuse for parts of their prey. A cub that grows into an adult in captivity is even more predictable compared to a live, trapped adult, as a trainer may ensure that the creature never learns more than a few specific ways to attack.

Created by Alphonse Eriksen.

 ! Message from: Ruin
Approved.
word count: 1321
User avatar
Cynistre
Posts: 9
Joined: Sun Dec 27, 2020 10:11 pm

Mon Dec 28, 2020 12:14 am


Image


Cryhund


Fast Facts
Height: 3.5'-4.3' at shoulder

Weight: 300-500lbs

Length: 8-10ft(1/4-1/3 of that is tail)

Diet: Omnivorous; while primarily carnivores, they sometimes supplement their diet with vegetables or fruits, likely for the natural sugars to help them hunt. They also tend to favor prey equal or larger than themselves, but as ambush predators will take whatever they catch.

Rarity: common

Tier: 3

Appearance and Biology
Toned and somewhat bulky canid beasts with bristly dark fur in blacks, browns, and in some instances blues with a thick hide underneath. Their fur is thickest and softest around their neck and along their spine like a mane, most prominently on males, with females sporting a more 'hyena' style ridge and males having a 'lion' style mane. Males are further distinguished by horns that tend to curl forward or back over their head like a ram or bull. Their ears are long and pointed, bat-like and keen to the smallest of sounds, being one of their strongest senses. Their head is distinctively canine yet sports crocodilian protruding teeth that, in actuality, sprout through their jaw like a boar's tusks, with a natural canine set of teeth within their mouth as well-- the double row of teeth is believed to be for gripping. Their eyes typically range from yellows and oranges to red or in rare cases(generally captive bred) purple or even blue. Their bodies are notably built for strength and endurance over speed, making them more suited for ambushing prey or brawling with other creatures than running them down. Their paws are distinctively large, leaving a tell-tale print of a sizable canid with pronounced claws. Finally; their tails are at least 1/4 of their total body length, long and whip-like with a strong core and tipped with an arrow shape, a hit from their tail is comparable to a slap from an iguana's tail- if it were the same size.

Habitat
Found commonly in the wilds of Tyrclaid, predominantly in the more densely wooded areas, preferring the coverage of forest or more rugged terrain to ambush prey. Typically only found in solo or mated pairings, though small familial groups are more common around late Glade and most of Searing consisting of the mated pair and 1-3 pups.

Temperament
While they don't compete over a large territory, they will lash out against intruders who wander too close-- typically to drive off competition for resources or in mistake for prey. Generally speaking, one should keep their distance if at all possible, as they become increasingly more aggressive the closer strangers get- especially if they have young close by. If approached, they will give obvious warnings of growling, scratching the dirt, and baring their teeth, males may even shake their head to show off their horns. Their tails are expressive and will whip side to side when agitated, and curl to the side in preparation to strike if approached. A mock charge is not uncommon, but usually ends if the threat moves away, only turning to an outright attack if the warning is not heeded. During their mating season is when the true purpose of the males' horns can be seen; as a display and also in their contests for mates, in which males will 'wrestle' by charging and rearing up on their hind legs, locking forearms and repeatedly slamming the sides of their heads-- and subsequently, horns and outer teeth- together until one falls. For this, it isn't at all uncommon for them to have facial scarring. The males are most aggressive in the first weeks of Glade, and females most aggressive throughout Searing, when they have pups. Cryhunds generally mate for life however, meaning competing males either don't have a mate yet(younger generations), or have lost theirs and find themselves able to move on. Cryhunds have been observed grieving a lost mate with haunting howls that give them their name, and even self-destructive behaviors, such as refusal to eat or increased aggression.

Life Cycle
Cryhunds weigh roughly 1 pound at birth and could easily be mistaken for a normal dog, the spade tip of their tail only fully developing later, and growing their horns and external teeth throughout their life. They grow relatively quickly within their first few months, able to hunt by 7 months, and full adulthood at 12 months. Generally they can live to 8 years in the wild, but if cared for in captivity can reach upward of 25-30 years.

Uses
While domestication is tricky, a trained and loyal cryhund is a formidable guard dog. Their exceptionally keen hearing and sense of smell keep them alert to anything new in their home, and their brute strength and dangerous bite make them a nasty threat to unwelcome guests. 'Show' Cryhunds are not uncommon, and are bred and cared for to look their absolute best in size, coat, and horns; typically a symbol of status. Working cryhunds are used akin to beasts of burden on a smaller frame; able to haul nearly double their weight if properly fitted with a harness. Carry weight tends to be roughly 1.5x their weight max before they get too bogged down and slow. Despite their vicious teeth and strength, they are not the best option for hunters, as they are generally slower than average hunting hounds.

Additional References:
► Show Spoiler

All art by me

Created by Cynistre.

 ! Message from: Ruin
Approved.
word count: 1068
Image
Post Reply

Return to “Other Lore Submissions”