Thomas was oddly cheered by the thought of Zilrud murdering people for him. Or rather, it would be odd to others were it not one of the primary ways many of his lovers showed their affection. He didn't enjoy being so weak that he needed protection, but he appreciated the protection that many had afforded him. There was something satisfying in watching someone who was much more intimidating than he'd ever be do that for him, simply out of affection or regard. There was power in that, but that wasn't why he liked it as much as he did. It was more that it was a tangible measure of their regard for him. Protecting someone from danger, shielding someone from harm, well. What could be more romantic than that, really?
"I would not be foolish enough to try to stop you from protecting me, Zilrud. If you perceive there to be a physical danger, I trust your instincts. If it's solely an insult to me, however, please do follow my signal. Gretchen, for instance, is likely to be outwardly respectful, but she may be impertinent or rude. Please let her keep her head on her shoulders. I can tolerate being treated disdainfully. If someone tries to behead me, though, it seems only fair to retaliate."
Then his attention wen back to the game board. "Right, checkers! A simple enough game, really. We each pick a color, and take turns moving our pieces. The goal is to capture all of your opponent's pieces and prevent him from doing the same to yours. Each piece moves the same way, like this."
Thomas demonstrated the permissable moves for the gamepiece, showing it go left and right, to and fro.
"It can't move backwards, however. So be sure you want to advance a piece before you do so, and consider your opponent's pieces and likely moves in response. Pieces capture one another like so," he said, demonstrating Zilrud's color jumping over one of his own. "They can also do a double jump, like so," he demonstrated again.
"And if you make it to the back of the board, you add another game piece onto the existing one and it becomes a king. A king piece can move forwards and backwards, which is much more useful. Still, it's a simple enough game. There's strategy to it, but it's nothing like some of the more complicated games, where every piece has a different range of motion and capture strategy. Those are a bit fussier and in my opinion not at all suitable for carriage rides. We're not here to plan a war, just pass the time and enjoy one another's company."