Deimos

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Deimos
Posts: 16
Joined: Sat Feb 26, 2022 9:06 pm
Location: Daravin
Character Sheet: viewtopic.php?f=43&t=1790
Character Secrets: viewtopic.php?f=20&t=1816

Tue Mar 01, 2022 5:48 pm


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Deimos

Details
Full Name: Deimos Archelaus
Race: Druskai (Korkann)
Sex: Male
Age: 32
Height: 5'10"
Weight: 155 lbs.

Birthdate: 62 Glade 4589
Birthplace: Lukhan

Profession: Tinker
Housing: Migrant
Partners: TBD

Titles: None
Factions: TBD

Fluencies: Common, Korkos
Conversationals:
Ineptitudes: None

Appearance
Those who see him know Deimos as the Druskai he is. His skin is a dusky teal, shifting from blue to green depending on the light, with patches of sandy pink where his skin is the thinnest. Long, dark green strands fall in soft waves and are styled in plaits to keep his vision clear. His eyes appear to be a few shades lighter than his hair with a milky look to the cornea. As for clothing, Deimos sports a knee-length chiton over one shoulder with his other shoulder covered with flexible sharkskin leather, adorned with various shells for added protection. The same type of leather cinches his waist and keeps the chiton close to his body. He keeps accessories to a minimum but seems fond of thin decorative chains with small baubles at the ends.

Personality
Deimos is a curious lad with a tendency to hop from one topic to another in both his learning and speech. He is easily distracted by shiny things but keeps his composure when it's absolutely imperative. Fortunately, tiny objects he can idly take apart and put back together keeps him focused. Overall, he is a happy and excitable young man who enjoys telling and listening to stories, meeting new people, and learning about different cultures and technologies.

Just don't invite him to fancy parties.

History
Living in Lukhan, Deimos looked upon his small island town with awe. Legends of Old settled there, bringing with them stories of adventure and magic. Never one for magic as it was, the adventure appealed to the young Druskai, especially when it came to tales of the contraptions and traps. Even more so when it came to potions. His ever-inquisitive mind always tried to find ways to recreate the adventurer's findings, as well as potions and using creative means to make little (not always practical....or working) trinkets.

Even as a youth, Deimos was an oddity. His clothing choices marked him as odd among many peoples of the island. Nearly every inch of skin was covered by layers of flowy fabric, even draping over his ears. He did not let this get to him, however, choosing to embrace the oddities by going out of his way to be as strange as possible. He said outlandish things and had bizarre actions, seeming to make everything about his appearance just one of the "normal" things about him.

While visiting a neighboring settlement, he befriended a few others close to his age. Ash, a young priest Deimos (who will not admit) looked up to; Oshun, a fisher who shared Deimos's inclination for adventure and pranks; and Penny, a kind girl who seemed to admire Deimos's ingenuity. Over the years, the foursome grew closer, sharing in their own little play-adventures.

It was during their teenage years when Deimos started to have other feelings for Penny. While his parents frowned at the idea of their young boy falling for a human, they still passed it off as just a small crush of youth. Deimos, however, would still do little things for her, passing it off as "nothin', just forget about it, it's fine, yeah?" During an annual day of festivities, while he made everyone (including Penny) a small token turtle made of seashells, he added a shell necklace for her, with a blue flower in the center, fashioned from dyed shells, and pearl closures. To his immense joy (and relentless teasing from the other two boys), she gratefully accepted the gift.

The day after, the foursome, along with another priest named Chandra, took ship to a port island off the coast of Vividim. Deimos was immediately enchanted with the sprawling island, and upon hearing the "strange tale of the Lucky Rabbit," he head straight for that tavern to try and find the mystery of why it was the only building in the area to never be harmed in any assault. He was disappointed when he found nothing. Then, while the others took a tour of the city, Deimos would casually appear and disappear from the group, wandering to get closer looks at the buildings, decorations, and flora. He seemed uninterested in actually spending his money anywhere, much to his companions' annoyance. Still, after a semi-drunken night back at the Lucky Rabbit, the boys retired to their room, where Deimos and Oshun made blanket forts.

His other adventures continue here: Where the Wind Blows
Last edited by Deimos on Wed Mar 09, 2022 2:58 am, edited 8 times in total. word count: 876
User avatar
Deimos
Posts: 16
Joined: Sat Feb 26, 2022 9:06 pm
Location: Daravin
Character Sheet: viewtopic.php?f=43&t=1790
Character Secrets: viewtopic.php?f=20&t=1816

Tue Mar 01, 2022 5:48 pm

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KNOWLEDGE


World Magic: Artificer
World Magic is magic that is enacted through tools, which themselves -- in a way -- act like their own Marks of Control, capable of harnessing specific abilities or features inherent to a magic. Like Raw Magics, the World Magics were created by the Gods, but they were generally not built in a regimented way. They were built to do specific things, tool-by-tool, with early civilizations learning how to build basic tools over time, for individual purposes. Over time, World Magics developed into whole schools of focus, with mages discovering their full potential by wielding the tools collaboratively.

World Magic relies on mechanical skill and knowledge more than anything else. It does not require the wielder of the tool to offer their own ether, as each tool itself acts as a small battery that replenishes over time, via the ether of the world around it. As such, it is a less degenerative, risky form of magic, allowing any mundane man or woman to pick it up and learn... if they have access to the tools.

Skill Lores
► Show Spoiler


Non-Skill Lores
► Show Spoiler

Last edited by Deimos on Wed Mar 23, 2022 9:30 am, edited 12 times in total. word count: 634
User avatar
Deimos
Posts: 16
Joined: Sat Feb 26, 2022 9:06 pm
Location: Daravin
Character Sheet: viewtopic.php?f=43&t=1790
Character Secrets: viewtopic.php?f=20&t=1816

Tue Mar 01, 2022 5:49 pm

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SKILLS
Skill List
SkillSkill LevelProficiency
Artificing 57/100Journeyman
Appraisal 15/100Novice
Clockwork 20/100Novice
Engineering 26/100Apprentice
Gunslinging 5/100Novice
Ranged Weaponry 15/100Novice
Research1/100Novice
Smithing 20/100Novice
Survival 16/100Novice
ThreadPoints AwardedPoints SpentRunning Total
Where the Wind Blows+2 skill/+3 Artificing5 0
How to Train Your Druskai+4 Artificing/+1 skill50
Skill Points:
15 Character Approval
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Last edited by Deimos on Wed Mar 23, 2022 9:34 am, edited 16 times in total. word count: 79
User avatar
Deimos
Posts: 16
Joined: Sat Feb 26, 2022 9:06 pm
Location: Daravin
Character Sheet: viewtopic.php?f=43&t=1790
Character Secrets: viewtopic.php?f=20&t=1816

Tue Mar 01, 2022 5:49 pm

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INVENTORY
Items
1. Ranged Combatant Starter Package
1 Set of Clothing (Cloak or Coat and footwear included)
1 Waterskin
1 Backpack which contains:
1 Set of Toiletries
10 days of rations
1 Set of Eating Utensils (i.e. tin plate, cup, fork, spoon, knife)
Flint & Steel
1 Set of Basic Leather Armor (Light)
1 Hand Crossbow
World Mage Addendum: Artificer's Kit

Housing: Badlands Migrant
1 Large Tarp
1 Large Tent (4 people)
50 ft. of hempen rope
1 lantern (complete with oil)
10 torches
1 Bedroll
1 Blanket
1 Chariot (with 5 gallons of Wurmblood).

Currency Ledger
1. Transactions Here. 250 df
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word count: 148
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