Motif - War Saint
- With the Rune of Reaving inscribed on her, Rhea will start to shift to becoming an avatar of battle, the personification of combat itself made flesh. As she progresses within the magic, the rune intermingling with her soul more and more, Rhea gains the desire to cleave through the world, overcoming any obstacle that appears in her way, dominating the field of battle as her siblings. In this way the rune reacts to this desire and molds Rhea into the perfect weapon - the War Saint
Arsenal Roulette - Apprentice
- Upon reaching Apprentice in Reaving, Rhea finds that her pact weapons, when called or choosing one, rotated around her like a roulette wheel. This acts like a catalogue for her, summoning spectral versions of her pact weapons to choose from. Once chosen her weapons will glow in an aura with mosiac patterns and colors in glittering hues one would find in an opal stone. To add to this, a crown like halo of mosiac opal hues floats an inch above her head, giving her a saintly appearances when ever weilding her pact weapon(s).
Battle Smiting - Journeyman
- As a quirk that is aggressive in nature, this quirk turns Rhea into a vicious head huntress on the battlefield. As a saint of war, one must eliminate those who pose the greatest threat in battle, and the way her rune has interwoven itself into her very being at this point shows in this quirk, making her test her skills every battle. Once per battle, Rhea enters a bloodlust like trance her eyes blazing intensely with the same opal ethereal opulence as her pact weapons, compelled to seek and slay whoever she thinks to be the most skilled in the enemy group. This can be their most effective warrior, best moral raiser, or most notable general, sending Rhea into a determined rage intent on killing this threat to her people over the underlings that follow them, pushing her to her limits to do so. She will have to rely on her own basic instincts and biases to assess who she feels fits that description. She may be right, or she may be wrong, but as she grows to understand combat and war more she will get better by advancing her knowledge in tactics and warfare based skills. This quirk comes with the threat of death if facing an enemy of greater skill than her, not to mention the considerable mental and physical strain on Rhea, forcing her to be bedridden for a single day after each battle.