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Patrick's Plotnotes
Posted: Tue Feb 11, 2020 2:54 pm
by Patrick
Introduction
Hello there! Welcome to the hub of plotnotes that are at my- I mean our disposal! You must be wondering what the hell half of this shit is, and truth be told I honestly couldn't blame you. A lot of the posts found in this thread are materials that highlight certain aspects of the character, from an OOC perspective, which in turn provides players the opportunity to make plans and (of course) fun plots to write together with.
Let's get started by explaining each section then. Shall we?
Notes
In our first section you find a compilation of general notes and reminders, things that may need to be done or perhaps even goals and personal challenges that are set in place. There may not be a lot of impressive material here, sure, but believe it or not, some of it's quite important. Otherwise who'd be able to remember birthdays, or deadlines for that matter, when you have so much 'everything else' crammed inside your mind. Wait... I mean my mind! Anyways you can use the Notes section to reference any general details!
Plots
Now this is a section worth keeping an eye on! The Pots section gives a more 'in-depth' look at what sort of plots are in line for Scenarios. Each season gets a focus on a Scenario for the character, which is why any story progression ties into what's called the "Main Scenario" for the character.
But of course, there are other useful and nifty things to scope out, as it's important to remember how Side Quests help promote character growth... or just provide them with cool materials or fancy gear. There are also quests related to the select few party members at Patrick's disposal, which are comparably side quests also but usually involve PC and NPC activity together.
Abilities
A very elaborate outline of the Roles and Abilities section of Rickter's CS, the Abilities section explains the concept of the roles tied to a PC, and in turn the abilities that they can learn within each role.
Party Members
A more vivid look into the NPC's that accompany Patrick through his adventures, the Party Members section gives in-depth analytics of what each member is capable of. Naturally, every Party Member that can travel with Patrick is able to improve their skills further, which is why this section outlines their prowess as well as what their roles are.
Affinity
Aaaaah, this is a rather important section to check back into later. Any factions that Patrick becomes affiliated with, or simply learns of, will find a spot here. While noting Factions and their importance to the character, however, there is also a section dedicated to PC interactions as well.
What does this section entail exactly? Well, you may find that Patrick is very opinionated, which becomes reflected in this section after enough interaction has occurred. When Patrick has a solid impression on another PC, that PC collectively builds either a positive or negative influence; impacting their stance with Patrick to the point where they can be his greatest ally or worst enemy. It ultimately falls to the PC and their interactions with Patrick, but you may find that reaching the highest Affinity can really benefit your PC in time.
Encounters & Situations
Now this is a rather fun and amusing section! Encounters and Situations is more of a functioning prompt giver, as it involves the use of dice rolls (from Dnd or Pathfinder, you know the like) to determine what sort of situation your PC is given. It's a bit of a fun way to put your character on the spot and seeing how they carry out the prompt that is given to them.
Trove
The last section of our wonderful hub of intrigue! The Trove section of the Plotnotes is where you'll find any and all rare or exotics Patrick comes across. Any perks or favors he gains from an NPC or Faction group, unusual weapons or gear obtained in quests, and even key items or components necessary to craft a special weapon or armor. There are entries referred to as "Articles" for every item or perk found here, each one giving a closer look at what exactly that Article is about.
Silver Lion Inn
A section dedicated to the very business that the Barnell clan is currently running, the Silver Lion Inn reveals the business's current state. There are also sections that outline the direction of the business, which reveals more and more potential upgrades/add-ons that may be added further as the Inn continues to grow successfully!
Re: Patrick's Plotnotes
Posted: Sat Apr 04, 2020 2:03 pm
by Patrick
Notes
Reminders
► Show Spoiler
Birthdays!
Patrick's Birthday: Glade 80th, 89 AoS (31)
Reyna's Birthday: Searing 8th, 90 AoS (29)
Albert's Birthday: Searing 25th, 53 AoS (66)
Connor's Birthday: Searing 66th, 94 AoS (25)
Elinora's Birthday: Ash 51st, 59 AoS (60)
Dominik's Birthday: Frost 42nd, 85 AoS (34)
To Do (Searing 120th Edition)
☐ Tea Business Venture
☐ Dranoch Hunt/Fallout Threads
☐ Job Threads
☐ Companion Threads
☐ Hiring Of The New Employees
☐ Transposition Threads (If Possible)
General Notes
► Show Spoiler
Business Related Events
☑ Clan Discount Nights
☑ Poker Nights
☑ Half Priced Drink Nights
☐ Singles Night
☐ Couples Night
☐ Event Night (Dancing, Parties, Banquets, Poetry, Etc.)
☐ Trivia Night
Plot Related
► Show Spoiler
Nothing to add for the moment.
Crafting Recipes
► Show Spoiler
Weaponry
Wood/Clay Tier
-Research Pending
Tin/Zinc Tier
-Research Pending
Brass/Bronze Tier
-Research Pending
► Show Spoiler
Brass
Bronze
Clay
Cold Iron/Steel
Copper
Gold
Ivory
Furs and hides, common
Furs and hides, unusual
Furs and hides, rare
Furs and hides, exotic
Furs and hides, monstrous
Leather, Common, Garment Grade
Leather, Exotic, Garment Grade
Leather, Exotic, Armor Grade
Leather, Common, Armor Grade
Lumber, exotic
Lumber, local
Lumber, unusual
Silver
Tin
Zinc
Chitin
??? Tier
☐ Blue Thunder
☐ Red Lightning
Gunnery
☐ Barrel Upgrade
-Research Pending
☐ Chamber Upgrade
-Research Pending
☐ Clockwork Mechanism Uprage
-Research Pending
Throwables
☐ Bees In A Jar
-Research Pending
☐ Ceramic Bomb
-Research Pending
☐ Elemental Flasks
-Research Pending
☐ Flash Powder
-Research Pending
☐ Molotov
-Research Pending
☐ Smoke Screen
-Research Pending
Traps
☐ Caltrops
-Research Pending
☐ Elemental Mines
-Research Pending
☐ Nets
-Research Pending
☐ Spikes
-Research Pending
Tools
Armor Pieces
☐ Gravity Boots
-Research Pending
Miscellenious
☐ Hoverboard
-Research Pending
Quotes
► Show Spoiler
Memories
Placeholder
Found Here: "Quote"
Present Time
Placeholder
Found Here: "Quote"
Re: Patrick's Plotnotes
Posted: Sat Apr 04, 2020 2:05 pm
by Patrick
Plots
Main Scenario
► Show Spoiler
Enter the Barnell Family
Three siblings each with their own quirks; we'll begin with exploring the dynamics between their personality, as well as the complications they bring upon one another. Dominik is overly protective and assertively responsible (super good boy) while Connor is more arrogant and vain (bad boy contender), leaving Patrick somewhere in between the spectrum. Only question is where?
► Show Spoiler
It's The High (Idea 1)
Connor not only works as a proprietor for the Silver Inn, being family and all but also discreetly dabbles in the enterprise of drugs also. One seriously bad addiction could fuel the roller coaster of fun and trouble the three have.
Getting On In Years (Idea 2)
Albert and Elinora are getting close to their "Golden Years" and the business+family are likely becoming more of a challenge. Elinora seems quite capable of getting around still, however, Albert on the other hand is slowing down as the years pass by.
It's A History That's A Mystery (Idea 3)
Elinora's origins have always been something of an unknown for the three brothers, not that the parents desired to keep it a secret of course. But a lingering journalist with the knack for digging up dirt could be the key to learning what it is she hasn't revealed.
In Sickness and Health (Idea 4)
Eventually, stress and other problematic occurrences will take their toll, the question is can poor Albert recuperate from it?
Ruin/Treasure Hunt #1
Destined to have a proper name and summary, once something comes up for it later
Side Quests
► Show Spoiler
Nothing to note for the time being.
Memory-Related
☐/☑ Quest - Summary
Recent and New
☐/☑ Quest - Summary
Party Members
► Show Spoiler
Requires progression through the Main Scenario to unlock
Catalogues
► Show Spoiler
Fishing Catalogue
The oldest of the Barnell Brothers, Dominik, appreciates the great outdoors and even enjoys one of nature's bountiful resources. Throughout Ransera are many types of fish that can be found, as the survivalist hopes to discover all kinds of marine game one can haul from the depths.
Carp: Freshwater - 3 In. 1 Cm. (Patrick)
Recipe Book
► Show Spoiler
Recipe Book
The youngest of the Barnell Brothers, Connor, is a bit of a connoisseur when it comes to fine cuisine. Thus throughout the many adventures the three are bound to share, he is likely bound to discover recipes he may very well be able to bring to the inn.
Breakfast Meals
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Breakfast Kebabs - Favored by Dominik and Connor
A kebab that's heavily loaded with eggs, sausage, bacon, onions, mushrooms, and green bell peppers.
Supper Meals
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Atinorin Mutton - Favored by Dominik
A plate of slow-cooked mutton cooked alongside pickled leeks
Beef Cakes - Favored by Patrick
A plate of pressed beef patties cooked with a blend of seasonings served with a side of potatoes.
Daravin Chef Salad - Favored by Nobody
A bowl of leafy greens garnished with a variety of veggies; such as shredded carrots, diced onions, sliced mushrooms, and diced tomatoes.
Pork Chops - Favored by Connor
A plate of pan-fried pork cutlets served with either beans or potatoes, along with a blend of vegetables as a side.
Potato Stuffed Pie - Favored by Patrick
A pan of seasoned potatoes baked with bacon, cheese, and onions, all of which is packed within the confines of a pie crust.
Desserts
► Show Spoiler
No recipes have been learned yet.
Re: Patrick's Plotnotes
Posted: Sat Apr 04, 2020 2:08 pm
by Patrick
ABILITIES HUB
Note: This section is completely just for the sake of fun, and isn't actually a part of the skill/leveling system that has been implemented here. If anything it's just a creative spin that's been taken into account, and given form for a test run on this wonderful site!
The Roles and Abilities system is an implemented idea that combines RPG based leveling systems with the skill progression system found here. A typical leveling system revolves around grinding through levels to unlock new abilities, or even some unique powers connected to that character depending on the character/lore in question. However this take on the system is based more on skill progression, alongside the consideration of story/plot progression made with this character.
Roles
For this PC there are a set number of "Roles" available, but what is a Role exactly? Well if you've ever played or watched other PVP/PVE RPG's, there are some that contain a system with various roles one can play. People who prefer damage above all usually go for DPS, tanks are the juggernauts of the battlefield, and healers keep the party alive. It's a pretty straightforward system that works for most RPG's, and the source of inspiration behind this section here.
Improving Roles
Each Role this PC has can be developed further, which is where the skill based system found here plays in part. When these Roles change, more and more abilities become available to learn and unlock in their progression. Most of the abilities found here are action based, meaning they tie into combat or require a fair amount of skill leveling to pull off with succession. Not only does the improvement of Roles allow this, but they also play a part in how the story is able to progress as well.
Abilities
Abilities are broken down into three separate branches, and play a pivotal role in how this PC develops. The first branch are Action abilities, and as the name indicates they tend to happen through use of intent. Movement abilities are the second branch, and their use impacts the PC's capacity to get around in certain conditions. Finally the Support abilities are those that, as imposed, support the character in certain situations.
Unlocking New Abilities
Most RPG's utilize a leveling system a player simply has to grind through, unlocking the abilities tied to their character through that said system. This system however implements the Skill and Lore mechanics, and therefore requires the successful building of the two in order to attain these new Abilities. Movesets for combos aren't just unlocked, but earned through the PC's trial and error within the RP.
Status Ailments
When engaged in combat it's possible to inflict an ailment on an opponent, depending on their resistances that is, which in turn can lead to a guaranteed victory if utilized tactfully. These are some of the types of ailments PC's can inflict onto opponents:
► Show Spoiler
Airborne - An effect that takes place when a target is launched into the air.
Blinded - An effect that takes place when vision has been hindered.
Bound - An effect that takes place when a target is tangled or ensnared; usually by traps.
Burned - An effect that takes place when a target receives fire damage.
Confused - An effect that takes place when a target is deceived or influenced by Mesmer.
Crippled - An effect that takes place when a target's limb receives enough damage.
Drenched - An effect that takes place when a target is soaked by water.
Disoriented - An effect that takes place when a target is Staggered or performs a certain Ability.
Froze - An effect that takes place when a target receives enough ice damage and immobilizes them.
Poisoned - An effect that takes place when a target is damaged by a poisoned weapon; effects vary on the poison.
Slowed - An effect that takes place when a target receives ice damage.
Staggered - An effect that takes place when a target is knocked back or their defense breaks.
Stuck - An effect that takes place when a target walks into a trap; be it sludge, spider web, or even environmental hazards.
Stunned - An effect that takes place when a target receives shock damage.
Submerged - An effect that takes place when a target is under a body of water.
Torpor - An effect that takes place when a target is exhausted or drowsy; poisons and Mesmer can influence this.
Terrorized - An effect that takes place when a target is intimidated, leading them to flee as a result.
Linked Commands
Under Development
Formation Commands
Under Development
Battle Styles
Brawny Brawler
A style focused on the use of Martial Arts, the Brawny Brawler focuses on close combat to deal physical damage, with a balanced use of Acrobatics and magic to turn the tide.
► Show Spoiler
Action
☑ Punch - The brawler throws a fist out to do normal damage.
☑ Punt - The brawler throws a foot out to do normal damage.
☑ Block - The brawler uses his arms to intercept a physical attack.
☐ Gnaw - The brawler uses his teeth to break out of an enemy's constraint.
☐ Headbutt - The brawler thrusts his head forward to deal physical damage, can sometimes cause the Disoriented effect.
Movement
☑ Shirk - The brawler dodges an incoming attack from an opponent.
Support
☐ Team Attack Extender - The brawler has learned how to perform Linked Commands more efficiently, generating a longer window of opportunity to carry them out.
☐ Combination Boost - The brawler has learned how to how to perform Linked Commands more efficiently, enabling him and his partner do deal more damage during Linked Commands.
Hero's Charge
The Hero's Charge is a style that utilizes a diverse arrangement of weaponry and skills, mainly focusing on physical combat
► Show Spoiler
Action
☑ Block - The hero intercepts an oncoming physical attack with his weapon.
☑ Broad Slash - The hero performs a basic slash attack to deal physical damage.
☑ Blitz - The hero performs a fierce jump attack to deal physical damage.
☑ Roundhouse Swing - The hero performs a hectic full-circle swing, effective against large groups but risks causing the Disoriented effect.
Movement
☑ Evade - The hero darts away from an incoming attack to minimize damage.
☐ Dash - The hero darts a short distance to close in on a target, also useful for avoiding certain attacks and spells.
Support
☐ Powerchain - The hero has learned how to rigorously chain combos, maximizing the damage potential he does to an opponent.
☐ Scan - A Linked Command the hero can perform when prompted, utilizing observation skills to determine a target's weaknesses.
☐ Combination Boost - The brawler has learned how to how to perform Linked Commands more efficiently, enabling him and his partner do deal more damage during Linked Commands.
☐ Team Attack Extender - The brawler has learned how to perform Linked Commands more efficiently, generating a longer window of opportunity to carry them out.
Bold Vanguard
The Vanguard utilizes careful assault tactics with nearly an impenetrable defense.
► Show Spoiler
Action
☐ Broad Cut - The vanguard performs a basic slash attack to deal physical damage.
☐ Guard - The vanguard uses his shield to block an incoming attack, missile, or even certain magic spells.
☐ Blitz - The vanguard performs a fierce jump attack to deal physical damage.
☐ Shield Strike - The vanguard lashes out with his shield to deal physical damage to an opponent.
☐ Shield Drum - The vanguard batters his own shield to draw ire from nearby targets.
☐ Horizontal Slash - The vanguard rotates into a forward lunge to slash at a target.
Movement
No Abilities to master at this level.
Support
☐ Flight Response - The vanguard has learned how to utilize critical thinking, allowing him to act and respond quickly during tense situations.
☐ Assist Friends - The vanguard has learned how to support his troops better, making him quicker to cover them and providing them aid when downed.
☐ Combination Boost - The vanguard has learned how to how to perform Linked Commands more efficiently, enabling him and his partner do deal more damage during Linked Commands.
Berserking Bastard
A violent rage stroms within until it consumes the fighter, leading him to lash out with unrelenting force.
► Show Spoiler
Action
☐ Heavy Slash - The berserker unleashes a heavy physical attack, has a chance of inducing a Stagger effect on an opponent.
☐ Heavy Guard - The berserker uses his shield to block an incoming attack, missile, or even certain magic spells.
☐ Block - The berserker intercepts an oncoming physical attack with his weapon.
☐ Taunt - The berserker insults a target to draw their ire.
Movement
No Abilities to master at this level.
Support
☐ Berserk - The berserker has learned to direct his rage onto opponents, making him a force to be reckoned with on the battlefield.
☐ Berserk Charge - The berserker has learned how to properly absorb damage from attacks, increasing his rage power exponentially each time he's struck with a blow.
☐ Hazardous Strikes - The berserker has learned how to rigorously chain combos, maximizing the damage potential he does to an opponent.
Firestorm
The Practitioner has learned to channel the fire within his soul, using Enmesh or Varnish to set his weaponry and his enemies aflame.
► Show Spoiler
Action
☐ Flame Strike - The practitioner strikes with his weapon ablaze to deal physical and Fire damage, has a chance of inducing the Burned effect on an opponent.
☐ Flame Surge - The practitioner finishes his combo with a fiery blitz that unleashes a small wave of fire, has a chance of inducing the Burned effect on an opponent.
☐ Immolate - The practitioner thrusts a funnel of flame to set his target ablaze, inducing the Burned effect on the target.
Movement
No Abilities to master at this level.
Support
☐ Fire Screen - The practitioner has learned how to handle the heat, giving him the ability to ward off flames to minimize burn damage.
Waverider
The Practitioner has learned to coax water to heed his whim, using a combination of Elementalism and Varnish to surf the battlefield.
► Show Spoiler
Action
☐ Aqua Strike - The practitioner strikes with his weapon coated to deal physical and Water damage, has a chance of inducing the Drenched effect on an opponent.
Movement
☐ Aqua Sweep - The practitioner hurls his weapon forward to create a brisk wave, riding the tide as the area becomes Drenched in water.
Support
☐ Water Screen - The practitioner has learned how to handle water, giving him the ability to ward it off and reduce damage.
Windrunner
The Practitioner has learned to call upon wind to heed his whim, using a combination of Elementalism and Kinetics to sweep through enemies.► Show Spoiler
Action
☐ Gale Strike - The practitioner strikes with his weapon veiled by wind to deal physical and Aero damage, and has a chance of inducing the Staggered on a target.
☐ Gust Slash - The practitioner zips into a lunge as a gale lashes out from him, increasing the Staggered effect on all nearby targets.
☐ Aero Blitz - The practitioner brings his weapon down to hail a target with a fierce blow, creating an AoE gale that increasing the Staggered effect on all nearby targets.
☐ Launching Thrust - The practitioner thrusts his weapon forward at a target, and then performs a reversal as he causes the target to become Airborne.
Movement
No Abilities to master at this level.
Support
☐ Aero Screen - The practitioner has learned how to control wind, giving him the ability to shrug it off easier when impacted by it.
Rockbreaker
The Practitioner has learned to call upon the earth, using Enmesh or Varnish to reinforce his weaponry with stone.
► Show Spoiler
Action
☐ Heavy Slash - The practitioner strikes with his weapon coated by stone to deal physical and Earth damage, and has a chance of inflicting Torpor on a target.
☐ Heavy Strike - The practitioner brandishes his weapon from below into an arc, and has a chance of inflicting the Airborne and Torpor effects on a target.
☐ Heavy Lunge - The practitioner rushes in to smash his weapon into a target,
☐ Cross Blitz -
Movement
No Abilities to master at this level.
Support
☐ Stone Screen -
☐ Powerful Swings -
Sharpshooting Skirmisher
Summary
► Show Spoiler
Action
☐ Hunter Bolt -
☐ Rapid Shot -
☐ Long Shot -
☐ Slug Shot -
☐ Hot Shot -
☐ Clean Shot -
Movement
No Abilities to master at this level.
Support
☐ Combination Boost -
Lion Heart
Summary
► Show Spoiler
Action
☐ Horizontal Slash -
☐ Cross Slash -
☐ Spinning Rush -
☐ Takedown -
Movement
No Abilities to master at this level.
Support
☐ Synch Weapons -
☐ Combination Boost -
☐ Ferocity -
Spell Blade
Summary
► Show Spoiler
Action
☐ Elemental Arts -
☐ Elemental Rend -
☐ Retaliating Slash -
Movement
☐ Mobile Action -
Support
☐ Magic Combo Thrift -
☐ Combination Boost -
Master Viking
Summary
► Show Spoiler
Action
☐ Over the Horizon -
☐ Master Strike -
☐ Onslaught -
☐ Vortex -
Movement
☐ Aerial Recovery -
☐ Aerial Dodge -
Support
☐ Synch Weapons -
☐ Assist Friends -
☐ Team Attack Extender -
☐ Combo Boost -
☐ Air Combo Boost -
Wing Blade
Summary
► Show Spoiler
Action
☐ Devastating Strike -
☐ Devastating Combo -
☐ Devastating Finisher -
Movement
No Abilities to master at this level.
Support
☐ Synch Weapons -
☐ Magic Combo Thrift -
Blade Runner
Summary
► Show Spoiler
Action
☐ Quick Blitz -
☐ Lunge 'n' Launch -
☐ Roundhouse Slash -
Movement
☐ Aerial Recovery -
Support
☐ Team Attack Extender -
☐ Combination Boost -
☐ Magic Combo Thrift -
Speed Rave
Summary
► Show Spoiler
Action
☐ Winding Strike -
☐ Zantetsuken -
☐ Cross Slash -
☐ Slapshot -
Movement
☐ Quick Run -
☐ Dodge Roll -
☐ Lunge and Slash -
Support
☐ Combination Boost -
☐ Attack Haste -
Omni-Reaver
Summary
► Show Spoiler
Action
☐ Omni-Slash -
☐ Omni-Blitz -
☐ Counter Impact -
☐ Sonic Slash -
☐ Spear Rush -
Movement
☐ Hover -
☐ Glide -
☐ Teleport -
Support
☐ Combination Boost -
☐ Damage Control -
☐ Damage Drive -
☐ Critical Counter -
Flare Force
Summary
► Show Spoiler
Action
Movement
Support
Skyclimber
Summary
► Show Spoiler
Action
Movement
Support
Stormbringer
Summary
► Show Spoiler
Action
Movement
Support
Cosmocrator
Summary
► Show Spoiler
Action
Movement
Support
Re: Patrick's Plotnotes
Posted: Sat Apr 04, 2020 2:10 pm
by Patrick
Party Member Hub
Code: Select all
[align=center][style3=display:block; margin:auto; margin-bottom:5px; padding-bottom:3px; color:#C0C0C0; border-bottom:1px solid #999; font-size:20px; font-style:bold; text-transform:uppercase;]Party Hub[/style3]
Patrick[indent=54]Name[indent=58]Name
[img]https://i.imgur.com/YFeeghu.png[/img] [img][/img] [img][/img][/align]
Albert
► Show Spoiler
Name: Albert
Availability: Member (Guest)
Role: Combative (Limited), Supportive (Limited)
Party Member Icon
Elinora
► Show Spoiler
Name: Elinora
Availability: Member (Guest)
Role: Supportive (Limited)
Party Member Icon
Dominik
► Show Spoiler
Name: Dominik
Availability: Member (Guest)
Role: Combative, Supportive
Party Member Icon
Connor
► Show Spoiler
Name: Connor
Availability: Member (Companion)
Role: Combative, Supportive
Party Member Icon
Reyna
► Show Spoiler
Name: Reyna
Availability: Member (Guest)
Role: Combative, Supportive
Party Member Icon
Leliana
► Show Spoiler
Name: Leliana
Availability: Member
Role: Combative, Supportive
Party Member Icon
Taelian
► Show Spoiler
Name: Taelian
Availability: Member
Role: Combative, Supportive
Party Member Icon
[/googlefont]
Re: Patrick's Plotnotes
Posted: Sat Apr 04, 2020 2:12 pm
by Patrick
Affinity
Factions
Factions Discovered: 1
Factions Joined: 0
► Show Spoiler
Order of The Brave
Public Stance: Amicable
Patrick sees the Order as an honorable and brave faction, due to his father's history as a former warrior.
Influence Guide
One thing to remember about relationships is how complicated they can be... which is why this section narrows it down for a specified PC. After a bit of PC to PC interaction, you may find an article based on them here. Within the article, there is information related to what this PC feels about yours, as well as a scale to determine how strong the friend/foe dynamic is between them.
NPC Affinity
Within each section of the PC Affinity tab, there is now an additional section referred to as "NPC Affinity" to look at also. NPC's that are connected to this PC, mainly Companions, will now also reflect a developing dynamic with an influential PC.
(Example)
► Show Spoiler
Full Name: Info
Nicknames: Info
Pronounces: "In-fo"
Influence: Info
Relationship: Info
In-Depth: Info
Ask the PC: "Blurb."
Scale of Standing
*Red is for rivalry (Bad) and Blue is for Friends (Good)
NPC Affinity
Name: Affinity
Neutral
Name
► Show Spoiler
Full Name: Info
Nicknames: Info
Pronounces: "In-fo"
Influence: Info
Relationship: Info
In-Depth: Info
Ask the PC: "Blurb."
NPC Affinity
Name: Affinity
Allies
Leliana
► Show Spoiler
Full Name: Leliana Ela'Morian
Nicknames: Lily
Pronounces: "Lil-lee-ana", "Lil-ly"
Influence: Positive
Relationship: Friend
In-Depth: Patrick thinks of Lily as a strong person overall but is still getting to know her as an individual entirely. He isn't afraid to stick his neck out for her, or even give her any support she needs in any crisis. Patrick also has inclinations about Lily that he hasn't allowed to take root, but on occasion may find himself admiring her at a distance.
Ask the PC: "Lily? She's been through a lot, but she's a tough one. So far things are pretty good between us."
NPC Affinity
Albert: "I quite like her believe it or not, she's got a fire in her worth admiring."
Elinora: "Oh she's been through a lot before she arrived, but nevertheless, we all love and appreciate having her around!"
Dominik: "She seems quite nice, even though we only work together."
Connor: "Lily? Total hottie that one, pretty sure she digs me too... Don't tell her I said that."
Reyna: "I don't think we've met actually, I'm sure she's nice from what I've heard."
Taelian
► Show Spoiler
Full Name: Taelian Ela'Rannoch
Nicknames: Lian
Pronounces: "Tay-lee-un", "Lee-un"
Influence: Positive
Relationship: Close Friend
In-Depth: The value in their friendship has developed immensely, and in a short span of time as well, as Patrick has considerably grown to trust Taelian as of now. Currently, he's on the verge of developing strong affinity levels for Taelian, enough to instill companionship and support within the bartender. Before too long he'll begin to treat Taelian as a brother, as he's already developed strong inclinations to protect and support Taelian.
Ask the PC: "Taelian and I? Oh, we're cool together! I know I can count on him when I need to, and even trust him rather considerably... which isn't an easy thing to earn by the way!"
NPC Affinity
Albert: "I've heard a bit of this man, but know nothing about him really."
Elinora: "Patrick's friend? Hard to have an opinion on one you barely know, but at least my son appreciates him as a friend."
Dominik: "Lian? He seems alright to me, a bit difficult to read into however. I think we're cool at least."
Connor: "Likes to be the cool guy so far as I know, definitely shows off with his magic too... But at least I can say we're alright together."
Reyna: "I don't think we've met actually, I'm sure he's nice from what I've heard."
Rivals
Name
► Show Spoiler
Full Name: Info
Nicknames: Info
Pronounces: "In-fo"
Influence: Info
Relationship: Info
In-Depth: Info
Ask the PC: "Blurb."
NPC Affinity
Name: Affinity
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Re: Patrick's Plotnotes
Posted: Sat Apr 04, 2020 2:12 pm
by Patrick
Encounters/Situations
The idea of this section is to generate random prompts, whether they be used mid-thread or as potential starters, this section gives a way to add more flavor to a PC and their behavioral aspects. The idea is to roll a die from a select category, and see which number is the ordained situation they must go through.
In short you pick a category fitting to your situation, be it wanting to start a new thread or add material to fill a post, and apply the appointed prompt to your situation however you see fit. The challenge of this is applying your own creativity to it, to help make the situational prompt interesting.
Situational
- A Letter Just Arrived
We just got a letter, we just got letter, wonder who it's from.
- Bite Your Tongue
You're either talking too fast or not at all.
- Down the Wrong Hatch
Oof, that has to hurt the windpipe a little.
- Gotta Go... Like Now
The urge to relief yourself has never been more pressing.
- I Didn't Order This
Eating out in public has its moments, this disappointing one is surely it.
- I Wasn't Finished Drinking That
But regardless there is now a spilt mess to clean.
- Magical Activity
Your witchy-woo powers are showing (Mages only)
- Rip
The air in your trousers must feel liberating right now.
- Too Late For Me
Must be pretty embarrassing not being able to find a bathroom in time.
- Word Is...
People talk a lot, as they do listen also. Which are you, the talker or listener?
- Seasonal Woes
You've come down with the seasonal illness! (Roll 1d7 for a duration)
- Sicker Than A Dog
A legitimate illness is plaguing you, might need to see a doctor! (Roll 1d10 for a duration)
- Someone's Got Sticky Fingers
There's a thief about, what are you gonna do about it?
Bodily
Functions
- Belch
Well... I hope you feel better.
- Fart
The smell! UGH!!
- Sneeze
Someone's clearly thinking about you... or you just have allergies.
- Pop A Joint
You can't deny there's something satisfying about it! (Roll 1d12 to determine what area, 1d2 to pick Left or Right)
► Show Spoiler
- Jaw
- Neck
- Shoulder
- Elbow
- Wrist
- Digits
- Upper Back
- Lower Back
- Waist
- Knee
- Ankle
- Toes
Behaviors
- Breathing Exercise
You suddenly feel the need to "recalibrate" your lungs.
- Ear Itch
Don't you love it when that happens?!
- Butt Scratch
Sometimes you just gotta reach and scratch!
- Face Itch
Always fun when your cheek or forehead itches.
- Groin Adjustment
Sudden discomfort manifests and it's all you can think about.
- Groin Scratch
The "delicates' are talking to you, reach down and talk back.
- Hack A Loogie
You either have allergies or just feel the need to spit.
- Nose Pick
You diggin for gold or just cleaning house?
- Stretch
Your body suddenly feels the need to expand... or you're just bored with something.
- Teeth Pick
Anything stuck in there? Nothing falling out hopefully?
- Yawn
You seem pretty tired or disinterested, not sure which applies though.
Idle/Aloof
- A Very Bad Smell
Something awful assails your nostrils, and you can all but ignore it.
- Buzz Off Would Ya
Insects are quite the little pests when they want to be.
- Do A Little Jig
For whatever reason you decide it's time to be merry and strut your stuff.
- Faithful Little Prayer
Take a moment to reach out to your deity, however you may choose.
- Get The Blood Flowing
Clearly you're not doing anything important, so take this chance to do a brief amount of exercise.
- What A View
Time to stop and take a moment to appreciate the scenery around you.
Travel
- Bounty Hunters and Their Bounties...
Either you pissed off the wrong person, or you're seeing what happens when someone else does!
- Drinking Alone Is Never Fun
A group of prolific drinkers is enjoying themselves, do you join in or stay out of it?
- Duty On the Road
Whatever faction/military patrols the roads is doing so in passing. Can be a simple patrol or caravan guard!
- Campfire Song Time
You encounter a place where camp is made, what do you choose to do now?
- Here To Trade (Specializations in Goods)
A peddler or caravan is on the road eager to reach the next city or town, but open to trade if you're willing and friendly.
- Honing The Craft
A mage has been found on the road, likely sharpening his talents as we speak.
- Man's Best Friend
A hunter is out with a.) a hunting dog or b.) trained fauna, hopeful to hunt big game today.
- Look Something Shiny!
Scavengers are lurking in hopes of picking some loot from corpses.
- That's Not Yours To Begin With
A man, followed by a hunter, runs up to you and forces you to take something that doesn't belong to you.... or him.
Battle
- Ambush!
Oh no! They're coming at you from behind! Roll a 1d3 to determine what's attacking you.
- Classic Combat
Just a good old fashioned scrap! Now roll a 1d3 to determine what you're about to attack.
- Pre-Emptive Strike!
You've got the initiative! Now roll a 1d3 to determine what you're about to attack.
- Bandit Bout
Uh oh, looks like thugs and ruffians are affoot! Roll a 1d6 to determine how many of them
- Wildlife Wrangle
Aaaawe, look at the cute or deadly fauna coming your way! Roll a 1d6 to determine how many of them (pack creatures only)
- Monster Melee
Oh dear! That's a mighty big beast you're about to fight! Roll a 1d6 to determine how many of them
Unique
- Always Feels Like Someone's Watching
Watch and see if anything decides to pop up or take place. (Requires a Ghost, Spirit, or Familiar)
- Nature's Way of Speaking
The elements are talking to you right now, are you listening to them? (Requires an Elementist)
- That Wasn't Thunder I Heard
The very air feels charged and heavy for some reason. (Requires an Transpositioner)
- Two's Company
You're companions have personality too I hope. (Requires a Familiar or Companions)
Re: Patrick's Plotnotes
Posted: Sat Apr 04, 2020 2:13 pm
by Patrick
Re: Patrick's Plotnotes
Posted: Mon Jul 27, 2020 11:55 pm
by Patrick
Silver Lion Inn
General
Business Link
Business Approval
Income Earned: 104,328 DF
Debt Owed: 2,940,000 DF
Amount Paid: 50,000 DF
Expansions: None
Quests
Expanding the Business
Paying Off The Debt - A lofty sum of Dranari Farthings is still owed to the Imperial Bank, therefore it falls to the hard work of the Barnell Bros. to pay off the debt.
Expanding The Business - There's no question the potential direction the Silver Lion Inn could develop towards, but until the initial expenses are paid off, we may yet discover what expansions are possible.
Additions
Requires progression through the Main Scenario in order to unlock.
Re: Patrick's Plotnotes
Posted: Sat Aug 15, 2020 4:32 pm
by Patrick
Deleted