Rhea Adventures

For players to create notes about their ongoing plots, submissions and character development.

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Rhea
Posts: 55
Joined: Mon Jun 15, 2020 7:37 pm
Location: Loregard & Alfsos, Atinaw
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=629
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=670
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=681

Mon Jun 22, 2020 5:29 am

⌘ Analine ⌘

⌘ Details
  • Age: 24
  • Race: 3/4 Human - 1/4 Dratori
  • Height: 5' 8"
  • Weight: 150 lbs
  • NPC Type: Companion NPC
  • Relation to Rhea: Bodyguard, Best Friend


⌘ Skills
  • Elementalism: Journeyman| 60
  • Axes{BattleAxe}: Journeyman| 50
  • Affliction: Journeyman| 50
  • Meditation: Apprentice| 30
  • Acrobatics: Apprentice| 30
  • Seduction: Apprentice| 25


⌘ Personality:
  • On the surface Analine is genuinely vibrant & charming as she has been since she was a little girl. Though underneath that due to her past encounters she is very suspicious of others & ruthless when it comes to those who threaten those close to her. She has an air seduction & elegance about her and has a fun-loving attitude which makes her very approachable.

    She also holds a great hatred for those who forsake honor, no matter what clan they hail from. On the inside, she is silent, sultry{slutty when drunk}, and vigilant, never hesitating to shield Rhea from harm. She is always faithful to her friends and clan, even with Rhea scolder her for it at times. She is not openly talkative at first, and she prefers to analyze people and their actions. She is very protective of Rhea and willing to sacrifice herself for Rhea's happiness. She is very logical and she doesn't act out of anger or allow emotions to hinder her.

    Outside of the battlefield, she's friendly and pervertedly playful, such as fondling Rhea's chest to embarrass her. She's known to be aggressively wild in battle and can be perverted at times, using her womanly wiles battlefield.

Last edited by Rhea on Mon Jun 29, 2020 6:57 pm, edited 1 time in total. word count: 380
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User avatar
Rhea
Posts: 55
Joined: Mon Jun 15, 2020 7:37 pm
Location: Loregard & Alfsos, Atinaw
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=629
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=670
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=681

Thu Jun 25, 2020 10:13 pm

⌘ Hellig ⌘

⌘ Details
  • Age: 31
  • Race: 2/4 Human - 2/4 Jastai
  • Height: 6' 5"
  • Weight: 210 lbs
  • NPC Type: Family NPC
  • Relation to Rhea: One of her brothers


⌘ Skills
  • Reaving: Master
    Leadership: Expert
    Unarmed Combat: Journeyman
    Blades{Longsword}: Journeyman
    Animal Husbandry {Winged Horses}: Journeyman
    Animal Handling {Winged Horses}: Journeyman
    Mounts{Horses}: Apprentice
    Tactics: Apprentice
    Negation: Apprentice


⌘ Personality:
  • Hellig is a determined and straightforward man who is devoted to his path of being a protector and defender. He often bellows for a worthy opponent, challenging for anyone to step up to him. Considered to be an exceptional warrior with a strong sense of honor, Hellig is a man who adamantly stays true to his way as a warrior. He does not care for politics or bribery, believing that one's strength can only carve his future.

    A man who lives by his weapon, he will even continue his warrior lifestyle during times of peace. Fierce visage of a demon on the battlefield, when off it he turns into a simple and humble man around the common folk and is quick to consider being friends with anyone at any given time if he's not forced to fight with them. Hellig is extremely proud of the clan he was born into and boasts as such. Hellig greatly respects the resolve of others, no matter the gender or race.

    He has a fascination with meeting and fighting against exceptional warriors in hopes of learning something from them. In terms of his attitude towards the common folk, Hellig is quick enough to fly into a rage if they are hurt as he believes any warrior worth their salt has an unspoken duty to protect the innocent. In terms of the former case, it can be difficult to rationalize with him if he gets angry over most things.

word count: 394
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User avatar
Rhea
Posts: 55
Joined: Mon Jun 15, 2020 7:37 pm
Location: Loregard & Alfsos, Atinaw
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=629
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=670
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=681

Thu Aug 06, 2020 2:28 pm

⌘ Walking Tempest ⌘
    Apprentice

    Wind Becomes Her:
    • Rhea has always been fond of the breeze that blows by, the smell of rain on the wind, and has loved the comfort it gives her long before receiving the Rune of Elementalism. In return, the wind has taken notice of this and lovingly embraces her. Rhea now finds that a soft flow of air radiates around her body, fitting to her like an airy glove and trailing behind her as she walks. Her movements are laced by gentle winds making her appear to be gliding on air so to speak, a slight quickness being added to them. To those who touch her skin, they will feel as if something is blowing on them with gentle breaths. Even sitting still, the airy aura will dance around her making her hair and attire move in a subtle way. When manifesting wind her eyes will turn, taking on an opaque hue reminiscent of what cataracts would appear like.

    Journeyman

    Living Tempest:
    • Progressing to Journeyman, and gaining the ability of Blending, Rhea has been convinced to mix wind with fire, producing lightning. Whenever using the arche element of wind, Rhea's hair glows pale green, lightning currents radiating off her body and hair in the same hue. Because the relationship between her and wind is as strong as it is, she finds that whenever she using wind, it is positively charged, those she uses it on feeling a discharge akin to a static electrical shock. Her personality also changes, as she breaks out of her shy and reserved nature, taking on characteristics of lightning; energetic, upbeat, fierce.

      While others can wield other elements to utilize for their purposes, the possessive nature the wind has with Rhea will only allow her to manifest and sculpt wind naturally from her own aether more easily and in a larger quantity than others of her skill level. If forced to utilize Fire, Earth, or Water, she must use an outside source. Because of the Fire's desire to be close to her, she leaves static electrically charged footprints wherever she happens to go, whether she is inside or out.
    word count: 484
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    User avatar
    Rhea
    Posts: 55
    Joined: Mon Jun 15, 2020 7:37 pm
    Location: Loregard & Alfsos, Atinaw
    Character Sheet: https://ransera.com/viewtopic.php?f=43&t=629
    Plot Notes: https://ransera.com/viewtopic.php?f=78&t=670
    Character Secrets: https://ransera.com/viewtopic.php?f=20&t=681

    Sun Aug 09, 2020 11:42 pm

    Motif - War Saint

    • With the Rune of Reaving inscribed on her, Rhea will start to shift to becoming an avatar of battle, the personification of combat itself made flesh. As she progresses within the magic, the rune intermingling with her soul more and more, Rhea gains the desire to cleave through the world, overcoming any obstacle that appears in her way, dominating the field of battle as her siblings. In this way the rune reacts to this desire and molds Rhea into the perfect weapon - the War Saint

    Arsenal Roulette - Apprentice

    • Upon reaching Apprentice in Reaving, Rhea finds that her pact weapons, when called or choosing one, rotated around her like a roulette wheel. This acts like a catalogue for her, summoning spectral versions of her pact weapons to choose from. Once chosen her weapons will glow in an aura with mosiac patterns and colors in glittering hues one would find in an opal stone. To add to this, a crown like halo of mosiac opal hues floats an inch above her head, giving her a saintly appearances when ever weilding her pact weapon(s).

    Battle Smiting - Journeyman

    • As a quirk that is aggressive in nature, this quirk turns Rhea into a vicious head huntress on the battlefield. As a saint of war, one must eliminate those who pose the greatest threat in battle, and the way her rune has interwoven itself into her very being at this point shows in this quirk, making her test her skills every battle. Once per battle, Rhea enters a bloodlust like trance her eyes blazing intensely with the same opal ethereal opulence as her pact weapons, compelled to seek and slay whoever she thinks to be the most skilled in the enemy group. This can be their most effective warrior, best moral raiser, or most notable general, sending Rhea into a determined rage intent on killing this threat to her people over the underlings that follow them, pushing her to her limits to do so. She will have to rely on her own basic instincts and biases to assess who she feels fits that description. She may be right, or she may be wrong, but as she grows to understand combat and war more she will get better by advancing her knowledge in tactics and warfare based skills. This quirk comes with the threat of death if facing an enemy of greater skill than her, not to mention the considerable mental and physical strain on Rhea, forcing her to be bedridden for a single day after each battle.
    word count: 671
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