Description
A glowing point of light, it sheds its glow like frozen dew emanating around it. Roughly 4 inches wide Literally just sentient frozen, glowing water vapor. It whispers in an amiable tone in the summoner's ear but isn't good for much other than speaking. An elder type of Lotheric's Naul it's flighty, yet helpful. These archetypes are very weak and easy to summon.
Temperament
Benign, whispery, cowardly, shy, amiable. They are known to fly behind their summoner when someone approaches but slowly drift back to the summoner's side. They are chilly to the touch which some summoners dislike as they generally fly close circular patterns around the head and shoulders unless ordered to do otherwise. Not one to back talk or play mind games.
Contract
Naul class archetype contract. These are particularly easy to summon as they are tiny and weak, nearly insignificant. They last for nearly five days because of their insignificant amount of ether they expend, unless many are summoned at once.
Abilities
Cold to the touch, quiet, good at advice when the summoner is able to understand them. Perfect for reconnaissance and gathering information.
Last edited by Nim Leone de Heloise on Thu Dec 08, 2022 11:17 pm, edited 7 times in total. word count: 262
Description
18 inch tall humanoid whose body is glowing blue and smooth. Spikes similar to a lion-fish protrude from the top of its head to the base of its spine. It has wings that look like exotic fish fins, giving the appearance of archetype swimming through the air. It is presumably naked but its body is featureless, not a hair nor a blemish. It feels likes slimy fish skin. This archetype of Viddashan is always wet.
Temperament
Bitey, sing-song voice, speaks in riddles and rhymes sentences, chatty, informative, brat. Good at getting information and talking in circles around people. Will sometimes bite their summoner, though this doesn't draw blood. Very playful and giggly, but if you get close it will scratch or bite you. Not one to ride on shoulders and is noticeably curious of the environment and independent.
Contract
One day summon with a three day cool off period or risk over stepping. Vrannik archetype.
Abilities
Flying, water manipulation, hyper intelligent but only speaks in riddles and rhymes as a rule. Decent offense with the water which it usually uses like whips to hurt and stun. Almost like an encyclopedia if you can decipher its speech. Sometimes in extreme danger it will use its spikes like a projectiles at the end of its conjured water whips.
Last edited by Nim Leone de Heloise on Sun Mar 28, 2021 12:07 am, edited 8 times in total. word count: 289