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Feris' Quirks: Masquerade

Posted: Sun Jul 05, 2020 2:39 pm
by Feris

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Masquerade Motif: Fabula


What great joy, what reverie. Masquerade, an argument for living beneath the serious nature of the world. Change, and change ever more. Show the dichotomy between this moment and the next, and upend the standards of this world by telling a story that can be lived over imagined.

Apprentice Quirk: Inky Feelers

With blood of ink and heart of black, Feris has begun to embody the perceptions of others around him, that he is a monster. Further, his magic tends to focus on the more subtle aspects veiling reality rather than commandeering it entirely. Thus, he loses the ability to create Sketches; he may instead manifest as many illusory tendrils for the same cost. Each is twenty feet long by two inches in circumference, but may be combined with others to additively increase the length and size, and Feris may control the color of the as he wishes. Each has a glossy, almost rubbery appearance, but is coated in a layer of viscous ink that smears over surfaces and leaves the tendril slippery. This ink lingers for quite some time, dissipating once the tendrils are dismissed or once the stained surface has put enough distance between themselves and the mage's normal range of Masquerade.

Feris is capable of modulating the temperature of both the tendrils and their ink. They can be hot, almost burning, merely pleasantly warm, cool, or shockingly freezing as by desire. They function as secondary appendages for Feris, allowing him to feel and move them about as if he might his hand, but being illusions any resistance against their perceived weight will allow them to be pushed away, though grabbing them can be a challenge as they are squishy and hard to grasp, and attempting to cut will merely deform the tendril and push it away. Simply moving with them upon the body will allow them to cling, though they will unravel before tension pulls someone along or stops them from moving.

Journeyman Quirk: Narrator

When reading a book, Feris' mind begins to sink slowly, word by word into an altered reality playing out the events of said book in a trance, a dream-like state where the mind fills in the gaps. Those in contact with him and reading it as well may share in the illusion, but a single interruption from the outside world or the threat of trauma will draw the pair out of it. This could be represented by taking the role of the protagonists in a narrative, participating in the creation of a written recipe with imagined results and processes, or viewing imagined segmented theater. Feris cannot control this. Being interrupted often can make reading impossible, necessitating complete isolation, and he may struggle to read pamphlets of information in the presence of others, the words blending together akin to a form of Dyslexia when he cannot adequately isolate from an ongoing stream of interruptions such as mid-conversation.

Expert Quirk: Anafabula

Feris finds himself obsessed with the opposites of life. He is compelled to seek out polar opposites, to know the inverse of things and qualities in some way. This may be expressed as a desire to make someone normally peaceful angered, or someone normally timid more brave, or the desire to redecorate a very bright place into something more grim almost arbitrarily. This has also given rise to a change in his magic.

All Illusions within Feris' toolkit are created with thematic opposites, secondary states called Inversions that he can draw upon as quickly as blinking an eye, as subtly or gradually as he wishes with no added cost. An illusion of an innocent alley cat could be converted into a monstrous being of eldritch horror at the drop of a hat or over hours of slow derangement, and vice versa. These illusions are always a similar size and composition to the former, and must be at least similar to the original. An illusion of a tree would merely twist and warp into a dead tree of the same size.



Re: Feris' Quirks: Masquerade

Posted: Mon Jul 06, 2020 8:58 am
by Mirage
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Good morning!

Overall it looks like all of these quirks are in need of a rework. Quirks are meant to be adaptations for the character based on their preferred usage of their magic. These quirks can take many forms, but they still have to fall within the rules of the magic itself. This means that if a character adapts to be more proficient, or efficient, in their use of magic in one way they are balanced by losing or changing the way their magic works in another. The give and take is what makes these quirks unique and interesting. I do not see much in this quirk setup that speaks to give and take. I only see benefits to Feris with no drawbacks or adaptations that would make this quirk work.

I suggest looking at your quirks again. I get more Mesmer vibes than Masquerade from this current setup. Perhaps take some time to read the different abilities of Masquerade closer, and see if there are different ways Feris would adapt these abilities to suit his own needs. There is quite a bit of flexibility there given enough imagination.

If you have questions please feel free to message me and we can clear up any confusion moving forward. Have a great day!

Question your Reality,
Mirage


Re: Feris' Quirks: Masquerade

Posted: Mon Jul 06, 2020 11:38 am
by Feris
Thanks Mirage.

Reworked this, and added drawbacks/costs. The motif is different, and I cut out the Master quirks to work on at a later time.

Inky Feelers, Narrator, and Anafabula all have deeper illusory references now than in prior renditions. Hopefully this is enough.