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Kotoru's Quirks: Elementalism

Posted: Wed May 20, 2020 2:34 am
by Kotoru
MOTIF: The Mizuki

Introduction


The Rune of Elementalism intermingles the natural traits of water into the soul of Kotoru. Most notably, it causes Koto's fiery personality to mellow out, making him calmer and fluid in his daily interactions. As he progresses, he will become more akin to a demon lurking just beneath the water's edge, the Mizuki.

蛇 Water's Embrace - Apprentice
  • At apprentice-level Kotoru begins to see that water favors him. When in the presence of water it will ripple and lean in his direction, yearning to dowse him in its calming embrace in their presence. Water within 20ft of him or under his influence turns a mystifying black hue with subtle hints of blue. A light misty aura softly radiates from his body as well, giving him a look as if he is damp to the touch. His connection to water heightens as he is able to sense water sources up to 80ft of himself, attributing the sensation as the water calling out to him.


蛇 Oceanic Halo - Journeyman
  • At journeyman, Koto gains a new quirk that allows his connection with his arche element of water to truly flourish. Upon achieving this level of awakening, Koto finds that by snapping his once to activate and twice to deactivate, he can summon forth three orbs or water, roughly 29.5 inches in circumference, from a nearby water source. These orbs are always orbiting within a 4ft radius of him like a moon would their planet and act as a viable source of water for him to use for manipulation in the field for up to an hour at most.

    When not utilizing them as a water source Kotoru can manipulate these orbs as an extension of himself, using them for various means; move objects, distract enemies, or attack them with an attempt at drowning them as they have a reach up to 10ft. Though these orbs are effective in use, they are also costly, as they require a constant stream of aether when in use, one equal to the level of use he is manipulating them with.

 ! Message from: Mystic
Approved!

Re: Kotoru's Quirks: Elementalism

Posted: Wed Jul 01, 2020 8:15 pm
by Tyranny
Hi Kotoru!

I'm cool with this motif, but I do have a few things I'd like to challenge you to improve and clarify:

Hellstone --

1. Does this improve his manipulation of fire? What does this look like? Does he have a range?
2. How does he feed the fire?
3. Does he essentially die every time he has an emotional breakdown? As in, his body melts from the inside if he loses control? This seems a bit limiting to his character development.

All-Consuming Flame --

1. I would suggest that you clarify what you mean by "more intense" in terms of his fire being amplified. Also, does this affect his personality in any way? The way you describe his soul/Rune's change of heart seems it would change his personality. It's fine if it doesn't, but I would describe it a bit differently if not. Maybe more like his Arche element feeds into all of his other elements due to its dominance over his soul.

Most importantly, please specify how his fire becomes more intense. Wider? Spreads more? Hotter? Some details would make it approvable.

Thanks friend!

Re: Kotoru's Quirks: Elementalism

Posted: Wed Jul 01, 2020 9:58 pm
by Kotoru
So i deciding to just scratch out the Hellstone and replace it with the All-Consuming flame quirk as his Journeyman quirk instead.