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Mutations!

Posted: Thu Feb 24, 2022 12:36 pm
by Degare
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MUTATIONS
&
QUIRKS
Mutations

Bane

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Motif: Maledictus Corpus
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Initially, Degare found himself enraptured with ashes and pathos-- fascinated with their myriad potential effects on the body. He's spent most of his time as a Ferrier learning ways to carefully weave the two to slow function, to enervate the body. As he learned and developed, his skills mirrored this desire. Favoring extended suffering, his casts are not to cause catastrophic or fatal damage, no; they are to make the victim suffer, to lament in their pain for the last excruciating moments of their lives. Degare is not a traditional combatant, rather a pampered noble...his spells are for his own pleasure, not necessity.

Suffocating Cinders: (affecting Bane skill: ‘Spectrify’) Apprentice
Though with lesser range and area of effect, the Ferrier can exhale a much denser cloud of ashes. The result is that anyone living caught in the area will struggle to breathe through the ashes clogging their airways and lungs. Those who inhale large quantities of ash will begin to hallucinate the memories and voices of the recently departed. This has no effect on other Ferriers.
The Ferrier with this mutation will always have ashes in their respiratory system. The ashes will constantly form and pollute the longs, requiring the mage to exhale or cough them out periodically.

Coruscating Ashes: (affecting Bane skill: ‘Ashes’) Journeyman
Ashes exhaled by the caster vividly reflect light. In bright light it can be almost disorienting or blinding. In dim light, the ashes are beautiful, almost pearlescent in their glimmer. They often fade with leaving an otherworldly shimmer in their wake.
This is purely aesthetic and has no purpose other than a visual modifier.

Exosso: (affecting Bane skill: ‘Rot’) Expert
Unlike standard Rot, this Bane exclusively affects bone tissue. Seeping in slowly through the skin, quickened if slung into an open wound, it will cause the collagen in a victim’s bones to rapidly degenerate or deplete, resulting in much softer, fragile bones. If a victim is careful, the collagen will be restored over time, especially if one finds a way to supplement their collagen intake.
Developing this skill will cause the caster’s own bones to weaken, if only by about 20% at first. This effect is worsened with increased exposure from how frequently the ability is used, but will regenerate back to that initial 20% loss over time.

Doll's Limbs: (affecting Bane skill: ‘Pathos’) Master
The caster can freely detach his limbs and head at will at shoulder, elbow, wrist, hip, knee, and ankle joints. He can then do whatever he wants with his body parts.
Ligaments, tendons and other connective tissues at these joints of the caster are naturally weaker, allowing for them to pop right off with sufficient use of force.

Mentalism

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Motif: Danse Macabre
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Ever and always inquisitive and prying, Degare uses his mentalism for both the purposes of manipulating others as well as learning more about those around him. For what purpose, pray tell? His own entertainment-- he has no tragedies that need remedy, no dream of power he wishes to complete. The lives of others are nothing to him other than shows for his own amusement-- facets of fascination. Mentalism allows him to delve a few layers deeper than one normally would as well as giving him yet more methods to keep others at arm's length.

Dernière Danse: (affecting Mentalist skill: ‘Minstrel’) Apprentice
Fills a target’s mind with euphoria, bliss, joy, or other combination of positive emotions that would compel one’s body to move– typically to dance. These emotions will be so intense they will override negative physical stimuli, meaning the target will continue even if they are injured, starving, or otherwise impaired.
Upon developing this mutation, the mage's own hunger pangs and thirst are felt less. The caster will likely not remember to eat or drink with any regularity, frequently finding themselves weak from hunger or dehydration. Additionally, one will find the wires between pleasure and pain to cross. These effects are exaggerated upon frequent use of the ability.
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Re: Mutations!

Posted: Sun Mar 06, 2022 4:52 am
by Ruin
Claimed by me

Re: Mutations!

Posted: Mon Mar 07, 2022 11:31 am
by Ruin
Degare wrote:
Thu Feb 24, 2022 12:36 pm
Image
MUTATIONS
&
QUIRKS
Mutations

Bane

Image

Motif: Maledictus Corpus
_

Initially, Degare found himself enraptured with ashes and pathos-- fascinated with their myriad potential effects on the body. He's spent most of his time as a Ferrier learning ways to carefully weave the two to slow function, to enervate the body. As he learned and developed, his skills mirrored this desire. Favoring extended suffering, his casts are not to cause catastrophic or fatal damage, no; they are to make the victim suffer, to lament in their pain for the last excruciating moments of their lives. Degare is not a traditional combatant, rather a pampered noble...his spells are for his own pleasure, not necessity.

Suffocating Cinders: (affecting Bane skill: ‘Spectrify’) Apprentice
Though with lesser range and area of effect, the Ferrier can exhale a much denser cloud of ashes. The result is that anyone living caught in the area will struggle to breathe through the ashes clogging their airways and lungs. Those who inhale large quantities of ash will begin to hallucinate the memories and voices of the recently departed. This has no effect on other Ferriers.
The Ferrier with this mutation will always have ashes in their respiratory system. The ashes will constantly form and pollute the longs, requiring the mage to exhale or cough them out periodically.

Coruscating Ashes: (affecting Bane skill: ‘Ashes’) Journeyman
Ashes exhaled by the caster vividly reflect light. In bright light it can be almost disorienting or blinding. In dim light, the ashes are beautiful, almost pearlescent in their glimmer. They often fade with leaving an otherworldly shimmer in their wake.
This is purely aesthetic and has no purpose other than a visual modifier.

Exosso: (affecting Bane skill: ‘Rot’) Expert
Unlike standard Rot, this Bane exclusively affects bone tissue. Seeping in slowly through the skin, quickened if slung into an open wound, it will cause the collagen in a victim’s bones to rapidly degenerate or deplete, resulting in much softer, fragile bones. If a victim is careful, the collagen will be restored over time, especially if one finds a way to supplement their collagen intake.
Developing this skill will cause the caster’s own bones to weaken, if only by about 20% at first. This effect is worsened with increased exposure from how frequently the ability is used, but will regenerate back to that initial 20% loss over time.

Doll's Limbs: (affecting Bane skill: ‘Pathos’) Master
The caster can freely detach his limbs at will at shoulder, elbow, wrist, hip, knee, and ankle joints. He can then do whatever he wants with his body parts.
Ligaments, tendons and other connective tissues at these joints of the caster are naturally weaker, allowing for them to pop right off with sufficient use of force.

Mentalism

Image

Motif: Danse Macabre
_

Ever and always inquisitive and prying, Degare uses his mentalism for both the purposes of manipulating others as well as learning more about those around him. For what purpose, pray tell? His own entertainment-- he has no tragedies that need remedy, no dream of power he wishes to complete. The lives of others are nothing to him other than shows for his own amusement-- facets of fascination. Mentalism allows him to delve a few layers deeper than one normally would as well as giving him yet more methods to keep others at arm's length.

Dernière Danse: (affecting Mentalist skill: ‘Minstrel’) Apprentice
Fills a target’s mind with euphoria, bliss, joy, or other combination of positive emotions that would compel one’s body to move– typically to dance. These emotions will be so intense they will override negative physical stimuli, meaning the target will continue even if they are injured, starving, or otherwise impaired.
Upon developing this mutation, the mage's own hunger pangs and thirst are felt less. The caster will likely not remember to eat or drink with any regularity, frequently finding themselves weak from hunger or dehydration. Additionally, one will find the wires between pleasure and pain to cross. These effects are exaggerated upon frequent use of the ability.
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Approved! Please reference this ticket when applying for journeyman+ Mentalism mutations.