Pyromancy Mutations - Journeyman/Expert
Posted: Mon Dec 13, 2021 8:18 am
by Jean
MUTATIONS
Sigilic Pyromancy
Mutation Theme
Monarch of the Dead Realm
Wrought by toil and hardship, Jean's Quirks trend towards what is bestial. The more dominant discipline of Malformity governs Jean to a greater degree, leaving Pyromancy to develop that which is common between forms. Through intense rigor, Jean has adapted his use of the magic towards the divine naturalism of his Molded forms, pulling upon the aspect of what could be. In a way, his Quirks make him more similar to a Deathstalker, introducing him to the concept with every adaptation.
Apprentice - Haste of Ambition
Jean developed so quickly through this stage that he was unable to derive an Apprentice mutation.
Journeyman - Enkindlement of Bone
► Show Spoiler
Jean has lost the ability to Enkindle metallic weaponry. Rather, he has learned to permanently Enkindle keratin and bone, including the natural weapons of his own body. This works with exposed keratin and bone that could be conceived of or has been shaped into a weapon: claws, horns, teeth, and spikes located upon his limbs and appendages such as the tail, or upon any manifested additional limbs and tentacles. This may not work upon parts that are obviously armor, such as scales.
Natural weaponry can be thought of as a set by intention of natural design. One set of claws counts as one Enkindled weapon, left or right. A maw of teeth also counts as an Enkindled weapon, and should his claws be severed, teeth knocked out, et cetera, he must retrieve them and have each on his person to de-enkindle the set or else it will count towards his limit of Enkindled weapons. Enkindled natural weapons are specific to the Template they are enchanted upon, meaning he can use his Malformity abilities to draw upon the Enkindled teeth of one form whilst another might not have such teeth.
This mutation does not change the fact that the weapons are still made of their natural material, meaning they are not usually made of metal except in extreme cases where the material is of a metal grade in the protection it provides, but not inherently metal. For example, claws and teeth may be made sturdier due to being Enkindled, but they will still be vulnerable to stronger materials.
Natural weaponry can be thought of as a set by intention of natural design. One set of claws counts as one Enkindled weapon, left or right. A maw of teeth also counts as an Enkindled weapon, and should his claws be severed, teeth knocked out, et cetera, he must retrieve them and have each on his person to de-enkindle the set or else it will count towards his limit of Enkindled weapons. Enkindled natural weapons are specific to the Template they are enchanted upon, meaning he can use his Malformity abilities to draw upon the Enkindled teeth of one form whilst another might not have such teeth.
This mutation does not change the fact that the weapons are still made of their natural material, meaning they are not usually made of metal except in extreme cases where the material is of a metal grade in the protection it provides, but not inherently metal. For example, claws and teeth may be made sturdier due to being Enkindled, but they will still be vulnerable to stronger materials.
► Show Spoiler
Carrying forward from his Journeyman Quirk, Jean has learned to affect the retina of his eyes with a form of Enkindling. His eyes have begun to see subtle glimpses of the dead realm perpetually overlain with his own vision as if affected by a very fringe perception of that other world. Spectral, aesthetic Shrivenflame now burns perpetually behind his eyes, making them appear as if backlit by warm embers, giving away his position in the dark.
The glimpses still play about across his vision even when he shuts his eyes. This carries the risk of insomnia by way of bothersome spirits or the shifting world around him, as he must forever sleep with his eyes still able to see. While stable, these visions are still incomplete, like slivers and brief glimmers. He would have no way of telling apart a breeze of Ashes from a wandering ghost. Searing would usually reveal nothing.
When Jean channels his eyes for Pyromantic abilities such as Searing, remnants from the flames weep from his eyes and dribble along the skin. The backlit flames engulf the orbital socket and violently flare, giving him a burning gaze. This does not hinder his vision in any such way. He may only use the Searing through his eyes, never manifesting it through another source. This is to make that vision of the other world clear, and this must be done to reliably attack ghosts. This carries the risk of being blinded by Miasmata and the entities from that world when the Searing is actively channeled. Damage to the eyes will blur and tear his vision of the Dead Realm accordingly.
The glimpses still play about across his vision even when he shuts his eyes. This carries the risk of insomnia by way of bothersome spirits or the shifting world around him, as he must forever sleep with his eyes still able to see. While stable, these visions are still incomplete, like slivers and brief glimmers. He would have no way of telling apart a breeze of Ashes from a wandering ghost. Searing would usually reveal nothing.
When Jean channels his eyes for Pyromantic abilities such as Searing, remnants from the flames weep from his eyes and dribble along the skin. The backlit flames engulf the orbital socket and violently flare, giving him a burning gaze. This does not hinder his vision in any such way. He may only use the Searing through his eyes, never manifesting it through another source. This is to make that vision of the other world clear, and this must be done to reliably attack ghosts. This carries the risk of being blinded by Miasmata and the entities from that world when the Searing is actively channeled. Damage to the eyes will blur and tear his vision of the Dead Realm accordingly.
None yet.
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