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Caladrin's Mutations - Druidism

Posted: Thu Oct 21, 2021 11:25 am
by Caladrin

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Motif: The Feydark

Introduction
Caladrin’s Mark of Druidism gives him thematic traits as he grows this form of magic; he begins to channel Y'shendra's corruption inside of him, eventually making him into a darker figure of life, as well as a power of vengeance. Throughout his growth, he gains an understanding of the Law of Druidic Exchange, further his relationship between life and death.

Rune Location: Caladrin’s Mark of Druidism is located on his lower back, central to the bottom of his spine Given to him by Tyrik Val'Jorin, at the age of 13.

Apprentice - Feywild Incarnation
At this stage in development Caladrin begins to develop features that are fae-like, his blood cells and immune system protect himself against natural poisons as his body begins to mutate into a dryadic being. His immune system speeds up when at levels of sunlight, allowing him to recover from diseases quicker than average humanoid. However, this ability can only be used three times a season. Caladrin must actively focus and meditate to use this ability.

Journeyman - Heart of Life
Caladrin's body begins to fully understand the Law of Druidic Exchange as well as undergoing various mutations from an organic perspective. His heart mutates into an vessel for storing life energy. Each time he drains the essence from a lifeform, he stores it within his newly mutated faeheart. It pulses and glows a golden ochre colour. Depending on the amount of life energy stored, the glow would become more intense, leaving him vulnerable to those who wish to hunt him.

There are consequences for holding life energy for too long, one those would be decaying. As life energy is from a living organism, it's soul also decays like a body meaning that Caladrin's body cannot handle the corrupted source of his power. His skin would become white, leadened with blackened veins. The longer he keeps his life energy inside him, the more damage he does to his body and internal organs. It is said that Y'shendra had cursed druids who abused the law, meaning that if they borrowed life energy, they must give it back or suffer the consequences of becoming a blighted. Caladrin must expend his life energy or risk having internal damage done to him.

Expert - Nature's Coalescence
This mutation increases the ability to Commune with animals and increases in its intensity when enshrouded in Wildveil; this ability mutates Caladrin to release pheromones that hasten the attraction to animals, allowing them to be easily charmed. The plant will always completely shrivel and die from using this ability. However, this also draws in the opportunity for more predatory beasts to attack Caladrin. He must be watchful when out in the wilds as even the most untame of beasts can strike from the darkness. As well, the ability is only through pheromones produced by plants therefore Caladrin needs to be around plants to use the ability.

Master - Verdant Apotheosis
A master of life and death, Caladrin can hold life energy for two weeks without it becoming blighted. His heart mutates further, allowing it to grow extra vessels to store and purify it. As part of the Law of Druidic Exchange, he has given up his body as a vessel for life; a vessel that'll grow. It is part of the world cycle that everything lives, everything dies but more importantly everything rebirths from its remains, its bacteria. Caladrin's heart will pulsate, like pollen from a flower as he creates an aura of soothing presence. His skin directs the flow of pollen from his heart and disperses it, as if his whole body was a stamen. Anyone who comes into direct contact with his aura will be slowly rejuvenated and revitalised due to the ability of Feywild Incarnation.

However, there is still the risk of becoming blighted, if he does he'll do exactly the opposite and cause harm; shedding at the nature's very core and becoming an extremely hungry beast for death. This comes to effect at Level 7 Mageblight, which is the beginning of Middle Stage and lasts until the Mageblight goes back down to 6. Caladrin must have the willpower to not give into such madness. The greed for life energy that druids feel when they become powerful is often associated with Y'shendra's domain of malice. They must not give in to the voices that the blighted tell them, for if they do they can have serious consequences for their allies. Caladrin must remain stable at all times for his life energy to rejuvenate those around him as Caladrin naturally apothesises himself with nature and it's laws.





Re: Caladrin's Mutations - Druidism

Posted: Tue Dec 28, 2021 7:27 pm
by Fortuna
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Hi we're gonna work on this together in the forum. Reply with questions back here not my PMs. Can you reexplain Nature's Coalescence to me in different terms? What does this look like; does he become an animal or does the animal become him? Another thing if this power kills them you can't use this power again.

Affinity: Acquired at Expert. The Druid learns to bond with a chosen animal, known as their Guardian. This animal is only one that naturally exists in the world, and cannot be any stronger than a Tier 3 creature. It cannot be a Spirit, or a monster. The bond is established only with an animal already willing to trust the Druid. The Druid will draw soil from the ground with their fingertips, infusing it with ether, and painting markings over the animal's face and along their body. These will infuse to the skin and will change color, typically to either a blue or green shade. Once the markings are lit and sufficient ether has been expended to form the bond, the creature's mind is tethered to the Druid. For the remainder of that animal's life, it will follow and guard the Druid to the end, loyal enough to die for them. It will also grow in scale and capability, increasing to roughly a high-Tier 4 animal after around a year of the bond being established, becoming stronger, faster, larger and more durable. The Druid may only have one Guardian at any given time, and sadly, in order for them to acquire a new one the old one must die. If the Druid themselves ever kills their own Guardian, they will never be able to form this bond again, their Mark of Control precluding them from the ability.

Thanks hon!!!

Re: Caladrin's Mutations - Druidism

Posted: Tue Dec 28, 2021 9:54 pm
by Caladrin
Hi there, Fortuna

No it does not kill the animal; the two souls of Caladrin and the beast merge together, they coalesce with each other, for which he gains their traits, its a soul merge. I tried not to let it cross over with Malformity as a magic hence why I chose this method. The soul merge bonds the two souls together to which he does become the animal, but from the soul inwards; he gains their traits. If he merged with a bear, he'd gain their strength and endurance, if he merged with an owl guardian he would gain their keen sight. I should've probably mentioned Caladrin would take physical damage if he's merged too long.

Re: Caladrin's Mutations - Druidism

Posted: Thu Dec 30, 2021 7:27 am
by Caladrin
Hi there.

I have edited the part where I should've probably mentioned Caladrin takes physical damage in Nature's Coalescence,

Re: Caladrin's Mutations - Druidism

Posted: Fri Dec 31, 2021 7:50 pm
by Fortuna
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I don't understand why the animal hurts him, that seems kind of like it wouldn't be your guardian anymore. So this is basically the Malformity power Vectoring. I need you to figure out another way to interact with your Guardian.

Next thing.

Verdant Apotheosis, I do like this. Please get rid of the cure common disease part and that is all I will ask.


Re: Caladrin's Mutations - Druidism

Posted: Sat Jan 01, 2022 7:02 pm
by Fortuna
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A few prompts considering Guardians and Expert Level abilities. Please choose one of the prompts to go from and make a reply here with what you think.

  • Using the ability Commune and the ability Wildveil combined the caster is able to charm animals quicker than the average person with scents and smells from plantlife.
  • Using Wildfail and Suture combined the caster is able to heal their Guardian by capturing them in a huge nest of plant life that encapsulates and regenerates the beast. This is only applicable with their Guardian.


Re: Caladrin's Mutations - Druidism

Posted: Sat Jan 01, 2022 7:19 pm
by Caladrin
Nature's Coalescence:

This mutation increases the ability to commune with animals increases in it's intensity when enshrouded in Wildveil; this ability mutates Caladrin to release pheromones that hasten the attraction to animals, allowing them to be easily charmed. However, this also draws in the opportunity for more predatory beasts to attack Caladrin. He must be watchful when out in the wilds as even the most untame of beasts can strike from the darkness.

(Hello Fortuna, I've also added a drawback from the ability, the prompt I've used is the 1st one involving the ability to charm animals.)

Re: Caladrin's Mutations - Druidism

Posted: Sat Jan 01, 2022 7:31 pm
by Fortuna
Image


Caladrin wrote:
Sat Jan 01, 2022 7:19 pm
Nature's Coalescence:

This mutation increases the ability to commune with animals increases in it's intensity when enshrouded in Wildveil; this ability mutates Caladrin to release pheromones that hasten the attraction to animals, allowing them to be easily charmed. However, this also draws in the opportunity for more predatory beasts to attack Caladrin. He must be watchful when out in the wilds as even the most untame of beasts can strike from the darkness.

(Hello Fortuna, I've also added a drawback from the ability, the prompt I've used is the 1st one involving the ability to charm animals.)


I made a few edits in bold, go ahead and paste this to your ability.

This mutation increases the ability to Commune with animals and increases in its intensity when enshrouded in Wildveil; this ability mutates Caladrin to release pheromones that hasten the attraction to animals, allowing them to be easily charmed. The plant will always completely shrivel and die from using this ability. However, this also draws in the opportunity for more predatory beasts to attack Caladrin. He must be watchful when out in the wilds as even the most untame of beasts can strike from the darkness. As well, the ability is only through pheromones produced by plants therefore Caladrin needs to be around plants to use the ability.

One last thing, I want you to get rid of the "does not effect mageblight" in your first ability and rewrite this

At this stage in development Caladrin begins to develop features that are fae-like, his blood cells and immune system protect himself against natural poisons as his body begins to mutate into a dryadic being. His immune system speeds up when at levels of sunlight, allowing him to recover from diseases quicker than average humanoid. However, this ability can only be used three times a season. Caladrin must actively focus and meditate to use this ability.

You cannot be immune to disease or mageblight, I'm sorry.



Re: Caladrin's Mutations - Druidism

Posted: Sat Jan 01, 2022 7:48 pm
by Caladrin
Edited.

Re: Caladrin's Mutations - Druidism

Posted: Sat Jan 01, 2022 7:50 pm
by Fortuna
Image


Master - Verdant Apotheosis
A master of life and death, Caladrin can hold life energy for two weeks without it becoming blighted. His heart mutates further, allowing it to grow extra vessels to store and purify it. As part of the Law of Druidic Exchange, he has given up his body as a vessel for life; a vessel that'll grow. It is part of the world cycle that everything lives, everything dies but more importantly everything rebirths from its remains, its bacteria. Caladrin's heart will pulsate, like pollen from a flower as he creates an aura of soothing presence. His skin directs the flow of pollen from his heart and disperses it, as if his whole body was a stamen. Anyone who comes into direct contact with his aura will be slowly rejuvenated and revitalised due to the ability of Feywild Incarnation.

However, there is still the risk of becoming blighted, if he does he'll do exactly the opposite and cause harm; shedding at the nature's very core and becoming an extremely hungry beast for death. This comes to effect at Level 6 Mageblight, which is the beginning of Middle Stage and lasts until the Mageblight goes back down to 5. Caladrin must have the willpower to not give into such madness. The greed for life energy that druids feel when they become powerful is often associated with Y'shendra's domain of malice. They must not give in to the voices that the blighted tell them, for if they do they can have serious consequences for their allies. Caladrin must remain stable at all times for his life energy to rejuvenate those around him as Caladrin naturally apothesises himself with nature and it's laws.