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Mentalism Mutations

Posted: Tue Nov 24, 2020 11:09 pm
by Moop
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Apprentice-
Subtle, but there, a thin line has formed in the middle of her forehead. It’s flesh colored, almost like a thin scar. It is raised enough where you could feel it should you run your fingers across it.

Telekinetic Mind Mage
At this level, compel and impel are now much stronger. She is able to pick up objects as large as fifteen feet and weighing up to three hundred fifty pounds, the larger the object the slower the kinesis floats. This is to the detriment of only being able to cast compel or impel on larger/largest objects three times a day. These larger objects can only be moved about three to four feet in the air and cannot be flung or thrown with much force. The longer she holds larger/largest objects the more she becomes addicted to the feeling, as well as the rapidly closer she gets to threshold sickness. Smaller/smallest objects are able to be thrown with great force and more often, the greater the force the more likely she is to become addicted and need to do it again.

General Casting Afflictions;
These afflictions last through all the stages of her levels.
Makes her laugh uncontrollably, on occasion she ends up with a terrible giggle fit when she uses mentalism.
Makes her hallucinate fractals, these can be anything, people’s faces turning into fractals, walls, spots on the ground, it will happen for around twenty minutes after the first cast but should she get threshold sickness she will have this happen for a full day. This can range from subtle to extreme, but she will never be able to ignore it-- unless she can force herself to look away she will become transfixed for fifteen seconds at least by the fractals. She is of course the only one who can see these fractals.
Makes her addicted to the kinesis ability which will eventually cause threshold sickness. She doesn’t want to stop using this ability, she becomes obsessed with doing it again and again no matter the detriment, in front of people or no.
Instead of only purple, her weave coloration has taken on a much more obvious coloration and has the occasional iridescent prism shine, which shimmers at will. This is purely cosmetic.

Journeyman-
The line is thicker, very noticable. Its edges are frayed as if it wants to pull apart, it looks very similar to a seam. After using Mentalism magic, no matter if she got threshold sickness or not, this seam will burn and ache. It lasts about two hours and isn’t unbearable so much as just a very present pain, but one she can function during.

Shattered Obelisk
By creating an obelisk Moop can shatter it and use the shards as projectiles combining the obelisk ability with compel and impel. Very small, these projectiles are like bullets, though they lose their ability for Moop to control them as the obelisk, once they are embedded into the target Moop is able to shatter them for an explosion effect. This ability has a slight effect on the physical, creating welts and deep bruises where they enter and shatter, enough of these can incapacitate a person through sheer bruising-- or even cause internal bleeding. Instead of being able to control the person’s mind and emotions like traditional obelisk ability, if they meet their target and aren’t all destroyed Moop will suffer from feeling emotions that aren’t her own. This is uncontrollable and will last until the obelisk shard dissolves, typically three days time. This power is telekinetic and susceptible to the addiction affliction.

General Casting Afflictions;
This affliction lasts through all the stages of her levels.
When approaching threshold sickness, the fractal hallucinations become amplified with a sound like that of helter-skelter wind chimes and are aggressive to Moop now. They will often whip at her and if she is touched the sensation is tactile, though the only way they can actually hurt her is her own reaction to them. Such as jumping back from the hallucination and falling out of a window, to use an extreme example.

Expert-
The eye is half lidded. Now open, it is useless other than cosmetically. The eye is milky and metallic gold, the pupil is visible though it does nothing and the eye often hurts with a deep ache.

Evil Eye
Occasionally during times of intense stress, good or bad, the now visible third eye will cause a telekinetic ability, glowing and refracting like a prism, either compel, impel, shattered obelisk, or overbear, to happen on a random object or even person in the room. This effect can be stopped by Moop at the cost of Fraying.

Telekinetic Mind Mage II
Like the first installment, Moop gets a massive boost to her ability to use compel and impel. Now able to lift things as large as a house and indeed throw them to the side. Again, the larger the object the more difficult and slow the ability is, but what was accessible to her before at Apprentice is now done with complete ease. When lifting larger/largest objects Moop will bleed from the nose, getting moderate threshold sickness each time. Should she take too long to move the massive object it is a sure thing that either Fracturing, Fraying, or Tangling will happen.

Master-
The eye is open. Fully functional and developed, Moop can now see out of this third eye. It is a deep gold that shimmers and sparkles with flecks of brown and prismatic rainbow. The eye is about 1.5 times bigger than the eyes she was born with.

Laser Beam
Sending out a combined mixture of the telekinesis abilities, tether, and fashion Moop is able to shoot a laser from her third eye. While it is mostly pink-purple in color it can also be seen refracting light as a prism in some parts where it shimmers. The beam is around 3 inches wide at its base, tapering like a triangle at its end. It can reach up to ten feet, extending out in an arch. Objects or flesh in the beam's ray will be rendered with a warping effect that welts spirals and causes the affected object etc to become permanently twisted. Objects caught in the beam will have a minor effect while those unfortunate enough to let the beam settle will have the twisting go deeper and deeper. The downside to this effect is that it can only be used three times a day and will cause the third eye to be blind for half an hour.

Third Eye
This third eye is always closed. If she closes both of her eyes and opens her third one up she will see the murals latently. This world looks similar to our own but is covered in fractals, each fractal making a portrait of the world in a pseudo-way. For example, if she were looking at a painting of a vase filled with daisies, then were to close her eyes and perceive it through her third one she would still see the frame, canvas, vase, and daisies-- but they would be warped and moving as fractals instead of the 4D reality most mortals perceive. When looking at a person or sentient creature, she will see their mural much like a regular mind mage, but this is done now without tethers. The downside to this is if she uses it for too long, half an hour being the limit, it will start to warp her usual reality into more of the fractals. This effect will last in a ratio of 3:1, three being three hours in the warped reality with one being the time spent over half an hour.



Re: Mentalism Mutations

Posted: Wed Jan 06, 2021 5:10 pm
by Ruin
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Hi Moop, thanks for submitting all of your quirks in one go! It really makes things easier to review!

There are a couple of things that could use some clarification before we proceed with approval. Please review these and let me know what you think!

1. Shattering Obelisk: This ability confuses me a little, I'd like to write down what I perceive to happen and you can correct me if I'm wrong or explain further if possible:

  • Moop conjures an Obelisk and has the option to shatter in an explosion.
  • if she does shatter the Obelisk, it has the potential to hit enemies with the shrapnel with extreme blunt force (but not necessarily lethal force?)
  • The shrapnel can be remotely detonated in the target's skin to incapacitate the target.
  • If Moop does not detonate the shrapnel, she will begin experiencing emotions that aren't her own until they dissolve.

If this is the process, could you please explain the following to me/include it in the write-up?

  • Why would Moop not detonate the shrapnel on impact? Is there something that prevents her or is it entirely by will?
  • Is there a possibility that Moop can also be struck by the shrapnel?


2. General Casting Afflictions: It is described that Moop will be attacked by the whistling winds that she hallucinates. Just for clarification, do these affect only Moop?

3. Third Eye: Is Moop able to close her third eye? Currently, it's stated that if she closes her eyes for more than thirty minutes, she hallucinates the described fractals for three times the time spent with her eyes closed after half an hour has elapsed. Does this mean that Moop cannot sleep or suffers these hallucinations?

Please let me know when you have considered the above, as always, I'm happy to discuss these matters here or in DMs.

Build to last,
Ruin.


Re: Mentalism Mutations

Posted: Sun Jan 24, 2021 2:43 am
by Ruin
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Hi Moop,

Thanks for explaining the points I raised and for adding those changes we spoke about over DMs. I'm approving your quirks effective immediately! I look forward to seeing what you do with this in writing.

Build to last,
Ruin.