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FACTION AND COMPANION NPC
Posted: Fri Nov 13, 2020 9:30 am
by Moop
J O O P ~ R Y N B I I
Details
Race: Gnome
Age: 20
Height: 3'9"
Weight: 95 lbs
Occupation: Gatherer for CLUGS
Relation to PC: Sister
NPC Type: Companion
Influence: 6
Description: A beauty among Gnomes, Joop is quite the person. With a strong moral sense for family, being a twin, she follows her sister everywhere. Not necessarily "shy", as she speaks her mind in full when her voice is heard, she prefers to watch and wait before taking action. A competent singer, this woman has a naturally beautiful voice compared to that of thick, warm, honey. She is much more scholarly than her sister and driven towards hard facts and patience, slow and methodical.
Inducted to the CLUGS Gatherer's she accompanies her sister on her current travels. Joop is the naturalist of the two-- taking samples and collecting data. Having been in the outside world much more than her twin she is highly capable in the wilds and among the broader people. She is Moop's guide and constant companion. Reflective of her sister, both of Joop's legs are mechanical.
Skills:
Hunting: 50
Survival: 50
Botany: 50
Singing: 20
Ranged Weaponry(crossbow): 20
Fishing: 20
Trapmaking: 20
Medicine: 10
Cooking: 10
Inventory:
1 Set of Clothing (Cloak and footwear included)
1 Waterskin
1 Backpack which contains:
1 Set of Toiletries
10 days of rations
1 Set of Eating Utensils (i.e. tin plate, cup, fork, spoon, knife)
1 Flint & Steel
1 Crossbow, Hand
20 Crossbow Bolts (Hand)
45,000 starting df
fur trimmed, fur-lined, medium wool, small hood (2, One being dark hide and made of black fur, the other a light hide and made of fox fur) ~ 57 ~ 44,943 df
fir lined, medium wool, small scarf ~ 75 ~ 44,868 df
fur lined, medium wool, small stockings ~ 300 ~ 44,568 df
leather gloves, small ~ 50 ~ 44,518 df
pony ~ 5000 ~ 39,518 df
cart (three person) ~ 1500 ~ 38,018 df
cart harness ~ 200 ~ 37,818 df
large chest ~ 200 ~ 37,618 df
good lock ~ 800 ~ 36,818 df
good key ~ 4000 ~ 32,818 df
cage medium ~ 600 ~ 32,218 df
winter blanket ~ 50 ~ 32,168 df
bedroll ~ 10 ~ 32,158 df
small animal snare ~ 100 ~ 32,058 df
iron pot (2) ~ 100 ~ 31,958 df
dillweed/1oz ~ 3 ~ 31,955 df
salt/5oz ~ 5 ~ 31,950 df
sage/1oz ~ 10 ~ 31,940 df
olive oil/1gal ~ 100 ~ 31,840 df
cheese/1lb ~ 10 ~ 31,830 df
hide armor ~ 1500 ~ 30,330 df
Re: FACTION AND COMPAINION NPC (WIP)
Posted: Fri Nov 13, 2020 10:03 am
by Moop
Cartographer League for the Unification of Gnome Settlements (CLUGS)
A society in Dagrun dedicated to education of the Gnomish people about the outside world. They believe that by learning and becoming as educated as possible about the broader world they will be able to find and ultimately reunite the lost Gnome cities and settlements scattered after the Sundering of the Planes. Their mission is simple, collect data, create maps, educate others, and bring their people back home.
The word CLUGS is a actually a Kaedic word for an onomatopoeia of when cogs and gears move into place. It is also a minor slang word for when things synch in an uncanny way, everything going right in your life, and just a general positive connotation for things being in perfect order.
This idea of the slang connotation translates to the hopeful statement of the ease of finding other gnome settlements and cities. It's a quaint thing that the general population likes to think of when they think of the society, indeed, it's something that gives everyone a manner of morale.
Formed under the gaze of their god, CORE, this society was created nearly as soon as the world was reopened to them some sixty-years ago. The pioneers were at first strictly sent out with the intention of blindly finding gnomish settlements based on CORE's previous data, but the trek was perilous to the degree where every single one of them perished. There was some controversy surrounding the rest of the expedition, but in truth no one dare defy their god. In the end, CORE was logical enough to find a way to help the gnomes traverse the wilds through the idea of studying and teaching-- an idea he made universal.
This is how CLUGS came to be known not only for their search and rescue mission, but also the programs intended to teach others about the world around them. It's upheld through people in CLUGS that without knowledge of the world that surrounds them, the data from CORE or other sources will be unable to be used. Because of the first failure it was a major realization that in order to survive in a world unknown, access to knowledge needs to be made available. In the grand, ornate building that is CLUGS headquarters there are classrooms to allow people to come and learn about the outside world-- these classes generally consist of simple common speak teaching, botany, and how to read maps, as well as sometimes minor classes on colloquialisms of certain areas. While many in CLUGS are part of the cartographers there are more but volume dedicated to biological and scientific study of the surrounding world as well as specifically branches in CLUGS for teaching. There is no hard and fast rule that only the Gnomes may be part of CLUGS as Dagrun is a cosmopolitan society, all willing people are accepted into their ranks.
The general statement about CLUGS over the broad population of people is that it's a fantastic thing, many people have taken classes within the headquarters whether they leave Dagrun or not. The biggest joy though, is the the thought of bringing back other Gnomes to their homeland to reunite with CORE. There is no greater honor among CLUGS than being chosen for the expedition to map the world and search for clues for other civilizations. Should any be found, envoys would be sent back from their settlement to Dagrun where a massive feast would be prepared. The envoy's would have words with CORE personally before leaving about trade, general information, their history, and CORE would tell them the history of Dagrun. The envoys would be sent home with boons of Dagrun, to give them momentos of their lost people.
Ranking Information
Head Scholar- This position is filled by a singular person who has displayed incredible intelligence, is known by their peers as a worthy teacher, and who has seen much of the world. This position is delegated by the Under-Deans through a voting process. Some of the duties of the Head Scholar include communicating directly to CORE, managing the comings and goings of the members, and divvying out awards/ranks/titles. This position is held for life unless circumstances prevent that.
Under-Deans- There are five Under-Deans at all times. A new Under-Dean is chosen when a new Head Scholar is chosen. The Under Deans are tasked with more hands on managing and communicating with each of the four lower ranks, including initiate. The duties of these four Under-Deans is to act as a leader to their specific faction, also they take on a role similarly to a professor. The final Under-Dean is that of a treasurer and record keeper of all the comings, goings, and other information needed to know about CLUGS.
Teachers, Seekers, Gatherers- These three ranks are grouped together because they are equals. There are many, many people within these ranks, out in the world as well as in Dagrun. What makes each unique is the task in which they preform. It is possible to do one, two, or all three of these ranks though not at once. In fact to become a Teacher rank you have to have been a Seeker or a Gatherer.
*Seekers head out into the world with the intention of mapping out roads in the native gnomish language.
*Gatherers are tasked with the biological and scientific study of the flora, fauna, minerals, and other things found throughout the world.
*Teachers are those who bring that knowledge to others, not just within the order but throughout Dagrun, in order to make the CLUGS agenda, well, clug!
Initiates- People going through the initial studying process in order to find the rank that fits them best. A hopeful lot that are trained and vetted with an amount of care. Only the best of the best will be accepted, those who work hard and show they are passionate about the gnome cause.
Ranks
Members
Head Scholar
1. Jingelim Bimbottoms
Under-Deans
1. Wrynn Migchan
2. Alpret Winglnut
3. Thora Tor'Thyrilian
4. Friggna Wimplecrump
5. Ceiza Themantic
Teachers
1. Various NPCs
2.
Seekers
1. Moop
2. Various NPCs
Gatherers
1. Joop (Moop companion NPC)
2. Various NPCs
Initiates
1. Various NPCS
2.
NPC Rules
•The NPCs that are named that do not belong to other players are Local NPCs and should be played according to the guidelines within the wiki. NPCs at the ranks of Teacher, Cartographer, Gatherer, or Initiate can be considered at the level of Minor NPC and should be played to that level as well.
The beautiful ornate work on the outside of Dagrun's subterranean CLUGS headquarters
Re: FACTION AND COMPANION NPC
Posted: Tue Nov 24, 2020 3:11 am
by Ruin
Hey, Moop!
Thank you for submitting this request. The below-listed editss need to be made to your Personal NPC:
1. Currently, Joop's skills add up to be a total of 300, but personal NPCs may only start with 250 skill points.
2. Her fur-trimmed, fur-lined, medium wool, small hood came up as 28.125 df on my calculator. I think the 57df you're spending is for the pair? Please either adjust the cost to 28 df or add a second fur-trimmed, fur-lined, medium wool, small hood!
3. Her small leather gloves are indeed 50 df, but the changes to her ledger don't reflect that. Only 30 df was deducted from her running total.
Please review these. Also, CLUGS is approved! I can't wait to see these little guys (and tall guys) in action!
Build to last,
Ruin.
Re: FACTION AND COMPANION NPC
Posted: Wed Nov 25, 2020 2:26 am
by Ruin
Hi Moop, thanks for making the above-listed changes and for letting me know. Both Joop and your Faction are approved! I look forward to seeing them in action!
Build to last,
Ruin.