☠ Motif: The Shriven Vengeance ☠
- With the Black Sigil inscribed on him, Haldir will start to shift to becoming an Devil to hunt the , the personification of combat itself made flesh. As he progresses within the magic, the sigil intermingling with his soul more and more, Haldir gains the desire to cleave through those that defy death, burning away spirits and commanding flame, dominating the field of battle. In this way the sigil reacts to this desire and molds Haldir into the perfect weapon to fight the evil of the spiritual and unnatural - the Shriven Vengeance
Apprentice
Shriven Heart: Upon reaching Apprentice in the magic, a black sphere with a firey ring forms upon his chest which gives off a radiant glow in dim light or from under his clothes and gives off a comforting heat. From this nucleus, fiery engravings of Shrivenflame are etched into his skin. This mutations draws from Haldir's fascination by shrivenflame that it expresses this by igniting the flesh upon Haldir's limbs in Shrivenflame. The appendages do not burn or melt, and can touch materials and others without fear of harm or damage. With this mutation it sets the tone for the rest that will come as the bond between the sigil and Haldir will favor the power of flame over the spectral.
Journeyman
Shriven Demon: Upon reaching Journeyman, Haldir finds that his body now has spots along his chest, forearms, lower back, and thighs with demonic looking scales. He also sports two aethereal horns of shriven flame as well as a tail that extends from his tail bone. It takes on a full length of 5ft to truly solidify the visage of him becoming a demon to kill other monsters. He can move these arms as if they were a natural part of his own body, and it is about as strong, fast and precise as his regular arms made out of shrivenflame as he is able to use flamelance from them or grapple. With this mutation it allows for Haldir to breath streams of shrivenflame from his mouth like a dragon at the cost of aether equivalent to the amount of flame he spews. This mutation will mentally cause Haldir to show no mercy when facing abnormal creatures, such as monsters, undead, blighted beings and most of all Dranoch.
Expert
Shriven Coccoon: At this level of power healing himself with Exigency is as easy for Haldir as it is to breathe. Repairing himself and healing wounds is like a snake shedding its skin now to him and that aspect alone takes hold of a few of his abilities now. He is now capable of shedding his body or skin and emerging with a new body, even after limb dismemberment.
How this works is that Exigency now takes half as long to use, allowing for Haldir to recover much quicker at the expense of a moderate aether drain. This mutation takes the form of Shrivenflame engulfing around Haldir like a cocoon. Once his wounds are healed he will emerge in a burst of flames, as the ash of the old body falls away from the new healed form. Note: If he was beheaded, he would be dead. As for missing limbs, the graver the dismemberment the more aether it will cost for quicker regeneration{Ie: If he lost an ear it would take barely any aether to renew}, but a whole arm would have a greater aether drain. As for the ashen remains they serve no purpose, just for a flare.
How this works is that Exigency now takes half as long to use, allowing for Haldir to recover much quicker at the expense of a moderate aether drain. This mutation takes the form of Shrivenflame engulfing around Haldir like a cocoon. Once his wounds are healed he will emerge in a burst of flames, as the ash of the old body falls away from the new healed form. Note: If he was beheaded, he would be dead. As for missing limbs, the graver the dismemberment the more aether it will cost for quicker regeneration{Ie: If he lost an ear it would take barely any aether to renew}, but a whole arm would have a greater aether drain. As for the ashen remains they serve no purpose, just for a flare.