⌘ Rhea Iulide ⌘
⌘ Basics
Full Name: Rhea{Ray - ah} Iulide
Race: 3/4 Human - 1/4 Jastai
Sex: Female
Age: 24
Height: 6ft
Weight: 160
Birthdate: Searing 37th, 96 of Age of Steel
Birthplace: Loregard
Profession: Knight & Monster Slayer
Housing: 1 Suite of rooms no greater than 400 sq. ft. in family’s estate.
Partners: N/A
Nicknames:
- The Quiet Maiden
- Bulwark Princess
Titles: N/A
Factions: Clan Loregard, House Iulide / Vikinger of Loregard / Radiant Dawn Guild
Fluencies: Kokalath & Common
Conversationals: None
Ineptitudes: Vithmi
Race: 3/4 Human - 1/4 Jastai
Sex: Female
Age: 24
Height: 6ft
Weight: 160
Birthdate: Searing 37th, 96 of Age of Steel
Birthplace: Loregard
Profession: Knight & Monster Slayer
Housing: 1 Suite of rooms no greater than 400 sq. ft. in family’s estate.
Partners: N/A
Nicknames:
- The Quiet Maiden
- Bulwark Princess
Titles: N/A
Factions: Clan Loregard, House Iulide / Vikinger of Loregard / Radiant Dawn Guild
Fluencies: Kokalath & Common
Conversationals: None
Ineptitudes: Vithmi
⌘ Appearance
- Rhea is of 6ft in height given the Jastai in her blood, with long obsidian black hair that reaches just past her upper back. Her frame is solid and curvaceous, large breasts, with some athletic tone to it. A rare and solemn beauty, Rhea keeps a clear and luminous complexion, save for a few scars from past battles on her legs and arms.
- Her Rune of Reaving sits right up under her breasts above her abs
- Her Rune of Elementalism rests upon her right shoulder
⌘ How I Think
- Rhea is an introverted and reserved person; she often has her head tilted down as a way of avoiding eye contact with others. She carries an aura of innocence about her, never truly seeing the bad in others unless blatantly shown. Rhea appears to be a woman of dignity and is a calm and quiet soul, except for the moments in which she is on the battlefield.
Rhea cares deeply for her friends and family, seeing them as precious gems she cannot afford to lose. She also appears to have a soft spot for children, a motherly and nurturing side of her surfacing around them. Kind and sincere to those she feels absolutely comfortable around, which in and of itself, is not an easy task, Rhea is a gentle support for them. Rhea is often the one who advocates restoring their focus with a friendly and mature tone.
Though as innocent and reserved as she may be, the moment conflict arises or upon stepping onto the battlefield, Rhea becomes someone very different. Once a battle is certain the polite and proper Iorah vanishes, and something monstrous takes hold of her body. Rhea becomes a precise combative machine, able to read her enemy's body language to the best of her abilities and determine her best course of action. Her attacks are relentless and timed at the right moment, all while a smirk is painted on her face.
⌘ Once Upon A Time, Not Long Ago....
- Born into a clan of hardy warriors, monster slayers, and hunters, Rhea was the black sheep of the family. Where they enjoyed loud and boisterous gatherings, she normally found herself in a corner watch from afar. She was the quiet one, the tender daughter. Many of her siblings never thought she would be able to handle the weight of Iulide's reputation.
From the moment she could walk, however, she surprised her family, taking to combat like a babe to her mother's nipple. She excelled in the combative arts, finding her peace among the battlefield, as it was the only place she felt safe ironically. Her father, the current Finla, nurtured her talent for combat molding her into a fine and capable warrior. As she got older, and her need to protect her homeland grew, especially after her first taste of combat, her father found she could become a force of terror able to help add to the clan prestige.
Her father saw to it that his daughter was taught combative tactics used by combat squads, showing her how to manipulate the flow of battle to her advantage, to increasing her endurance by making her run for miles on end until she collapsed from exhaustion, and how to flow in and out of combos on the field of battle with the utmost ferocity. A natural in sword & shield combat coupled by her fierce need to protect, Rhea was to become a great asset to the clan, but there was one thing missing.
She needed magic, a rune of magic to help give her an edge in battle. Among all the runes of magic, her father chose to give her the rune of Reaving, finding a practitioner among the clan to initiate her. Her father flung his daughter into countless hours of training in preparation for gaining such magic, making sure she knew the weight this new gift would have on her. She drilled the consequences of failing the initiation well.
When she was prepared, the initiation began, which was around her 16th birthday. She chose a shield as her pact weapon, a choice that shocked her family, not expecting her choice. The battle between her and her initiator was intense, more so for her. A battle to maintain her weapon, her soul, and withstand the haunting hallucinations were more than she could handle, but her will to win, her thirst for victory outweighed it all. After hours of combat, she survived her initiation and was grateful for her newfound power.
After making her family proud by her newfound power, she happily joined her clans Vikinger when she was of age to do so. She found that the best way to protect her people and country from threats was to be the shield of the people and the blade that strikes down its enemies. This however was not enough, she wanted to be able to do more than just slay threats to her country.
So she sought out those who knew Elementalism, hearing that the magic allowed the user to commune and manipulate the elements. As she searched, she was approached by a woman, one of poise and elegance, Gabriela Traz of the Traz Kinship. The woman was a highly capable Elementalist and a friend of hers for quite some time now She offered to teach Rhea the way and seeing as it was not that hard of choice, Rhea eagerly agreeing to be under her tutelage in the magic.