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Rhea Iulide

Posted: Tue Jun 16, 2020 12:22 am
by Rhea

⌘ Rhea Iulide ⌘
⌘ Basics
Image
Full Name: Rhea{Ray - ah} Iulide
Race: 3/4 Human - 1/4 Jastai
Sex: Female
Age: 24
Height: 6ft
Weight: 160

Birthdate: Searing 37th, 96 of Age of Steel
Birthplace: Loregard

Profession: Knight & Monster Slayer
Housing: 1 Suite of rooms no greater than 400 sq. ft. in family’s estate.
Partners: N/A

Nicknames:
- The Quiet Maiden
- Bulwark Princess
Titles: N/A
Factions: Clan Loregard, House Iulide / Vikinger of Loregard / Radiant Dawn Guild

Fluencies: Kokalath & Common
Conversationals: None
Ineptitudes: Vithmi





⌘ Appearance
  • Rhea is of 6ft in height given the Jastai in her blood, with long obsidian black hair that reaches just past her upper back. Her frame is solid and curvaceous, large breasts, with some athletic tone to it. A rare and solemn beauty, Rhea keeps a clear and luminous complexion, save for a few scars from past battles on her legs and arms.
  • Her Rune of Reaving sits right up under her breasts above her abs
  • Her Rune of Elementalism rests upon her right shoulder


⌘ How I Think
  • Rhea is an introverted and reserved person; she often has her head tilted down as a way of avoiding eye contact with others. She carries an aura of innocence about her, never truly seeing the bad in others unless blatantly shown. Rhea appears to be a woman of dignity and is a calm and quiet soul, except for the moments in which she is on the battlefield.

    Rhea cares deeply for her friends and family, seeing them as precious gems she cannot afford to lose. She also appears to have a soft spot for children, a motherly and nurturing side of her surfacing around them. Kind and sincere to those she feels absolutely comfortable around, which in and of itself, is not an easy task, Rhea is a gentle support for them. Rhea is often the one who advocates restoring their focus with a friendly and mature tone.

    Though as innocent and reserved as she may be, the moment conflict arises or upon stepping onto the battlefield, Rhea becomes someone very different. Once a battle is certain the polite and proper Iorah vanishes, and something monstrous takes hold of her body. Rhea becomes a precise combative machine, able to read her enemy's body language to the best of her abilities and determine her best course of action. Her attacks are relentless and timed at the right moment, all while a smirk is painted on her face.


⌘ Once Upon A Time, Not Long Ago....
Image
  • Born into a clan of hardy warriors, monster slayers, and hunters, Rhea was the black sheep of the family. Where they enjoyed loud and boisterous gatherings, she normally found herself in a corner watch from afar. She was the quiet one, the tender daughter. Many of her siblings never thought she would be able to handle the weight of Iulide's reputation.

    From the moment she could walk, however, she surprised her family, taking to combat like a babe to her mother's nipple. She excelled in the combative arts, finding her peace among the battlefield, as it was the only place she felt safe ironically. Her father, the current Finla, nurtured her talent for combat molding her into a fine and capable warrior. As she got older, and her need to protect her homeland grew, especially after her first taste of combat, her father found she could become a force of terror able to help add to the clan prestige.

    Her father saw to it that his daughter was taught combative tactics used by combat squads, showing her how to manipulate the flow of battle to her advantage, to increasing her endurance by making her run for miles on end until she collapsed from exhaustion, and how to flow in and out of combos on the field of battle with the utmost ferocity. A natural in sword & shield combat coupled by her fierce need to protect, Rhea was to become a great asset to the clan, but there was one thing missing.

    She needed magic, a rune of magic to help give her an edge in battle. Among all the runes of magic, her father chose to give her the rune of Reaving, finding a practitioner among the clan to initiate her. Her father flung his daughter into countless hours of training in preparation for gaining such magic, making sure she knew the weight this new gift would have on her. She drilled the consequences of failing the initiation well.

    When she was prepared, the initiation began, which was around her 16th birthday. She chose a shield as her pact weapon, a choice that shocked her family, not expecting her choice. The battle between her and her initiator was intense, more so for her. A battle to maintain her weapon, her soul, and withstand the haunting hallucinations were more than she could handle, but her will to win, her thirst for victory outweighed it all. After hours of combat, she survived her initiation and was grateful for her newfound power.

    After making her family proud by her newfound power, she happily joined her clans Vikinger when she was of age to do so. She found that the best way to protect her people and country from threats was to be the shield of the people and the blade that strikes down its enemies. This however was not enough, she wanted to be able to do more than just slay threats to her country.

    So she sought out those who knew Elementalism, hearing that the magic allowed the user to commune and manipulate the elements. As she searched, she was approached by a woman, one of poise and elegance, Gabriela Traz of the Traz Kinship. The woman was a highly capable Elementalist and a friend of hers for quite some time now She offered to teach Rhea the way and seeing as it was not that hard of choice, Rhea eagerly agreeing to be under her tutelage in the magic.



Re: Iorah Iulide

Posted: Tue Jun 16, 2020 12:46 am
by Rhea

⌘ My Resume' ⌘
⌘ I'm Rather Capable

Master

SkillPointsLores
??? ?/? ???

Expert

SkillPointsLores
??? ?/? ???

Journeyman

SkillPointsLores
??? ?/? ???

Apprentice

SkillPointsLores
Blades - Longsword {SP} 25/100 16
Shields {SP} 25/100 4
Business Management {SP} 25/100 1

Novice

SkillPointsLores
Reaving {SP} 11/100 3
Elementalism {SP} 10/100 1
Leadership {SP} 10/100 4
Acrobatics {SP} 5/100 2
Tactics {SP} 5/100 2
Unarmed Combat 7/100 3

Unksilled

SkillPointsLores
Negotiation 0/100 2
Bodybuilding 0/100 1
Investigation 0/100 1
Persuasion 0/100 1
??? ?/? ???

Saved

SkillPointsLores
Saved XP 60/X XXX
Saved Magic XP 0/X XXX

Point Aquisition

ThreadPoints AwardedRunning Total
Combatant SP+1000
Human Racial Bonus+100
Character Sheet Approval+150
Clearing out the Trash+55
Dual Wielding is not a skill+1015
Sharpening Your Blade Ⅰ+520
Sharpening Your Blade Ⅱ+525
A Touch of Desperation+825
Server Restoration Reward+3055
Right Place, Right Time+560

Point Expenditure

Starting Package:
100 Points
  • Blades - Longsword {SP}: 25
    Bludgeons - Shields {SP}: 25
    Business Management: 25
    Reaving: 10
    Elementalism: 10
    Saved XP: 5

Human Racial Bonus:
10 Points
  • Saved XP: 5
    Leadership: 5

Character Sheet Approval:
15 Points
  • Leadership: 5
    Tactics: 5
    Acrobatics: 5

Clearing out the Trash:
5 Points
  • Saved XP: 5

Dual Wielding is not a skll:
10 Points
  • Saved XP: 10

Sharpening Your Blade Ⅰ:
5 Points
  • Saved XP: 5

Sharpening Your Blade Ⅱ:
5 Points
  • Saved XP: 5

A Touch of Desperation:
8 Points
  • Reaving: 1
    Unarmed Combat: 7

Server Restoration Reward:
30 Points
  • Saved XP: 30

Right Place, Right Time:
5 Points
  • Saved XP: 5

Re: Iorah Iulide

Posted: Tue Jun 16, 2020 1:08 am
by Rhea

⌘ Lores ⌘
⌘ The Things I know

Combative

Blades{Longsword} - 16
► Show Spoiler


Shields - 4
► Show Spoiler


Unarmed Combat - 3
► Show Spoiler

Physical


Bodybuilding - 1
► Show Spoiler


Acrobatics - 2
► Show Spoiler

Mental

Tactics - 2
► Show Spoiler


Investigation - 1
► Show Spoiler

Social

Leadership - 4
► Show Spoiler


Negotiation - 2
► Show Spoiler


Persuasion - 1
► Show Spoiler

General

Business Management - 1
► Show Spoiler

⌘ Non - Skill Lores

History

► Show Spoiler

Religion

► Show Spoiler

Locations

► Show Spoiler

People

► Show Spoiler


Re: Iorah Iulide

Posted: Tue Jun 16, 2020 1:20 am
by Rhea

⌘ The Divine & Arcane ⌘

⌘ Elementalism

Theme

Image

⌘ Walking Tempest ⌘

Quirks

Apprentice

Wind Becomes Her:
  • Rhea has always been fond of the breeze that blows by, the smell of rain on the wind, and has loved the comfort it gives her long before receiving the Rune of Elementalism. In return, the wind has taken notice of this and lovingly embraces her. Rhea now finds that a soft flow of air radiates around her body, fitting to her like an airy glove and trailing behind her as she walks. Her movements are laced by gentle winds making her appear to be gliding on air so to speak, a slight quickness being added to them. To those who touch her skin, they will feel as if something is blowing on them with gentle breaths. Even sitting still, the airy aura will dance around her making her hair and attire move in a subtle way. When manifesting wind her eyes will turn, taking on an opaque hue reminiscent of what cataracts would appear like.

Journeyman

Living Tempest:
  • Progressing to Journeyman, and gaining the ability of Blending, Rhea has been convinced to mix wind with fire, producing lightning. Whenever using the arche element of wind, Rhea's hair glows pale green, lightning currents radiating off her body and hair in the same hue. Because the relationship between her and wind is as strong as it is, she finds that whenever she using wind, it is positively charged, those she uses it on feeling a discharge akin to a static electrical shock. Her personality also changes, as she breaks out of her shy and reserved nature, taking on characteristics of lightning; energetic, upbeat, fierce.

    While others can wield other elements to utilize for their purposes, the possessive nature the wind has with Rhea will only allow her to manifest and sculpt wind naturally from her own aether more easily and in a larger quantity than others of her skill level. If forced to utilize Fire, Earth, or Water, she must use an outside source. Because of the Fire's desire to be close to her, she leaves static electrically charged footprints wherever she happens to go, whether she is inside or out.

Techniques

  • Novice
    ► Show Spoiler
    Apprentice
    ► Show Spoiler
    Journeyman
    ► Show Spoiler
    Expert
    ► Show Spoiler
    Master
    ► Show Spoiler
[/color]

Knowledges - 1

Elementalism: Getting intune with the natural world {SP}
⌘ Reaving

Theme

Image

⌘ War Saint ⌘
  • With the Rune of Reaving inscribed on her, Rhea will start to shift to becoming an avatar of battle, the personification of combat itself made flesh. As she progresses within the magic, the rune intermingling with her soul more and more, Rhea gains the desire to cleave through the world, overcoming any obstacle that appears in her way, dominating the field of battle as her siblings. In this way the rune reacts to this desire and molds Rhea into the perfect weapon - the War Saint


Quirks

Apprentice

Arsenal Roulette:
  • Upon reaching Apprentice in Reaving, Rhea finds that her pact weapons, when called or choosing one, rotated around her like a roulette wheel. This acts like a catalogue for her, summoning spectral versions of her pact weapons to choose from. Once chosen her weapons will glow in an aura with mosiac patterns and colors in glittering hues one would find in an opal stone. To add to this, a crown like halo of mosiac opal hues floats an inch above her head, giving her a saintly appearances when ever weilding her pact weapon(s).

Journeyman

Battle Smiting:
  • As a quirk that is aggressive in nature, this quirk turns Rhea into a vicious head huntress on the battlefield. As a saint of war, one must eliminate those who pose the greatest threat in battle, and the way her rune has interwoven itself into her very being at this point shows in this quirk, making her test her skills every battle. Once per battle, Rhea enters a bloodlust like trance her eyes blazing intensely with the same opal ethereal opulence as her pact weapons, compelled to seek and slay whoever she thinks to be the most skilled in the enemy group. This can be their most effective warrior, best moral raiser, or most notable general, sending Rhea into a determined rage intent on killing this threat to her people over the underlings that follow them, pushing her to her limits to do so. She will have to rely on her own basic instincts and biases to assess who she feels fits that description. She may be right, or she may be wrong, but as she grows to understand combat and war more she will get better by advancing her knowledge in tactics and warfare based skills. This quirk comes with the threat of death if facing an enemy of greater skill than her, not to mention the considerable mental and physical strain on Rhea, forcing her to be bedridden for a single day after each battle.


Techniques

Novice
► Show Spoiler
Apprentice
► Show Spoiler
Journeyman
► Show Spoiler
Expert
► Show Spoiler
Master
► Show Spoiler
[/color]

Knowledges - 2

  • Reaving: Calling forth your Pact Weapon {SP}
    Reaving: Creating a Pact Weapon {SP}
    Reaving: Calling forth your pact weapon in time


Pact Weapons

- Shield of Divine Edge
► Show Spoiler

Re: Iorah Iulide

Posted: Tue Jun 16, 2020 2:22 am
by Rhea

⌘ The Things I Hold Dear ⌘
⌘ Basic Equipment

{Noble Combatant}
1 Signet Ring (Bears the sigil of the Iulide House)
1 Set of Clothing (Cloak or Coat and footwear included)
1 Waterskin
1 A backpack which contains:
  • 1 Set of Toiletries
    10 days of rations
    1 Set of Eating Utensils (i.e. tin plate, cup, fork, spoon, knife)
    Flint & Steel

⌘ Attire

Fine Clothing

► Show Spoiler

⌘ Residences

???

► Show Spoiler

⌘ Pets/Mounts

???

► Show Spoiler

⌘ Weaponry

Divine Edge

► Show Spoiler

⌘ Armor

Heavenly Dream

► Show Spoiler

⌘ Treasures & Artifacts

???

► Show Spoiler

⌘ Expense Ledger

Ledger

ReasonDeposit/PurchaseBalance
Starting Gold 15,000 df 15,000 df

Re: Rhea Iulide

Posted: Sun Jun 21, 2020 2:58 pm
by Rhea
⌘ Radiant Dawn Guild ⌘
Approval Link


Plan
  • Name of Business: Radiant Dawn Guild
    Type of Business: Protection/Monster Slaying/Enforcement/Private Security/Forward scouts & Ambushers/Bounty Huntressing
    Location: Alfsos, Kingdom of Atinaw
Information
  • Radiant Dawn is an all-purpose "Sword-for-Hire" company led by Rhea Iulide. A company that has been in operation since Rhea was of age to own a business let alone fight, the Radiant Dawn Company is unique from others as its an all-female company comprised of women from different walks of life. So far the company has taken on jobs such as merchant security, slaying deadly beasts, or armed escorts during functions for the wealthy, even some jobs one would deem to be menial in scope; patrolling the streets at nighttime, guiding citizens through rough parts of the town, and some caravan protection in tandem with Vikinger.

    Profits
    • Base Income:
      Guild Master: 1,000df/day
    Assets & Expenses
    ► Show Spoiler
    • Office (Simple): 20,000 df
      Bath (Simple): 20,000 df
      Storage (Simple): 25,000 df
      Patio/Deck, Wood (Elaborate): 30,000 df
      Armory (Simple): 50,000 df
      Training Hall (Simple): 50,000 df
      Common Area (Simple), 3: 75,000 df
      Kitchen (Simple): 80,000 df
      Infirmary (Simple): 80,000 df
      Tavern (Simple): 100,000 df
      Dining Hall (Simple): 150,000 df
      Member Bedrooms (Simple), 8: 280,000 df
      Loan Total = 960,000df owed to the Imperial Bank.
      8% SIR (76,800 df)

Re: Rhea Iulide

Posted: Wed Jul 01, 2020 11:15 pm
by Rhea

⌘ Those That I Love ⌘

⌘ The Best Friend

Analine

Image

⌘ Details
  • Age: 24
  • Race: Race: 75% Human - 25% Dratori
  • Height: 5' 8"
  • Weight: 150 lbs
  • NPC Type: Companion NPC
  • Relation to Rhea: Bodyguard, Best Friend


⌘ Skills
  • Elementalism: Journeyman| 60
  • Axes{BattleAxe}: Journeyman| 50
  • Affliction: Journeyman| 50
  • Meditation: Apprentice| 30
  • Acrobatics: Apprentice| 30
  • Seduction: Apprentice| 30


⌘ Personality:
  • On the surface Analine is genuinely vibrant & charming as she has been since she was a little girl. Though underneath that due to her past encounters she is very suspicious of others & ruthless when it comes to those who threaten those close to her. She has an air seduction & elegance about her and has a fun-loving attitude which makes her very approachable.

    She also holds a great hatred for those who forsake honor, no matter what clan they hail from. On the inside, she is silent, sultry{slutty when drunk}, and vigilant, never hesitating to shield Rhea from harm. She is always faithful to her friends and clan, even with Rhea scolder her for it at times. She is not openly talkative at first, and she prefers to analyze people and their actions. She is very protective of Rhea and willing to sacrifice herself for Rhea's happiness. She is very logical and she doesn't act out of anger or allow emotions to hinder her.

    Outside of the battlefield, she's friendly and pervertedly playful, such as fondling Rhea's chest to embarrass her. She's known to be aggressively wild in battle and can be perverted at times, using her womanly wiles battlefield.

⌘ Beloved Elder Brother

Hellig

Image

⌘ Details
  • Age: 31
  • Race: 2/4 Human - 2/4 Jastai
  • Height: 6' 5"
  • Weight: 210 lbs
  • NPC Type: Personal NPC
  • Relation to Rhea: One of her brothers


⌘ Skills
  • Reaving: Master
    Leadership: Expert
    Unarmed Combat: Journeyman
    Blades{Longsword}: Journeyman
    Animal Husbandry {Winged Horses}: Journeyman
    Animal Handling {Winged Horses}: Journeyman
    Mounts{Horses}: Apprentice
    Tactics: Apprentice
    Negation: Apprentice


⌘ Personality:
  • Hellig is a determined and straightforward man who is devoted to his path of being a protector and defender. He often bellows for a worthy opponent, challenging for anyone to step up to him. Considered to be an exceptional warrior with a strong sense of honor, Hellig is a man who adamantly stays true to his way as a warrior. He does not care for politics or bribery, believing that one's strength can only carve his future.

    A man who lives by his weapon, he will even continue his warrior lifestyle during times of peace. Fierce visage of a demon on the battlefield, when off it he turns into a simple and humble man around the common folk and is quick to consider being friends with anyone at any given time if he's not forced to fight with them. Hellig is extremely proud of the clan he was born into and boasts as such. Hellig greatly respects the resolve of others, no matter the gender or race.

    He has a fascination with meeting and fighting against exceptional warriors in hopes of learning something from them. In terms of his attitude towards the common folk, Hellig is quick enough to fly into a rage if they are hurt as he believes any warrior worth their salt has an unspoken duty to protect the innocent. In terms of the former case, it can be difficult to rationalize with him if he gets angry over most things.