Housing:
Bedchambers in Socorro Estate, Boghadar
Underwater Cave, Coast of Leride
Titles:
Veir (Lesser) Factions:
Himself, House Socorro
Languages:
Common, Vithmi Conversational:
Raillen
Religion:
Unknown
Sexuality:
Unknown Partners:
Enemies: -
Appearance
Human
When one first looks at him, perhaps one of his most striking features are his eyes. Blue in color and clear as crystalline ice, his gaze is cat-like and captivating despite the predatory coldness reflected from within. Under a head of long, feathered cobalt blue hair is a man with caramel skin and a face that is heart shaped and feminine. For a human, he is about average height with a rather thin, lithe build that is evocative of dexterity and grace over raw strength.
True
His true form is bipedal humanoid, but it possesses similar coloration and overall skin texture to his Faunis form where his primary color would be a deep, dark abyssal blue. His features are an odd yet appealing mix of human and fish. Additionally, he possesses appendages and fin-like adornments which are often brighter shades of blue and edged with vibrant, cerulean bioluminescence. Cain's true form is the same height as his human form with the same overall frame, but his musculature is notably larger. In this form, he is a predator; sharp teeth, clawed fins, large eyes with an acute sense of vision, sensitive hearing and a body built to split efficiently between strength and speed.
At a glance, one would look at this beast and be confused as to whether or not it was an eel, a shark, or a fish because it has physical characteristics that would lead one to believe it could be a combination or one of the three. In reality, it is, in fact, a shark. The body is long and eel-like in shape, however, it is composed of the same cartilaginous structures sharks are known for. This allows for a lot of freedom of movement and flexibility. Color wise, the flesh of the beast is abyssal; a blue so dark that it looks closer to black. Its fines are adorned with brighter, bioluminescent colors ranging from blues and greens to reds towards the frilled tips.
The head of the shark is broad and flat, with a short, rounded snout. The nostrils are vertical slits, separated by a flap of skin that forms the incurrent opening and the excurrent opening. The creature has moderately large eyes that are horizontal ellipsoidal in shape. Ligaments articulate the long jaws to the cranium, and the corners of the mouth have neither furrows nor folds. The jaws contain 300 trident-shaped teeth, each needle-tooth has a cusp and two cusplets; about four rows are fairly densely packed teeth are present within the shark's mouth. These creatures are able to open jaws and devour food sources that are considerably greater than that of their size. At the throat, there are six pairs of long gill slits; the first pair of gill slits form a collar, while the extended tips of the gill filaments create a fleshy sort of frill.
The pectoral fins are short and rounded; the single, small dorsal fin has a rounded margin, and is positioned at the far end of the body, approximately opposite the anal fin. The pelvic and the anal fins are large, broad, and rounded, and are positioned to the tail-end of the shark's body. The very long caudal fin is a triangular tail that has neither a lower lobe nor a ventral notch in the upper lobe, and has a margin equipped with sharp, chisel-shaped dermal denticles, which the shark can enlarge. The underside of the shark's eel-like body features a pair of long, thick folds of skin, separated by a groove, which run the length of the belly; the function of the ventral skin-folds is unknown. In the female shark, the mid-section is of the body longer, with the pelvic fins located closer to the anal fin.
Personality
Likes: Magic, Blood, Sundering, Shiny things, Music Dislikes: Heat, Bright lights, People, Loss of control Attributes: Sadistic, Curious, Intelligent, Cruel, Fastidious, Controlling, Impatient, Capricious
To strangers, he will come off has cold and predatory. Lacking inherent interest in socialization, he is blunt and to the point when communicating with those he doesn't know well or doesn't care for. The way he talks might come off as mechanical or stilted at times. The man is also notably lacks patience and will become irritable very quickly if he perceives somebody to be wasting his time in one way or another. If you are of no use to him, he'll have no interest in you.
Cain is capable of a wide range of emotions, he's just spent a lot of time learning to suppress them as he finds emotions only complicate matters. As a result, it is very difficult to move beyond his initial frost-bound boundaries. If one does, he will become notably warmer and a lot more talkative, especially in regards to subjects that interest him. Incredibly curious, he seeks knowledge of all types and on all subjects. This curiosity, however, is entirely unmitigated by ethics or morals of any fashion. His only limiters are personal ones which tend to be rather capricious in nature.
To lovers, he is incredibly passionate and doting, though this might be because the lines between 'lover' and 'possession' are rather blurred in his head. However, if he considers you 'his,' he'll treat you like royalty. Lovers are also the only people who will ever see the full range of his emotions and the more complex facets of his personality; showing these things to others he's not oath-bound to is pointless, he believes.
History
History
► Show Spoiler
His mother, a Rathor-Neoalt mage, managed to trick her way into Entente society by impersonating a standard human. A very charming woman and consummate liar, she kept this charade on for awhile as a Valran, eventually marrying a Veir in House Socorro and eventually elevating her own title to Veir to match.
Early on in her time in Daravin, she went to see a Necrodoctor to have a procedure done which had been intended to sterilize her. Somehow, this was botched. Her husband managed to impregnate her anyways and while the physiological symptoms alerted her to her predicament, she luckily didn't show much and was able to successfully keep the pregnancy hidden. Disguising herself, she had her child alone and in secret. Desperate to preserve her way of life and simultaneously not have to throw away her son, she sought the help of another Necromancer to alter his features effectively making him look human. Any time any growth or development throughout his childhood showed any aberration that could potentially give him away, she took him back.
It should be noted that upon reaching his coming of age ceremony, his mother feared that her alterations may have permanently damaged his ability to access his true form. Fortunately due to the chimerical nature of the Rathor soul, he was able to successfully shift between his forms. Shifting from true to faunis and then back, his true form was restored to its default, so to speak. He then had his human form altered to fit with how he looked as he grew up.
His parents were both very attached to their son, though there was some upset at first as to why his mother never told his father she was pregnant for the entirety of her gestation. The woman claimed she was afraid that she wouldn't have been able to carry a child to full term due to health issues she'd gone through in the past and didn't want to break his heart by getting his hopes up and then losing the child. The woman was convincing and emotional in her delivery and her beloved believed her.
The couple did to him as most Entente do to their children– marking their boy young. His father being a master Resoner, he thought that this one would be the safest to bestow upon his sweet baby boy due to the fact that the initiation's success mostly hinged on him, not the poor child. Cain's mother agreed. As expected, it was successful, and as he grew, he, too, excelled with the mark.
His parents taught him as all children in Daravin tend to be raised: suppress your emotions and harden your heart. Hold everyone at an arm's length because one never really knows what others are planning and so on and so forth. Perhaps he took these things a little too literally, however. As time went on and he neared his early adulthood, his empathy and ability to relate to others, which had always been poor, lowered to an abysmal level.
As a result of this, he often kept to himself and pursued his own interests, avoiding politics unless completely necessary. A natural scholar, he pursued the subjects of history and sociology, preferring to keep his relationship to people and their many races disconnected and to exist as more or less an observer. Adventurous almost to a fault, he ended up taking an interest in archaeology and that snowballed into spending a lot of time exploring ancient ruins and other dark depths nobody dared to look. As a result, he has many contributions in terms of discovered historical artefacts as well as performing the restoration and analysis thereof himself. By his thirties, he'd had enough notable accomplishments in this field that in combination with his notable skill in Resonance allowed him to be granted the title of Veir.
During one of his many explorative excursions, something tragic happened. Wandering through a ruin that was between the Daravinic city of Leride and the border of Sil-Elaine, he hadn't realized he'd wandered far too close to Dranoch territory. It was here that he came across a rather strange individual: a Dranoch Cardinal that didn't immediately desire his death. Initially, the Veir thought that the beast was simply toying with him, playing with his food so to speak. Such was not the case. For whatever reason, the capricious Dranoch ended up taking a shine to the Rathor and offered him a gift: become a Dranoch himself. Bewildered by the offer, he accepted as the stranger painted a rather fascinating picture of power. Cain's progenitor provided him with all of the knowledge he needed to survive but said that ultimately, his fate was in his hands to decide. Any mess he created would be his own to clean up while his master remained cloaked in the shadows.
By the time he made his way back to Boghadar, he had made some changes to his persona in an effort to hide his unique Dranoch features. To start, he made sure to meticulously trim the claws that he grew. Secondarily, he commissioned a Necromancer for a set of veneers that would hide the omnipresent razer sharp teeth. Lastly, and perhaps the only true sacrifice, he now wore a mask or blindfold at all times and claimed to have been blinded while he was lost in that faraway ruin– relying now on his Resonance's Sonar ability to navigate the world.
Recent History
► Show Spoiler
As of late, Cain has picked up a new craft– Sundering. It took a bit to be able to get his hands on all of the tools, but plundering the ships of those he lured into the rocks was reasonable enough in terms of pulling a profit. In theory, he could've dipped into the house's funds for this endeavor but he's always preferred self sufficiency over owing anybody anything, even his own family.
To facilitate his new profession, he recalled a secluded cave with only one entrance in upper Daravin off the coast of Leride. Before purchasing his tools, he traveled there and used his true form to navigate a series of underwater tunnels that eventually led to the isolated cavern. Once within, he installed a Shard Resonator that would connect back to the one he had in Daravin. Slowly, he managed to use these two portals to convert the cavern into a Sundering workshop for his personal use.
While his newfound passion for Sundering is appearing to take precedence, his love for history, sociology, archaeology and his magic are still quite present in his every day life. Cain's interest will always be piqued at the notion of a new discovery or hidden, ancient knowledge.
Marks of Power
Resonance
Mark of Resonance
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A visual representation of sound waves, it is colored and shaped like flowing waves of seawater. Granted to him by his father as a rite of passage in his youth.
Baptism
Mark of Baptism
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An upside down, deep blue, upwards facing crescent moon of faded transparency placed on his forehead. Granted to him by his progenitor as an additional gift.
Blight: Dranoch Though they are called one, the Dranoch are not truly a race - but rather, some would say, a blessing. And some a curse. It is the gift of life unending, but also of abject hunger and a suffering extreme. Power unlike that of mortals, with the potential for so much more — but only through extortion and grim indulgence.
The Dranoch began long ago. In fact, it is unknown from where exactly the curse originated, only that it was the Corrupted God Valteran who first offered it to a mortal who many claim he dearly loved. Whether that brief rumor is true and whether that individual still yet lives, these ancient histories are far from evidenced. In fact, it was not until the collapse of the Unbroken Empire that genuine examples of these beings appeared, in the form of the Court of Dusk.
The Dranoch are fairly rare in the world, save for in Veranor where the most prominent of their kind reside. As such they are generally the black sheep of whatever society they reside in, though they will often have secret societies that often seek to benefit their species as a whole. Due to their violent nature they are hated and feared, even by many worshipers of Valteran who believe they are cursed by him rather than blessed, and ultimately cannot be trusted.
It is no misconception that the Dranoch are cruel, extortive, hungry and profane. That they are vicious and merciless, willing to eat both old and young without regard for pain or death. What is worse to many is that they are not truly evil, but that their species simply requires sustenance from the mortal races to exist. They are predators and are treated as such, and their nearly indistinguishable appearance has led many in the world to lash out in fear even when they are not really there… though, unknown, they often are.
Mageblight
For now, 00.
Quirks
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Racial Ability: Wild Walker
A Rathor will slowly pick up, for better and worse, traits associated with their animal form in their other forms, be it advantageous or disadvantageous. While this can sometimes cause other animals to leave them alone and cause the Rathor to be more at home in wild areas, this isn't directly a part of their ability and not all Rathor will be treated this way. In particular, Rathor that are prey animals may be harassed more.
True Form
It should be noted that in his true form, he has a notable increase to both his strength and dexterity. Additionally, all of his senses are enhanced to a large degree above that of a human's EXCEPT for his sight, which is notably poor. Even if he were not a Dranoch, he'd have sharp teeth and claws in this form. His bite carries with it a lethal dose of tetrodotoxin (TTX).
Items
Up to 6 Sets of Clothing befitting your Class
► Show Spoiler
basic1
xxx
1. General SP + World Mage Addendum
1 Sunderer's Kit
1 Waterskin
1 Backpack which contains:
1 Set of Toiletries
10 days of rations
1 Set of Eating Utensils (i.e. tin plate, cup, fork, spoon, knife)
Flint & Steel
2. General Items
Housing
Cave: Off the coast of the Daravinic city of Leride, there is an underwater passage that leads deep within the mountains. At the end of this passage is a dry, secluded cave. Cain has claimed this cave as his own sort of workshop space and he keeps his tools for carpentry and sundering here.
Socorro Estate: His chambers are a lavish bedroom in the main Boghadar estate of House Socorro.
His chambers in Boghadar and his cave are connected to one another by his personal Shard Resonators.