Details Full Name: Volundr “The Returner” Strom Race: Kohrún Sex: Male Age: Visibly in late 40s, actually 500+ Height: 6’2” Weight: 204 lbs
Birthdate: No set birthdate, current life has birthdate as 27th of Frost, Year 4622 Birthplace: Radenor originally, most recently resurrected in Daravin Profession: Soldier of the Daravanic Empire Housing: Soldier Barracks Partners: None
Appearance
Volundr towers over most of his constituent fellow soldiers and even most Kohrún, standing at 6’2. This size is only more impressive with his muscular frame that tends to fill out the view of most opposing parties, leaning more towards a mix of mesomorphic and endomorphic body type, perfect for the cold weather. He has been seen to have golden eyes that shift around from a light brown color to a near perfect replica of 24-karat gold. He often sports an undercut hairstyle tied back into a loose wolftail that keeps his mostly black hair back, disrupted from time to time by shocks of gray hairs. A scar running from the bottom of his upper lip to his chin on the left half of his mouth is fairly prevalent, as well as a scar on his left ear. He has the looks of a man who has been through many battles, some of which he might not have lived through initially. In moonlight, his Mark of Control for Nightfall is visible on his left wrist, in the form of three triangles set into themselves, overlapping like a venn diagram.
Personality
Contrary to his rough looks and rather silent presence on the battlefield, Volundr is actually rather kind and easy going. However, whenever he has just been revived through the Neverborn he seems distant and rather dull, but that’s more due to the aspect of waking up with near-total amnesia. Whether he’s on the front lines fighting for his new country or back in the barracks enjoying a hot meal, he always does his best to crack jokes at the situation at hand, more to keep the morale of the group he’s with higher. Often keeping himself busy with card games and the like, it’s one of the few things he never forgot with his lifetimes, how to play cards. It never meant he was any good at them, but he does still enjoy playing.
History
The Kohrún as a culture were always a unique one due to their isolation in the archipelago of Rúnskaldr. And like many of his ilk, Volundr was one of the prayers that went out to Y'shendra to save their lives. Nobody but they knew of their full history, how the Bleeding of the Planes separated the men of Kovskanjr from their families and forever destined them to become what they are. However, the memories that exist do not start in this fated era, but rather on the 27th of Frost, Year 4622. What was once peaceful rolling plains was now a battle camp for the Halamire, the main brunt of Daravinic military power.
-- "Come now Returner, on your feet! You were gone for a while, but the gods seemed fit to bring you back to us! Been about three weeks this time around." Most of the battalion that he was a part of knew of his nature and knew that somehow he always came back. Feeling around his person and checking what he had, he felt the lightly dented armor as well as a rectangular shape hidden under his gambeson. While fishing it out, he glanced over at this stranger who wore the same colors as him, talking to him like they knew each other. "I'm sorry, who are you?" Volundr didn't know it himself, but he always had trouble with names, including his own. But the soldier glanced back with a wild grin, pointing to where his hand was going. "If you pull that out and give it a read, should explain things. But right now, I am to bring you to the commander for a progress report."
--
When he came back, he always read the journal eventually, whether it took a few minutes or days. His name was Volundr Strom, nicknamed the Returner. He fought for the Daravinic Empire and its glory, and was a recon scout. Anything he saw, smelled, tasted, felt, or heard went into the back of the journal to be given to the commander for intelligence. But common was not the only language on the pages. And what's more, it wasn't the only language he understood. Skaldrúna, the main language of his people, scrawled in footnotes and along the edges of pages told a different story. He was a Kohrún, a type of undying person who could repeatedly come back to life with no memories. There was not mention of a wife or kids, or siblings and parents, mostly due to the fact that any family that he did have at one point was most certainly dead by now. Further more, it seemed that everything in Common was information that was okay to share while everything in Skaldrúna was more information for himself. Magics and writings of Necromancy and Nightfall were a majority of the arcane knowledge, marking him as a mage in a past life. As for which one, it was hard to tell, since this journal seemed to cover his entire lifespan from the Bleeding to three weeks before his most recent death.
Upon learning his magical prowess in a past life, Volundr opted to keep this secret, instead beginning to train back his other skills. With nobody to trust since anyone could tell you anything as an amnesiac, he kept to the journal and to what he wrote in his past lives, now looking to the future of his survival as a seemingly lone Kohrún in the Daravinic Empire.
Re: Volundr Strom [WIP]
Posted: Wed Feb 02, 2022 6:35 pm
by Volundr
S K I L L S
Skill
Skill Level
Proficiency
Blades
40/100
Apprentice
Nightfall
51/100
Journeyman
Stealth
30/100
Apprentice
Investigation
33/100
Apprentice
Necromancy
22/100
Novice
Writing
24/100
Novice
Cooking
5/100
Novice
Politics
4/100
Novice
Thread
Points Awarded
Points Spent
Running Total
Starting Package
+150
150
0
Character Approval
+15
15
0
Solo: Coming Back to the Realm of the Living and the Consequences of Death
Collab: An Idyllic Sort of Life...
Nightfall +3
Cooking +5
Solo: Tiger Stripes
Stealth +5
Collab: Enter, With a Knifed Grin
Stealth +1
Writing +4
Investigation +3
Collab: A Divinity's Shadow
Collab: Corrupting the Innocent (NSFW)
Solo: Stepping Into The Shadows
Nightfall +1
Politics +4
Re: Volundr Strom [WIP]
Posted: Wed Feb 02, 2022 6:37 pm
by Volundr
K N O W L E D G E
Lores
► Show Spoiler
Nightfall
Nightfall: The Concept of Twilight
Nightfall: Umbraplasm
Nightfall-Devise: The Core of Nightfall Magic
Nightfall-Compass: The Ability to Compress/Decompress Umbraplasm
Nightfall-Confide: Communication Through Shadow
Nightfall-Obscura: Camouflage in Darkness
Nightfall-Compass: Expanding compressed umbraplasm to move small objects
Nightfall-Compass: Splitting one compass orb into multiple
Nightfall: Prolonging an ability in order to maximize efficiency
Nightfall: Forming Umbraplasm into different shapes and structures
Nightfall: Giving weight to Umbraplasm
Nightfall: Using weight and form of Umbraplasm to mimic parts of the body
Nightfall-Compass: Keeping multiple compasses on hand
Nightfall-Compass: Compressing compasses to be smaller and more hidden
Nightfall: Using abilities for much longer periods of time
Nightfall: Overstepping and dealing with the consequences
Nightfall-Compass: Reforming used Umbraplasm back into Compasses
Nightfall: Restricting movement with Umbraplasm
Nightfall: Preparing Compasses to be used immediately
Nightfall: Creative uses of Umbraplasm
Nightfall: Relearning the basics
Nightfall - Compass: The idea of hyper compression for easier use
Nightfall: Umbralysis and it’s effects
Nightfall - Confide: Communicating with shadow forms
Nightfall - Obscura: How to hide in standard shadow
Nightfall-Obscura: Keeping to the shadows to maximize camouflage during daylight hours
Blades
Blades: Dual Wielding Fighting
Blades: Parrying
Blades: Following Through on Attacks
Blades: Generic Lore 1
Blades: Disarming opponents with a sword
Blades: Combo attacks with dual swords
Blades: Disarming without injuring the opponent
Blades: Generic Lore 2
Blades: Generic Lore 3
Blades: Generic Lore 4
Stealth
Stealth: Adjusting Footsteps for Minimal Noise
Stealth: Using the Environment to Conceal Form
Stealth: Generic Lore 1
Stealth: Blending into a Crowd
Stealth: Concealing Weaponry
Stealth: Slowing and stopping breathing for optimal silence
Stealth: Toe-to-Heel walking
Stealth: Removing armor and baggy items in order to slip in and out unnoticed
Stealth: Tiger stripe mud camouflage in tall grass plains
Stealth: Using moonlight to read instead of torchlight
Stealth: Generic Lore 2
Stealth: Generic Lore 3
Investigation
Investigation: Extracting Information From The Environment
Investigation: Generic Lore 1
Investigation: Using Body Language to Tell Truth from Lie
Investigation: Generic Lore 2
Investigation: Generic Lore 3
Investigation: The Insight of the Mental State of a Target
Investigation: Generic Lore 4
Investigation: Collecting Evidence to Form a Conclusion
Investigation: Pressing for Information When Needed
Investigation: Generic Lore 5
Investigation: Focusing senses to track a target
Investigation: Finding the path of least resistance
Investigation: Generic Lore 6
Investigation: Generic Lore 7
Investigation: Generic Lore 8
Investigation: Generic Lore 9
Necromancy
Necromancy: Necromancy's Role in Healing the Body
Necromancy: Sinew Foam, Carving Sickle, and Embalmer's Tongs
Writing
Writing: Keeping Notes in a Journal for Future Use
Writing: Generic Lore 1
Writing: Formatting Two Languages Together in Code - Common and Skaldrúna
Writing: Quick Legible Word-Scratching
Writing: Copying down information quickly and efficiently
Writing: Generic Lore 2
Writing: Generic Lore 3
Writing: Generic Lore 4
Running
Running: Keeping up with a target without expending energy reserves
Acrobatics
Acrobatics: Jumping across building roofs
Cooking
Cooking: Preparing food for babies
Cooking: Effective low-cost cooking
Cooking: General Lore 1
Cooking: General Lore 2
Cooking: General Lore 3
Politics
Politics - Daravin: The Entente
Politics: Going up the ranks of society
Politics - Daravin: How information is power in the Entente
Politics: How to gain as much power and knowledge as possible with the least loss
Politics: Generic Lore 1
Politics: Generic Lore 2
Re: Volundr Strom [WIP]
Posted: Wed Feb 02, 2022 6:37 pm
by Volundr
I N V E N T O R Y
Items Combatant Starting Package
- Set of commoner's clothing
- 1 Waterskin
- 1 Set of brigandine armor
- Personal journal accounting various days from previous "lives" (contains starting lores if he dies)
- 1 Backpack which contains:
1 set of toiletries, 10 days of rations, 1 set of eating utensils, flint & steel
- 2 Steel Longswords
Housing
Housed in the Halamire barracks, Volundr simply has a small room shared with three other soldiers, a locked chest under his bed with his belongings. The accommodations are simple yet effective, and allow for relative comfort in passing times of peace.
Ledger Starting Amount, +250 df
Searing 4623, +983 df
Selling two iron longswords at 80% value, +400 df
Purchasing two steel longswords, -1000 df
Ash 4623, +819 df
Frost 4623, +1747 df