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Artifacts of House Senerite

Posted: Sun Sep 04, 2022 1:44 pm
by Salen

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Aura


Sunderscrap
Malefaction: Yes
Sunderscrap: Aramond, Vaponel and Echal
Donor Mage: Expert Baptism, Journeyman Remnant, Journeyman Brand
Acquisition Link: Rewards from "The Fall of Dahlia Senerite"

Object Description
A metallic gauntlet with blue and gold markings, said to be acquired from one of Dahlia's political victims. An blasphemer of the Empire, or so she labeled. It had been bestowed as an relic of Dahlia Senerite's collection and has been an iconic centerpiece.

Relic Description
A new wielder of this relic needs insert their hand into the relic and experience an freezing cold sensation of cryogenic energy resonating from the glove. It must bind to it's master's heat signature and therefore the wielder will feel an ice cold numbness that will subside once the relic's use is complete. The relic will be bound to those until death and therefore it will call upon a new owner.

From Vaponel and Echal.
From the knuckles of the gauntlet, it will begin to grow icy claws, whilst the wearer is in combat; he will be surrounded by an phantasmal blur emitted by the Remnomancer's Sunderscrap as a passive effect of this relic. Additionally, any wounds created by the claws will trigger hallucinations and nightmares that will subside within three hours of receiving the wounds from Aura.

From Aramond
From the palm of the hand, there is a core filled with Galvanized Ether, this is a ranged alterative to the weapon as the wielder is able to fire blasts of ether that will burn a single target with etheric loads. This ability has five charges per season.

Relic Failure Conditions
This weapon cannot be Enkindled by a Sigilic Pyromancer, if this is the case it will be destroyed. The relic does not function well in intense heat conditions and therefore it's illusory icy lacerations will be weakened. This relic is required to be hydrated regularly in sources of water for it to produce it's icy effects, otherwise the claws will refuse to retract and freeze over.

Relic Details
Creation link: "The Fall of Dahlia Senerite"
Sunderer: Unknown: In Dahlia Senerite's Possession
Flaying: T4
Darkforging: T4



Symphaenium

Posted: Sun Sep 04, 2022 3:28 pm
by Salen

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Symphaenium


Sunderscrap
Malefaction: Yes
Sunderscrap: Blaryl, Phrade and Swilcon
Donor Mage: Journeyman Resonance, Apprentice Mentalism and Expert Druidism
Acquisition Link: For the Plot "The Fall of Dahlia Senerite"


Object Description
A long 5ft stave with an decorative trumpet horn, followed by the essence of a green decorative chrysanthemum on the base; it will glow a bright green when it's abilities are used. This was won after Dahlia had exposed an heretic who had been secretly worshipping the Elven Gods. This item was created from the remainder of their sunderscrap.


Relic Description
The wielder can only be accepted by having an harmonic voice, therefore the requirement of becoming entitled to this relic is that one must sing a song of it's liking, usually something operatic or baroque in style. Once the relic hears the voice it's desired quality, it will bind itself to it's desired wielder until death.

From Blaryl and Phrade
The staff will play harmonious music which will boost the morale of folks nearby, it's harmonious sound is imbued with the mental effects of Minstrel and Tragedian, bringing joy to those around them, the sound can be changed into a saddening tone to deliver bouts of crushing despair to those who hear it, resulting in enemies falling prone with uncontrollable sadness.

From Swilcon
The chrysanthemum is powered by the magic of resonating sound, creating the effects of healing pollen that will fly into the air, healing wounds and slowly cure any diseases or afflictions; this includes the effects of Bane, similar to how Regeneration and Convalesce works. As with the magic of druidism, it requires plant life to run, simply one must absorb an plant or a willing or bound living creature with it's scepter; it will begin to glow crystalline jade as it absorbs life energy into the staff.


Relic Failure Conditions
The relic requires life energy to run its healing and cleansing effects as similar with Druidism, the staff is bound by the oath of the Verdant Equilibrium and must follow the laws of Druidic Exchange. Furthermore, the sounds produced by the relics can be nauseating if the staff's harmonious music is played too much. Therefore, it must have a cooldown time of a season. If you are the owner of this item, this will need to be recorded in your character log on how much you use the healing abilities from this staff, you have ten uses of the staff before you'll need to wait a season to recharge, otherwise it will deliver an painful blast of sound that will cause a shockwave. The shockwave will knockback anyone around a ten feet radius of the staff, including the wielder.

Furthermore, if the wielder tries to use it whilst depleted, it will increase the seasonal time by another season, rendering it useless for up to two whole seasons.


Relic Details
Creation link: "The Fall of Dahlia Senerite"
Sunderer: Unknown, in the possession of Dahlia Senerite
Flaying: T4
Darkforging: T4



Re: Artifacts of House Senerite

Posted: Mon Sep 05, 2022 4:13 am
by Salen

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Symmetry


Sunderscrap
Malefaction: Yes
Sunderscrap: Phrade, Echal and Aramond
Donor Mage: Expert Remnant, Apprentice Brand and Novice Mentalism
Acquisition Link: For the Plot "The Fall of Dahlia Senerite"


Object Description
A dark metallic chakram with sinister markings amongst it. The appearance of the chakrams looks to be an ominous looking artifact that had belonged to the Senerite family for generations, even before their rise to power in Daravin. It's said to be one of Darius Senerite's ancient weapons and yet it has weakened in quality over the last years. It's effects have dimmed because of the wear and tear done over the years, but it still makes an incredibly powerful relic.


Relic Description
The wielder must bind the relic to claim ownership by controlling the force of weave, manipulated by this weapon using your dominant hand. If it chooses you, it will move according to every hand gesture you make without even touching it. If the weapon rejects the aspiring owner, it will shake violently and bounce around uncontrollably. It requires a sense of self control and emotional discipline to bind this weapon to the new owner. Once it is securely bound, it will become the owner's designated weapon until death.

From Echal and Aramond
The effects of this weapon will summon another branded chakram, this weapon is versatile in both ranged and melee combat. if the realistic chakram is thrown it will leave an illusory trial of colour that will momentarily dazzle anyone who looks into the beautiful patterns of shifting rainbows. If the branded chakram is thrown, it will summon five more illusory versions of the current chakram to seek out the enemies of the wielder. The branded chakram effect only has fives charges a season.

From Phrade
This weapon is enhanced with weave, the realistic chakram will return to it's owner on command; this does not apply to the branded chakrams created from the Aramond Sunderscrap.


Relic Failure Conditions
There is a level of emotional control that is required to wield this weapon, due to the Phrade Sunderscrap that is imbued within the weapon. Any level of negative emotions will result in the weapon turning against it's wielder. Before assigning the wielder assigns themselves with this weapon, they must have a decent amount of emotional control in order to gain the weapon's fealty. Additionally, this weapon is extremely sensitive to the effects of the Baptism ability, preventing the weapon from returning to the wielder if the weave happens to be in the way of a service of water, affected by Baptism. If this is the case, all illusory and brand functions will be disabled for a season.


Relic Details
Creation link: "The Fall of Dahlia Senerite"
Sunderer: Unknown, in the possession of Dahlia Senerite
Flaying: T4
Darkforging: T4



Re: Artifacts of House Senerite

Posted: Sun Sep 11, 2022 8:03 am
by Salen

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Sanguine


Sunderscrap
Malefaction: Yes
Sunderscrap: Haemolian, Revyx and Aramond
Donor Mage: Expert Blood Magic, Journeyman Sigilic Pyromancy, Novice Brand.
Acquisition Link: Rewards for the "Fall of Dahlia Senerite Plot"


Object Description
A 24-carat gold bracelet with sculptural depictions of dragons. It was acquired by Dahlia after she had acquired the property of a former blood mage, who had been discovered years ago and punished for their crimes. This item appeared to be the last from the riches of the fallen Blood Mage.


Relic Description
The wielder of this bracelet is required to make a blood pact with the bracelet, a sacrifice of your own blood to bind the item to it's owner, once bound it will be usable by the wielder until their death, only then a new wielder can use this item.

From Haemolian
This item is filled with the need for hunger and sacrifice that it's Haemolian Sunderscrap requires blood to sate its magical thirst, this may only be done through self-sacrifice as it is bound to the owner. When the ruby amulet is full of sacrifice blood, the owner may channel its ability to create a living bomb inside a victim's body upon touch. The process is slow and requires channeling time of 15 minutes for the item to succeed. This item has one charge per season, if channeling is interrupted, the spell will fail and they may not be able to channel this ability again until the next season.

From Revyx and Aramond
This item can create flaming glyphs that if stepped on, they will explode into a torrent of fire, burning anyone within the 10ft radius. This effect has 3 charges per season and requires less channeling time than the Haemolian Sunderscrap's Living Bomb ability.

Relic Failure Conditions
The amulet will feed on the wearer's strength to keep itself stated, thus the wearer must have a strong state of mind and stamina in order to succeed casting abilities with this object. If the owner is weakened or sapped of energy, the amulet will not react.

Furthermore, the requirement of self-sacrifice is also relevant to keep this item sated, if it does not get it's fixture of blood, it will drive it's dragon claws into the wielder's skin and drink until a blood offer is made. This will also make it difficult to remove the bracelet and may result in amputation to remove the bracelet. It is advised that it is removed after use with regulated small blood sacrifices to keep this item at it's prime.


Relic Details
Creation link: Acquired through the "Fall of Dahlia Senerite" plot.
Sunderer: Unknown, in possession of Dahlia Senerite
Flaying: T4
Darkforging: T4



Re: Artifacts of House Senerite

Posted: Mon Sep 12, 2022 7:24 am
by Salen

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Aegis


Sunderscrap
Malefaction: Yes
Sunderscrap: Echal, Aramond and Umbridot
Donor Mage: Expert Remnant, Expert Brand, Journeyman Nightfall
Acquisition Link: From the "Fall of Dahlia Senerite" plotline.

Object Description
A glowing blue plate armor with dark skull-like features, said to be acquired from a former Valran who had defected from their faith to Ulen, he was discovered by Dahlia Senerite who forced him to confess through the use of Remnant, he was sentenced to death by Sundering. The armor forged was commissioned by Dahlia as a centerpiece for her work as an information broker, as well as being an important asset to the Empire. Atleast, until now... Over the years of her long life, she has wronged so many people and now it has come to bite her.

Relic Description
The plate armor will bind itself to it's wielder once it is formed around the wearer; the plate is moldable to the wearer due to the illusory applications of the Sunderscrap, Echal, meaning it can change it's weight, texture and even appearance. This means if the aspiring wielder touches it, it will become armor that's suitable for their needs and profession. The armor will be bound to the wearer until death, once worn.

From Echal and Aramond
The armor is forged with protective illusory armor, meaning that it may be invulnerable to sharp trauma within it may also be customised, allowing the wielder to change it's appearance, texture and weight. Additionally, the armor also protects the wielder temporarily from harmful magical effects meaning if the wearer is hit with Bane, Nightfall, Brand or any other magical projectile, it will be converted into harmless raw ether. This item has 10 charges a season.

NOTE: This does not protect you from all magical effects as some are larger, meaning it will exhaust the armor's charges quickly. Depending on the ability, it may consume 3-4 charges of the armor. For example, an Pyromancer's Sigilfall will destroy all the armor's charges in seconds.

From Umbridot
This item has a cloak of Umbraplasm that may be used for flight, the wielder must simply unfurl the cloak with his fingers and proceed to glide, using his arms to keep him up in the air. This item will have 30 charges per mph of travel and will be refreshed every season.

Relic Failure Conditions
Due to the level of Sunderscraps that are Malefacted, this item will sing a resonance that will inflict the wearer with nauseating pain once the effects have been activated. If worn too long, it may result in deafness. Furthermore, after the relic has dealt with three seasons worth of damage, the sunderscrap will begin to deplete it's overall charges. After three seasons of use, the effect from the Malefacted Echal and Aramond Sunderscraps will decrease by 2 every two seasons until the item is destroyed by overuse. Use it wisely as it is not an artifact that is repairable, unless upgraded or strickened by another Sunderer.

Relic Details
Creation link: For the Plot "The Fall of Dahlia Senerite"
Sunderer: Unknown, currently in the possession of Dahlia Senerite
Flaying: T4
Darkforging: T4