Thread Name:A Map to Ruin Location: Essen, Brandt Notes/Warnings: Ash Placeholder Collaboration: NO v.v Magic Experience: Yes - Sigilic Pyromancy{partial} Injuries/Ailments: Exhaustion Requested Lore:
Sigilic Pyromancy: Flamelance is easy for picking enemies off
Sigilic Pyromancy: Enkindling adds flame to weapons
Stealth: Sneaking in behind someone
Unarmed Combat: Subduing a man by knockout
Blades{Greatsword}: Hacking off limbs
Tactics: Formulating a plan and sticking to it
Thread Name:A new leaf Location: Lorien Notes/Warnings: Blood, Violence, Death. Collaboration: None. Magic Experience: Yes, Blood Magic. Injuries/Ailments: A shallow stab wound to the forearm. Requested Lore:
Blood Magic: Sway: Pull a weapon from your victim's wounds.
Blood Magic: Suffuse: Sharp Blood.
Gunslinging: Shooting one-handed.
Gunslinging: Aiming with your superior eye.
Gunslinging: Rifle: Lower the weapon to turn corners.
Gunslinging: Rifle: Allow the sling to catch the weapon during the 'cool-down' period.
Loot: -3 Caster Shells
Last edited by Arkash on Sat Dec 05, 2020 6:08 am, edited 1 time in total. word count: 82
Thread Name:A new leaf II Location: Lorien Notes/Warnings: Blood, Violence, Death. Collaboration: None. Magic Experience: Yes, Blood Magic. Injuries/Ailments: Shallow, long cuts to his: Upper Arm, Thigh, Chest Requested Lore:
Blood Magic: Sway: Solid to Liquid.
Blood Magic: Leeching: Pulls energy from open wounds to use for blood magic.
Shields: Blocking overhead.
Shields: Blocking from the side.
Shields: Blocking a stronger opponent can leave you open.
Shields: A shield should be light to allow you to hold it up for longer.
Arkash: I love him
Arkash: Took care of me
Arkash: Was difficult to convince of my Draedan heritage
Arkash: Waited for me in Rainier
Arkash
Biology: Bigger bodies have a higher exsanguination threshold.
Gunslinging: Transposing bulllets.
Gunslinging: Unloading the magazine of a rifle.
Gunslinging: Rifles are difficult to conceal.
Medicine: Blood loss makes you cold.
Medicine: Some people can sustain lethal wounds and survive.
Medicine: Removing a blade from a wound can cause more harm than good.
Medicine: Removing an obstruction in a wound can cause it to bleed more.
Medicine: Helping a wounded ally to their feet.
Medicine: Helping a wounded ally walk.
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[PC] Taelian: Met with you, as he promised.
[PC] Taelian: Actually died.
[PC] Taelian: Is a god now?
[PC] Taelian: STABBED HIMSELF.
[PC] Taelian: SAID HE LOVES YOU.
Thread Name:A new leaf III Location: Lorien Notes/Warnings: Death blood, descriptions of wounds, gore, violence. Collaboration: None. Magic Experience: Yes, Blood Magic Injuries/Ailments: Light overstepping, burn wounds all over his arms, chest and patches of his scalp, the beginnings of an infection caused by foreign blood cells and debris in his wounds. Requested Lore:
Blood Magic: Sacrifice.
Blood Magic: Utilizing blight to push your abilities even further.
Biology: Arteries in the throat.
Biology: Arteries bleed a lot.
Biology: The heart is responsible for blood flow.
Biology: wounds do not bleed if the heart stops.
Loot: Please award me however many shells/bullets you feel Arkash might find on the victim's body.
Thread Name:When You Read You Begin With Location: Nivenhain Notes/Warnings: Nope! Collaboration: Solo Magic Experience: No Injuries/Ailments: None Requested Lore:
Runic Script: Pressure
Runic Script: Encircle
Runic Script: Bend
Runic Script: Activate
Runic Script: Deactivate
Runic Script: Determining Defiinitions Through Function Loot: None