Thread Name: The Black Dahlia's Revelry
Location: Genteven, Rene's Mansion
Notes/Warnings: The Second Thread for the "Fall of Dahlia Senerite" plotline. A combination of self modding and character implementation have been used.
Collaboration: Yes
Magic Experience: Yes, Mentalism and Nightfall for Salen, Nightfall for Jared, Brand for Hugo.
Injuries/Ailments: No
Requested Lore:
Salen
Remnant: Astralisation - Projecting a Fragment of your mindscape
Remnant: Astralisation - The Phantasmal Landscape of a Mind.
Remnant: Astralisation - Costs Ether to Channel and Maintain.
Nightfall: Compass - Using Compass to Conjure a Wall of Darkness
Nightfall: Stratum - A Wall of Umbraplasm
Nightfall: Stratum - Can Ensnare Targets
Nightfall: Stratum - Can create sharp tendrils of Umbraplasm.
Mentalism: Tethers - Analysing a Mural
Mentalism: The Mural - The Emotional Landscape of a Mind.
Mentalism: The Weave - Keeping Objects afloat in Combat.
Flight: Using your body weight to maintain momentum and balance.
Blades: Consecutive stabbing.
Blades: Twisting a dagger.
Vinsue
Unarmed Combat: rules change when faced with life or death
Unarmed Combat: groin kick
Unarmed Combat: using anger
Unarmed Combat: time changes when afraid
Deception: hiding fear
Deception: convincing one's self
Tactics: knowing where everyone is
Tactics: knowing who's on your team
Tactics: knowing where the closest makeshift weapon might be.
Storytelling: know the senses
Storytelling: a new story of mirrors and and a bear
Larceny: snatching flowers
Larceny: the shoulder can't stop her
Jared
Investigation: Noticing cues of invisible people in brightly lit-rooms;
Investigation: Seeking clues for anything odd;
Etiquette: Remaining calm over inflammatory comments;
Persuasion: Prying into hidden motives;
Tactics: Reacting to surprised attack;
Tactics: Making use of conjuring non-lethal hazards;
Running: Creating distance with large strides;
Acrobatics: Gliding across obstacles while running;
Nightfall (Compass): Creating ricocheting iron-heavy umbralplasm spheres;
Nightfall (Compass): Creating a tar-like spread with umbralplasm to hinder movement;
Nightfall (Stratum): Conjuring a non-lethal whip to knock away ally from danger;
Nightfall (Stratum): Manipulating multiple compasses to create thin vines to steal trinkets from multiple people;
Nightfall (Volley): Launching a barrage of heavy-weighted umbralplasm in quick succession;
Hugo
Brand: Ethersight - Being able to see a Mentalists's tether
Brand: Ethersight - Seeing an invisible person through the use of ethersight.
Btand: Ethersight- Being able to block out the apperance of bright/glaring Ether so that it does not distract you
Brand: Devise - Knowing how to quickly and safely devise a weapon when combat is near without hurting onself.
Brand: Arbiter - How to properly control a devised weapon from a distance and use it to attack an enemy whilst maintaining a distance
Brand: Galvanize - Knowing how to form galvanized ether shapes to throw at enemies
Brand: Galvanize - Being able to know the average speed/trajectory of Galvanized Ether and how to hit an enemy with it
Brand: Galvanize - The ability/skill to galvanize ether in non-ideal enviroments (in the middle of combat)
5 Generic Lores
Loot: An Emblem of Demarik for Jared.
Trauma for the others...
For Magical Threads
Mageblight: 2 For Salen (Goes away on the 51st of Ash. the other 34th of Frost), Jared is at 3 currently? Hugo is at 0
New Mageblight: +2 For Salen, Minor Overstepping in Nightfall and Learning a Master Ability in Remnant.