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Dunecrag Dungeons
Posted: Wed Oct 13, 2021 12:02 am
by Fortuna
Dungeoneer Application
Rules:
- Dungeon levels must be done one at a time starting at Level 1 and ascending in order.
- Dungeon levels can only be done once, a failure means you are barred from future levels. You may finish a dungeon yourself, possibly alone, and mark a thread-mate as abandoned in Grades in order to not fail.
- Completed levels must be spaced at least ten in game days apart before doing the next level to allot time for rest, relaxation, healing, and restocking supplies. This does not apply to the required thread amount to complete the dungeon.
- You must meet Level Requirements in five skills at or above level cap but you must meet three skills at Level Requirement, at least, to go to higher levels. For example; You may have three skills at Level Requirement and two skills at any level above that or four at Level Requirement and one above or all five above level requirement.
- A failure is considered when the thread is abandoned or when you don't meet the required amount of Enemies and Encounters in thread.
- XP follows the usual graded amount unless stated in the particular dungeon's level write up.
- In order to apply to dungeon crawl one of the areas below you must please fill out the form below and submit it BELOW for a mod to approve
DUNGEON REQUEST
PC Name(s): Who all is going into the dungeon?
Name of Dungeon:
Dungeon Level: You can only do one at a time
Required Skill Level: You must put the skill level requirement here and note which skills match or best the level for each PC who will be delving.
Thread Date(s): When does this take place? How long will you be there?
Enemies and Encounters: List every encounter you will be taking here verbatim from the Dungeon Level.
Rewards: Choose from the rewards listed at each level
Code: Select all
[style=background-image: url(https://i.pinimg.com/564x/4f/28/8d/4f288d8a23f8cc1f944bd294036c1b7f.jpg); max-width: 500px; padding: 25px; border: 2px solid #523A0B; Margin: auto;][googlefont=caveat][color=black][size=150] [align=center]DUNGEON REQUEST[/align]
[b]PC Name(s):[/b] Who all is going into the dungeon?
[b]Name of Dungeon:[/b]
[b]Dungeon Level:[/b] You can only do one at a time
[b]Required Skill Level: [/b]You must put the skill level requirement here and note which skills match or best the level for each PC who will be delving.
[b]Thread Date(s):[/b] When does this take place? How long will you be there?
[b]Enemies and Encounters:[/b] List every encounter you will be taking here verbatim from the Dungeon Level.
[b]Rewards:[/b] Choose from the rewards listed at each level
[/size][/color][/googlefont][/style]
GLOOMPIT THE DANK
Posted: Wed Oct 13, 2021 12:03 am
by Fortuna
GLOOM PIT THE DANK
The most well known excavated Dune. As the story goes, a human treasure hunter and thief by the name of Faithlynn Canterbury was following a map from the Artificer’s Academy. This map was stolen by her from a glass case meant for showcasing gnomish artifacts and goods from the original three Ages. Having to work in complete secrecy, she and her team excavated deep into Mount Lorscha until finally breaking through to the Dune. As the fable goes upon breaching the Dune a scream from inside its maw was heard throughout Dagrun, foreshadowing the horrors that lie within. It is essentially a black pit with seemingly no end, those who go inside rarely return. Those who return come back scarred and empty handed. They say the pit is from the Second Age, an artificer and necromancing noble woman inhabited this Dune. What remains from her studies and experiments are so horrifying, so terrible, that only the bravest will dare venture inside. All who treasure hunt know though, what comes at a great cost also comes with great reward. Despite the shady origins, there is a high price on any artifact which can be recovered from this Dunecrag.
► Show Spoiler
Level 1:
1 Thread to Complete
Level Requirements; Novice+
Possible Enemies & Encounters; (pick at least 3 type)
- Dire spiders
- fall into a pit
- a terrible scream from the bottom all the way to the top
- cave in
- Wurm
- the darkest black you've ever seen
- you recognize someone from your past in the cavern
- something is lost from your person, forever
- crystal cavern
Loot and Rewards; (pick 2)
- bronze sword with a wrought iron insignia as well as 50 df
- 100 df
- bag of 3 (choose) sapphire, emeralds, or rubies.
- a key
- Soaking wet scroll, you choose what is inscribed
- bronze Dunemaid emblem
► Show Spoiler
Level 2:
1 Thread to Complete
Level Requirement; Apprentice+
Possible Enemies & Encounters; (pick at least 3 types)
- Wurm
- corrupted bats
- You encounter a skinimaen, while you are severely injured you do not die.
- underwater passageway
- toxic mushrooms
- spelunking
- dire lizards from the deep
- you slip and fall in a mysterious substance
- ooze monster
- a rock falls
Loot and Rewards; (pick 2)
- Bag of gems worth 150 df
- a bronze helmet with a mushroom emblazoned on the back of the head, it fits you perfectly
- A key
- spool of silver thread
- a tooth and claw from a foe
- a jar of ooze
► Show Spoiler
Level 3:
2 Threads to Complete
Level Requirements; Journeyman +
Possible Enemies &Encounters; (pick at least 3 types)
- Claustrophobia
- Memen labyrinth
- experimental monsters
- gem stone cavern with a hoard of Tok
- lake with large biting fish
- a door that's unable to be opened (unless?)
- a severed tentacle
- A pair of eyes illuminated in the darkness
Loot and Rewards; (pick 2)
- 150 df and a gold ring with a mushroom insignia, can be used for a wax seal
- +8 XP to any one skill in the Perception skill branch (you may only pick 1 reward if you choose this)
- Three rare tier 5 mushrooms (pricelist)
- a severed tentacle (what is this for?!)
- the fins from a giant fish
- a large sapphire perfectly cut to fit a ring
- IF you take the key in Level 1: you find an oddly placed broom closet with a small chest inside filled with 250 df, a silver ring, bronze boots, and a coin purse filled with wet moss.
► Show Spoiler
Level 4:
2 Threads to Complete
Level Requirements; Expert+
Possible Enemies & Encounters; (pick 3 types)
- Tok
- confronted with a door with a large gold insert, you must find the correct item in the chest that fits-- choose wisely!
- traps
- pit falls
- unseen wind bringing a boggy smell from the deep
- clock work style art on the walls depicting a story of your choosing
- breaking a bone
- losing consciousness
- a team mate NPC or PC turning on the group
- you find a gnome in need of help trapped under a cave in
Loot and Rewards; (pick 1)
- 200 df and a sapphire encrusted crown made from solid bronze
- +8 XP to any one Dexterity branch skill
- a bronze shield of your choosing of make with a mushroom emblazoned on the front
- three glowing orbs of clockwork make, they hover and follow your person, cosmetic only, give off negligible light lesser than a candle
- A dunarium wall hanging of a mushroom worth 250 df
► Show Spoiler
Level 5:
2 Threads to Complete
Level Requirements; Master
Possible Enemies & Encounters; (pick 3 types) (boss level)
- Lost for three days
- sqiuk and dyst mute encounter
- golems made from flesh
- a treasure room that is nearly the parties demise
- hallways filled with traps
- glowing crystals embedded in the architecture
- corrupted dire Tok
- reach the bottom of the pit
- a companion dies
Loot and Rewards; (pick 1)
- partial grimoire for golem and necromancy worth +8 magic XP for artificing or necromancy
- A an artificed bronze mace which has a button to rescind the spikes, making it also look like a scepter. From the Age of Tyranny
- 1,000 df
- A artificed lantern whose flame is weather proof against rain, sun, and cold-- extremely flammable, when it lights it doesn't get put back out and must go out on its own-- if it were to break it would have the same effect, possibly deadly.
- IF you take the key in Level 2: you will find a bronze chest piece and greaves in clockwork style with a large mushroom emblazoned on the front, it is tailor fit for you!
HALL OF FAME
For those who have attempted a dungeon to completion of thread and have gotten their grades, PM Fortuna for addition to the Hall of Fame.
EMPTY?!
GUTS
Posted: Fri Mar 04, 2022 10:28 pm
by Fortuna
PLACEHOLDER
Thanks for waiting~
Artificer's Dream
Posted: Tue Jun 28, 2022 12:49 am
by Fortuna
ARTIFICER'S DREAM
A Dunecrag that never ceases to give, this deep labyrinth will have the explorer turned in circles for ages. While much of it has been mapped out, there is still so much left to explore. The noble who created this in the first ages was verifiably a genius, hiding their secrets with puzzles, optical illusions, and the maze itself which seems to never stay the same. Those who have cracked the codes hidden in Artificer's Dream’s hallways have found marvels of technology unlike any on Atharen. Whirly gigs here are so complex that they make the most experienced minds of the Dunemaids feeble; most of what is found remains a mystery to those who bring back treasure. This Dune is about a ten days walk worth of cave travel in the Cauren Wulds from The Dyn heading downwards and southwest.
► Show Spoiler
Level 1:
1 Thread to Complete
Recommended Level: Novice +
Possible Enemies & Encounters: (pick at least 3 types)
- Dyst Mutes
- mechanical beetle swarm inside the maze
- you get lost in the maze
- things aren't as they seem, at the end of the thread you wake up in a mushroom patch, the thread rewards you choose are dispersed around you
- the maze shifts despite you marking your path
- What luck! A map is found, but it takes you to a dangerous area
- Dire corrupted lytening bugs
- Glowing ooze on the ceiling
Loot and Rewards: (pick 2)
- If you encounter the beetle swarm; a mechanical beetle or firefly that glows as bright as torch. (NPC Pet write up needed)
- a rusted metal whirlly gig that emits a high pitched noise when you throw it, it is a toy like a ball and always comes back to your hand like a yoyo.
- 150 df
- author's crucible
- a perfectly good pair of silver chainmail trousers gotten off a skeleton
- A large standing mirror for your home, it is clockwork design
- writer's quill
► Show Spoiler
Level 2:
1 Thread to Complete
Recommended Level: Apprentice +
Possible Enemies & Encounters: (pick at least 3 types)
- A vast library
- someone is injured to the point of blood
- Dyst Mutes fight you in the maze
- the labyrinth takes you in a circle to the front an absurd amount of times
- you pull a lever and a secret door opens, revealing a tok infestation
- there is a chest, but it's filled with something invaluable
- caught in a web and attacked by dire spiders
- attacked by a golem
Loot and Rewards: (pick 2)
- apprentice level book on creating golems
- spherical device which allows you to cloak your whereabouts, it breaks after three uses... is not infallible
- wisdam toy, ancient, it moves by gears and can be wound up, completely metal and hand painted
- the tooth of a great beast and 150 df
- small mechanical harp which plays an ancient Gnome tune, works like a music box
- effigy of ancient Gnome hero, nameless and lost to time
► Show Spoiler
Level 3:
1 Thread to Complete
Recommended Level: Journeyman +
Possible Enemies &Encounters: (pick at least 3 types)
- Memen infestation
- Huge amphitheater filled with a spherical clock work wonder which seems to show the turning of the stars
- You attempt to fix a machine
- Entire section filled with Tok, miners from years before
- Crystals growing through the walls
- Skinimaen
- Torches in the hallways created by blue fire
- A person thanks you for saving them from a mechanical drone who was going to attack them, they offer to split the treasure with you (see: loot below)
Loot and Rewards: (pick 1)
- If you try to fix the machine; If you have journeyman+ artificing you may dev this item here and keep it
- A small watch which has instead of numbers a diorama of the sun and stars, showing you what time of day it is.
- +8 points to one Intelligence branch skill
- A scroll of your choosing, it is partially ruined but you can make about 60% out of the writings
- A socket binder
- A bag of gems worth 200 df
► Show Spoiler
Level 4:
2 Threads to Complete
Recommended Level: Expert+
Possible Enemies & Encounters: (pick 3 types)
- There is a door puzzle you must figure out. The lock either needs power from your own personal means or it must be affixed with one of three colored gems found in the room. IF you place the wrong gem, bad things will befall you!
- Water logged library, you may read whatever books you like
- Winery
- Skinimaen
- Inside a lounge from the Age of Tyranny, ornate and done in Dagrunian style, you will find a group of memen
- Dyst Mute infestation
- A lone merchant, he lets you look at his wares and choose one
- Deep in the halls you fund a group of tok who will not stop talking, it is disturbing
- You are attacked while inspecting a fallen Dunemaid
- Lost in the memen labyrinth
Loot and Rewards: (Pick 1)
- A bottle of ancient, fine wine worth 300 df
- If you talk to the merchant; you will receive one magical kit half off for 1,275 df, lose 1,275df annotated clearly linking your grade as a hot link in your ledger
- Three pieces of dunarium plate armor of your choosing (head, chest, legs, feet, pauldrons, or gloves). The armor is unable to get wet and will not be effected by water, it is also buoyant through magic.
- A silver short sword with the Dunemaid's insignia imbued with sharpness
► Show Spoiler
Level 5:
3 Threads to Complete
Recommended Level: Master
Possible Enemies & Encounters: (pick 3 types)
- A massive pile of rubble with a wisdam crushed beneath, it does not turn on
- A room filled with guns from the Age of Tyranny
- Dyst Mute attack with Squik
- The party encounters a Master level golem
- Memen are lurking around every corner, you must find your way out of the deepest part of their labyrinth
- Memen treasure pile, this is the largest you have ever and will ever see
- Skinimaen
Loot and Rewards: (pick 1 type)
- a deed for a house in Dagrun signed 200 years prior (600x600 ft wide with no furnishings and broken windows)
This home will need work and is in a ramshackle state, but worth the fixing up as it's in a place of your choosing! Check the Pricelist for information on houses.
- IF you investigate the wisdam you may take a single schematic; this is scaled to gnome size and can only be understood by a Master Artificer. With this schematic and enough resources you will be able to create a wisdam, a mechanical suit of armor, but will need to rely on other skills to scale the size larger from gnome. Contact a mod if you need help with what skills will allow you to push up the proportions.
- Pristine gun from the Age of Tyranny created by the gnomes, it was never shipped off to the Empire and is now yours and yours alone!
- 1,500 df
- +8 skill points to one Intelligence branch skill
HALL OF FAME
For those who have attempted a dungeon to completion of thread and have gotten their grades, PM Fortuna for addition to the Hall of Fame.
EMPTY?!
Broken Railways
Posted: Tue Jun 28, 2022 12:50 am
by Fortuna
BROKEN RAILWAYS
Leading out from some of Dagrun’s suburbs are broken down railways giving the impression that Dagrun used to be deeper. What is known is that these railways once connected Dagrun to other gnomish cities. Sometimes people exploring the deeper areas of the Cauern Wulds will find aspects of these dilapidated railways.
► Show Spoiler
Level 1:
1 Thread
Possible Enemies & Encounters: (pick at least 2 types)
- The railway's groan with an eerie sound
- Someone drops you a hand written note, this is up to you to describe, but you never find out who it was.
- A rickety railway bridge
- You get lost and return to the suburbs of Dagrun
- A band is playing in the railways
- A homeless camp gives you news of rumors of a "Boan Slyser", a Dagrunian man who is a back alley dealer in mechanical augments.
- You find the remnants of a camp
Recommended Level: Apprentice+
Loot and Rewards:
► Show Spoiler
Level 2:
1 Thread
Possible Enemies & Encounters: (pick at least 2 types)
Recommended Level: Apprentice+
Loot and Rewards:
► Show Spoiler
Level 3:
1 Thread
Possible Enemies &Encounters: (pick at least 3 types)
- You find a train stuffed with gears
Recommended Level: Journeyman+
Loot and Rewards:
- If you find the train; you make take 25 gears and one widget (dev it here)
HALL OF FAME
For those who have attempted a dungeon to completion of thread and have gotten their grades, PM Fortuna for addition to the Hall of Fame.
EMPTY?!