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Dagrun Locations

Posted: Tue Oct 12, 2021 11:52 pm
by Fortuna
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*The Dunemaids(faction)*
A faction of treasure hunters, these people have the sole purpose in life to clear passageways that have been broken from the Sundering or even the Empire in years past. It is an elite group of excavators and ultimately renowned treasure hunters who bring back artifacts from the Dunes to be catalogued in the Artificing Academy's lower levels. WIP talk about replicating items and study

*CORE’s Hovel*
This is where CORE is housed, none are allowed here without permission. CORE’s hovel is beneath the Academy. (WIP)

*The Artificing Academy*
Also known as CORE’s College, and also the Museum, this is a massive tower and a testament to time. During the Bleeding, the original was destroyed only to be rebuilt hundreds of years later and filled with tomes from CORE’s mind. Gnomes worked diligently to fill the Academy’s library with what CORE could remember of ages past. History, stories, myths, fables, and sometimes even showcasings can be found in its knowledgeable halls. It is a key point for those traveling the city to come see and experience first hand the prowess of the gnomes themselves. It is a feat of architecture and style being the largest and most recognisable building in the city. The outside has a statue of large, jagged pillars which move and sway on their own through physics that make them never stop twirling. Never looking the same way twice, they are constantly mobile and doing an intricate dance that transfixes even the natives to Dagrun. Inside, the Academy is an open floor plan whose upper levels ascend on a spiral. The ground floor and upper levels are accessible to the common folk, while the lower “underground” portion is only able to be accessed by the professors and those inducted into the ranks of The Dunemaids.

*Various Factories*
Different artificing and smithing factories can be found throughout the city mass producing different golems or parts as needed. These factories have massive billows of smoke coming from them and out of holes to the top of the mountain. These areas near the factories are the hottest.

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*Hospice*

Not just surgeons and necromancers but tinkerer’s and artificers too. The hospital itself is called “Murcy Hospice and Repairs” and deals in the many ailments the gnomes may have, even the ones of their mechanical bodies. It’s a great place with competent staff. While being mostly staffed by gnomes there are the occasional other races making up a portion of the caregivers.

*Little Levarin*

A section of city where you can find Daravinic food and hear Gentrevese spoken most commonly. People from predominantly Levarin come here and settle, so wealthy they decide to use the alley like a "summer home" and ply a trade to stay and live in Dagrun. Learning about artificing and other customs.

*Second Grisic*
This is where there are many people from Grisic altogether. More of an alley than a real section of the city there are a few from Grisic here. They are more often seen as a people in the Museum studying and not speaking to anyone, they are allowed here so long as they don't cause trouble and stray from ordinance. Unfortunately those speaking this language will find themselves under strong skepticism or scrutiny as lately they have been known to commit crimes and start trouble with New Levarin.

*New Lorien*
Represented by a high tower, this section houses many people from Lorien.

*Kisei Town*
A larger section of the city dedicated to people from Kisei.

*Market*
A large courtyard where vendors selling goods from Dagrun as well as goods from all over can be found, a regular smorgasbord of items like a revolving door. Popular as a tourist trap those not ready for the cacophony of sights and smells may be overwhelmed.

*Praetorian Proper*
Where you can find the police

*Janky parts, for a price*
Located in illegal dens you can find artificiers and tinkerer’s alike willing to give anyone a mechanical upgrade, these parts will be low quality and have little movement, sometimes only one function.

*Suburbs*
In caverns high above the Dyn accessed by airship or elevator you can find the residential hovels of the Dagrunians. These homes are made from the cave itself but boast high ceilings. The suburbs make up the perimeter of the upper part of Dagrun and can be hot due to the city steam ducts, there is a system of cooling to help but to the outsider it could be on some level intolerable.

*Cee-All Hall*
A grand area where the Dyn-ners are held and where the Cee-All congregate to make legislation.
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